mesa/src/compiler
Daniel Schürmann a79dad950b nir,amd: remove trinary_minmax opcodes
These consist of the variations nir_op_{i|u|f}{min|max|med}3 which are either
lowered in the backend (LLVM) anyway or can be recombined by the backend (ACO).

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6421>
2020-08-24 20:56:11 +00:00
..
glsl nir: rename nir_op_fne to nir_op_fneu 2020-08-21 17:26:21 +00:00
nir nir,amd: remove trinary_minmax opcodes 2020-08-24 20:56:11 +00:00
spirv nir,amd: remove trinary_minmax opcodes 2020-08-24 20:56:11 +00:00
Android.glsl.gen.mk Android: Fixes for Q and R 2020-07-15 20:49:24 +00:00
Android.glsl.mk
Android.mk
Android.nir.gen.mk nir: Add missing dependency in Android.nir.gen.mk 2019-08-19 09:53:18 +03:00
Android.nir.mk android: fix libmesa_nir build 2017-07-21 08:47:56 +03:00
builtin_type_macros.h glsl: Add 'bare' shadow sampler type 2020-08-17 13:10:19 +00:00
glsl_types.cpp compiler/types: Allow interfaces in get_explicit_type_for_size_align 2020-08-19 19:43:31 +00:00
glsl_types.h compiler: add glsl_print_type 2020-08-17 11:06:49 +00:00
Makefile.sources nir: Add a lowering pass for backends wanting load_ubo with vec4 offsets. 2020-08-24 09:53:35 -07:00
meson.build meson: use gnu_symbol_visibility argument 2020-06-01 18:59:18 +00:00
nir_types.cpp nir/glsl: Add glsl_get_cl_type_size_align helper 2020-08-19 18:11:42 +00:00
nir_types.h nir/glsl: Add glsl_get_cl_type_size_align helper 2020-08-19 18:11:42 +00:00
SConscript spirv: Fix building with SCons 2018-03-30 14:33:03 -06:00
SConscript.glsl Move compiler.h and imports.h/c from src/mesa/main into src/util 2020-03-27 21:00:09 +00:00
SConscript.nir nir: mako all the intrinsics 2018-03-27 08:36:37 -04:00
SConscript.spirv spirv: Fix building with SCons 2018-03-30 14:33:03 -06:00
shader_enums.c nir: Add new system values and intrinsics for dealing with CL work offsets 2020-08-21 22:07:05 +00:00
shader_enums.h nir: Add new system values and intrinsics for dealing with CL work offsets 2020-08-21 22:07:05 +00:00
shader_info.h nir: add interpolation qualifiers for color sysvals into shader_info 2020-08-24 19:07:18 +00:00