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We need to make sure that glthread is idle before using wl_* functions or they might be used from 2 threads at the same time. Thanks to @deltib for the investigation of this issue. Fixes: |
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| .. | ||
| drivers | ||
| generate | ||
| main | ||
| wayland | ||
| egl-entrypoint-check.py | ||
| egl-glvnd-symbols.txt | ||
| egl-symbols.txt | ||
| meson.build | ||