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Doing it at bind-time causes a 1.4% overhead (among all driver calls) in Overwatch 2. !24502 mentions that it can be precomputed in case overhead is a concern, so do it here. max_waves is stored directly in the radv_shader struct, because ac_shader_config conforms to LLVM ABI and we cannot add anything custom, and radv_shader_info needs to be determined from NIR only. Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26692> |
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