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This moves most of the code to a new home: src/poly. Most precomp kernels logic that could be moved are provided by poly now. Signed-off-by: Mary Guillemard <mary.guillemard@collabora.com> Acked-by: Alyssa Rosenzweig <alyssa.rosenzweig@intel.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/37914>
173 lines
5.2 KiB
C
173 lines
5.2 KiB
C
/*
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* Copyright 2024 Valve Corporation
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* Copyright 2024 Alyssa Rosenzweig
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* Copyright 2022-2023 Collabora Ltd. and Red Hat Inc.
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* SPDX-License-Identifier: MIT
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*/
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#include "libagx/query.h"
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#include "poly/nir/poly_nir_lower_gs.h"
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#include "vulkan/vulkan_core.h"
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#include "agx_helpers.h"
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#include "agx_linker.h"
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#include "agx_pack.h"
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#include "agx_scratch.h"
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#include "agx_tilebuffer.h"
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#include "hk_buffer.h"
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#include "hk_cmd_buffer.h"
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#include "hk_descriptor_set.h"
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#include "hk_device.h"
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#include "hk_entrypoints.h"
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#include "hk_physical_device.h"
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#include "hk_shader.h"
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#include "libagx_dgc.h"
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#include "libagx_shaders.h"
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#include "pool.h"
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void
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hk_cmd_buffer_begin_compute(struct hk_cmd_buffer *cmd,
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const VkCommandBufferBeginInfo *pBeginInfo)
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{
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}
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void
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hk_cmd_invalidate_compute_state(struct hk_cmd_buffer *cmd)
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{
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memset(&cmd->state.cs, 0, sizeof(cmd->state.cs));
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}
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void
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hk_cmd_bind_compute_shader(struct hk_cmd_buffer *cmd,
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struct hk_api_shader *shader)
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{
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cmd->state.cs.shader = shader;
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}
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void
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hk_cdm_cache_flush(struct hk_device *dev, struct hk_cs *cs)
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{
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assert(cs->type == HK_CS_CDM);
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assert(cs->current + AGX_CDM_BARRIER_LENGTH < cs->end &&
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"caller must ensure space");
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cs->current = agx_cdm_barrier(cs->current, dev->dev.chip);
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cs->stats.flushes++;
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}
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void
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hk_dispatch_with_usc_launch(struct hk_device *dev, struct hk_cs *cs,
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struct agx_cdm_launch_word_0_packed launch,
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uint32_t usc, struct agx_grid grid,
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struct agx_workgroup wg)
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{
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hk_ensure_cs_has_space(cs->cmd, cs, 0x2000 /* TODO */);
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cs->stats.cmds++;
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cs->current =
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agx_cdm_launch(cs->current, dev->dev.chip, grid, wg, launch, usc);
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hk_cdm_cache_flush(dev, cs);
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}
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void
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hk_dispatch_with_usc(struct hk_device *dev, struct hk_cs *cs,
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struct agx_shader_info *info, uint32_t usc,
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struct agx_grid grid, struct agx_workgroup local_size)
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{
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struct agx_cdm_launch_word_0_packed launch;
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agx_pack(&launch, CDM_LAUNCH_WORD_0, cfg) {
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cfg.texture_state_register_count = info->texture_state_count;
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cfg.sampler_state_register_count =
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agx_translate_sampler_state_count(info->sampler_state_count, false);
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cfg.uniform_register_count = info->push_count;
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cfg.preshader_register_count = info->nr_preamble_gprs;
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}
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hk_dispatch_with_usc_launch(dev, cs, launch, usc, grid, local_size);
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}
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static void
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dispatch(struct hk_cmd_buffer *cmd, struct agx_grid grid)
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{
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struct hk_shader *s = hk_only_variant(cmd->state.cs.shader);
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if (agx_is_shader_empty(&s->b))
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return;
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struct hk_cs *cs = hk_cmd_buffer_get_cs(cmd, true /* compute */);
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if (!cs)
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return;
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struct agx_workgroup local_size =
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agx_workgroup(s->b.info.workgroup_size[0], s->b.info.workgroup_size[1],
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s->b.info.workgroup_size[2]);
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uint64_t stat = hk_pipeline_stat_addr(
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cmd, VK_QUERY_PIPELINE_STATISTIC_COMPUTE_SHADER_INVOCATIONS_BIT);
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if (hk_stat_enabled(stat)) {
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perf_debug(cmd, "CS invocation statistic");
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uint64_t grid = cmd->state.cs.descriptors.root.cs.group_count_addr;
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libagx_increment_cs_invocations(cmd, agx_1d(1), AGX_BARRIER_ALL, grid,
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stat, agx_workgroup_threads(local_size));
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}
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if (!agx_is_indirect(grid)) {
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grid.count[0] *= local_size.x;
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grid.count[1] *= local_size.y;
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grid.count[2] *= local_size.z;
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}
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hk_dispatch_with_local_size(cmd, cs, s, grid, local_size);
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cs->stats.calls++;
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}
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VKAPI_ATTR void VKAPI_CALL
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hk_CmdDispatchBase(VkCommandBuffer commandBuffer, uint32_t baseGroupX,
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uint32_t baseGroupY, uint32_t baseGroupZ,
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uint32_t groupCountX, uint32_t groupCountY,
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uint32_t groupCountZ)
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{
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VK_FROM_HANDLE(hk_cmd_buffer, cmd, commandBuffer);
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struct hk_descriptor_state *desc = &cmd->state.cs.descriptors;
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if (desc->push_dirty)
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hk_cmd_buffer_flush_push_descriptors(cmd, desc);
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desc->root.cs.base_group[0] = baseGroupX;
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desc->root.cs.base_group[1] = baseGroupY;
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desc->root.cs.base_group[2] = baseGroupZ;
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/* We don't want to key the shader to whether we're indirectly dispatching,
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* so treat everything as indirect.
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*/
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VkDispatchIndirectCommand group_count = {
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.x = groupCountX,
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.y = groupCountY,
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.z = groupCountZ,
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};
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desc->root.cs.group_count_addr =
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hk_pool_upload(cmd, &group_count, sizeof(group_count), 8);
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dispatch(cmd, agx_3d(groupCountX, groupCountY, groupCountZ));
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}
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VKAPI_ATTR void VKAPI_CALL
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hk_CmdDispatchIndirect(VkCommandBuffer commandBuffer, VkBuffer _buffer,
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VkDeviceSize offset)
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{
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VK_FROM_HANDLE(hk_cmd_buffer, cmd, commandBuffer);
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VK_FROM_HANDLE(hk_buffer, buffer, _buffer);
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struct hk_descriptor_state *desc = &cmd->state.cs.descriptors;
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if (desc->push_dirty)
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hk_cmd_buffer_flush_push_descriptors(cmd, desc);
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desc->root.cs.base_group[0] = 0;
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desc->root.cs.base_group[1] = 0;
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desc->root.cs.base_group[2] = 0;
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uint64_t dispatch_addr = hk_buffer_address(buffer, offset, true);
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assert(dispatch_addr != 0);
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desc->root.cs.group_count_addr = dispatch_addr;
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dispatch(cmd, agx_grid_indirect(dispatch_addr));
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}
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