mesa/src/compiler
Plamena Manolova 3ba16d640e nir: Add global invocation id intrinsic.
Add the missing nir intrinsic for the gl_GlobalInvocationID
compute shader variable.

Signed-off-by: Plamena Manolova <plamena.manolova@intel.com>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
2018-06-07 14:53:12 +01:00
..
glsl glsl: Take 'double' as reserved after GLSL ES 1.0 2018-06-05 23:39:25 -07:00
nir nir: Add global invocation id intrinsic. 2018-06-07 14:53:12 +01:00
spirv compiler/spirv: reject invalid shader code properly 2018-06-01 08:09:35 -07:00
.gitignore nir/spirv: Remove a duplicate spirv2nir from .gitignore 2016-10-04 07:43:15 -07:00
Android.glsl.gen.mk Android: clean-up trailing '\' in make variables 2017-03-22 17:52:06 +00:00
Android.glsl.mk android: glsl: build shader cache sources 2017-02-20 16:30:37 +00:00
Android.mk Android: glsl: add rules to generate ir_expression*.h header files 2016-09-06 15:58:55 +01:00
Android.nir.gen.mk android: Use new nir intrinsics python scripts 2018-03-28 14:48:47 +03:00
Android.nir.mk android: fix libmesa_nir build 2017-07-21 08:47:56 +03:00
blob.c blob: Don't set overrun if reading 0 bytes at end of data 2017-10-31 23:36:54 -07:00
blob.h blob: Use intptr_t instead of ssize_t 2017-10-13 15:02:34 -07:00
builtin_type_macros.h glsl_types: vec8/vec16 support 2018-03-25 10:42:54 -04:00
glsl_types.cpp glsl: prevent spurious Valgrind errors when serializing NIR 2018-04-20 09:21:23 +02:00
glsl_types.h mesa: include mtypes.h less 2018-04-12 19:31:30 -04:00
Makefile.am autotools: Include new meson files 2018-04-20 20:26:56 -07:00
Makefile.glsl.am compiler: All leaf Makefile.am should use += 2018-03-29 14:09:41 -07:00
Makefile.nir.am nir: Fix a typo in src/compiler/Makefile.nir.am 2018-04-09 08:32:45 -06:00
Makefile.sources nir: Add an ALU lowering pass for mul_high. 2018-06-06 13:44:28 -07:00
Makefile.spirv.am spirv: autotools: add vtn_gather_types_c.py in distribution tarball 2018-04-10 10:37:46 +02:00
meson.build meson: remove dummy_cpp 2018-04-24 14:08:15 -07:00
nir_types.cpp glsl_types: vec8/vec16 support 2018-03-25 10:42:54 -04:00
nir_types.h compiler: int8/uint8 support 2018-03-14 10:08:42 -04:00
SConscript spirv: Fix building with SCons 2018-03-30 14:33:03 -06:00
SConscript.glsl mesa: Remove prog_hash_table.c 2016-09-12 10:48:35 +10:00
SConscript.nir nir: mako all the intrinsics 2018-03-27 08:36:37 -04:00
SConscript.spirv spirv: Fix building with SCons 2018-03-30 14:33:03 -06:00
shader_enums.c compiler: Add SYSTEM_VALUE_IS_INDEXED_DRAW and instrinsics 2018-05-02 11:20:40 +02:00
shader_enums.h compiler: Add SYSTEM_VALUE_IS_INDEXED_DRAW and instrinsics 2018-05-02 11:20:40 +02:00
shader_info.h mesa: Add GL/GLSL plumbing for ARB_fragment_shader_interlock. 2018-06-01 16:36:36 +01:00