..
glsl
nir: rename nir_op_fne to nir_op_fneu
2020-08-21 17:26:21 +00:00
nir
nir,amd: remove trinary_minmax opcodes
2020-08-24 20:56:11 +00:00
spirv
nir,amd: remove trinary_minmax opcodes
2020-08-24 20:56:11 +00:00
Android.glsl.gen.mk
Android: Fixes for Q and R
2020-07-15 20:49:24 +00:00
Android.glsl.mk
Android.mk
Android.nir.gen.mk
nir: Add missing dependency in Android.nir.gen.mk
2019-08-19 09:53:18 +03:00
Android.nir.mk
android: fix libmesa_nir build
2017-07-21 08:47:56 +03:00
builtin_type_macros.h
glsl: Add 'bare' shadow sampler type
2020-08-17 13:10:19 +00:00
glsl_types.cpp
compiler/types: Allow interfaces in get_explicit_type_for_size_align
2020-08-19 19:43:31 +00:00
glsl_types.h
compiler: add glsl_print_type
2020-08-17 11:06:49 +00:00
Makefile.sources
nir: Add a lowering pass for backends wanting load_ubo with vec4 offsets.
2020-08-24 09:53:35 -07:00
meson.build
meson: use gnu_symbol_visibility argument
2020-06-01 18:59:18 +00:00
nir_types.cpp
nir/glsl: Add glsl_get_cl_type_size_align helper
2020-08-19 18:11:42 +00:00
nir_types.h
nir/glsl: Add glsl_get_cl_type_size_align helper
2020-08-19 18:11:42 +00:00
SConscript
spirv: Fix building with SCons
2018-03-30 14:33:03 -06:00
SConscript.glsl
Move compiler.h and imports.h/c from src/mesa/main into src/util
2020-03-27 21:00:09 +00:00
SConscript.nir
nir: mako all the intrinsics
2018-03-27 08:36:37 -04:00
SConscript.spirv
spirv: Fix building with SCons
2018-03-30 14:33:03 -06:00
shader_enums.c
nir: Add new system values and intrinsics for dealing with CL work offsets
2020-08-21 22:07:05 +00:00
shader_enums.h
nir: Add new system values and intrinsics for dealing with CL work offsets
2020-08-21 22:07:05 +00:00
shader_info.h
nir: add interpolation qualifiers for color sysvals into shader_info
2020-08-24 19:07:18 +00:00