mesa/progs/glsl/Makefile
Peter Hutterer bf19638a00 prog/glsl: fix Makefile for samplers_array.
The rule added in 488b3c4d1b does not use the
right INCDIR, breaking the build when GL isn't installed in the default include
paths.

7.5 branch only fix, already fixed in master by rewriting the Makefile
(ceb9459ed5)

Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
2009-09-07 12:37:54 +10:00

240 lines
3.3 KiB
Makefile

# progs/demos/Makefile
TOP = ../..
include $(TOP)/configs/current
INCDIR = $(TOP)/include
LIB_DEP = \
$(TOP)/$(LIB_DIR)/$(GL_LIB_NAME) \
$(TOP)/$(LIB_DIR)/$(GLU_LIB_NAME) \
$(TOP)/$(LIB_DIR)/$(GLUT_LIB_NAME)
LIBS = -L$(TOP)/$(LIB_DIR) -l$(GLUT_LIB) -l$(GLEW_LIB) -l$(GLU_LIB) -l$(GL_LIB) $(APP_LIB_DEPS)
INCLUDE_DIRS = -I$(TOP)/progs/util
DEMO_SOURCES = \
array.c \
bitmap.c \
brick.c \
bump.c \
convolutions.c \
deriv.c \
fragcoord.c \
identity.c \
linktest.c \
mandelbrot.c \
multinoise.c \
multitex.c \
noise.c \
noise2.c \
pointcoord.c \
points.c \
samplers.c \
samplers_array.c \
shadow_sampler.c \
skinning.c \
texaaline.c \
texdemo1.c \
toyball.c \
trirast.c \
twoside.c \
vert-or-frag-only.c \
vert-tex.c
UTIL_HEADERS = \
extfuncs.h \
shaderutil.h \
readtex.h
UTIL_SOURCES = \
shaderutil.c \
readtex.c
UTIL_OBJS = $(UTIL_SOURCES:.c=.o)
PROGS = $(DEMO_SOURCES:%.c=%)
##### RULES #####
# make .o file from .c file:
.c.o:
$(APP_CC) -c -I$(INCDIR) $(CFLAGS) $< -o $@
# make executable from .o files
.o:
$(APP_CC) $(INCLUDES) $(CFLAGS) $(LDFLAGS) $< $(UTIL_OBJS) $(LIBS) -o $@
##### TARGETS #####
default: $(PROGS)
clean:
-rm -f $(PROGS)
-rm -f *.o *~
-rm -f extfuncs.h
-rm -f shaderutil.*
-rm -f readtex.*
##### Extra dependencies
extfuncs.h: $(TOP)/progs/util/extfuncs.h
cp $< .
readtex.c: $(TOP)/progs/util/readtex.c
cp $< .
readtex.h: $(TOP)/progs/util/readtex.h
cp $< .
shaderutil.c: $(TOP)/progs/util/shaderutil.c
cp $< .
shaderutil.h: $(TOP)/progs/util/shaderutil.h
cp $< .
array.o: $(UTIL_HEADERS)
array: array.o $(UTIL_OBJS)
bitmap.o: $(UTIL_HEADERS)
bitmap: bitmap.o $(UTIL_OBJS)
brick.o: $(UTIL_HEADERS)
brick: brick.o $(UTIL_OBJS)
bump.o: $(UTIL_HEADERS)
bump: bump.o $(UTIL_OBJS)
convolutions.o: $(UTIL_HEADERS)
convolutions: convolutions.o $(UTIL_OBJS)
deriv.o: deriv.c $(UTIL_HEADERS)
deriv: deriv.o $(UTIL_OBJS)
identity.o: $(UTIL_HEADERS)
identity: identity.o $(UTIL_OBJS)
fragcoord.o: $(UTIL_HEADERS)
fragcoord: fragcoord.o $(UTIL_OBJS)
linktest.o: $(UTIL_HEADERS)
linktest: linktest.o $(UTIL_OBJS)
mandelbrot.o: $(UTIL_HEADERS)
mandelbrot: mandelbrot.o $(UTIL_OBJS)
multinoise.o: $(UTIL_HEADERS)
multinoise: multinoise.o $(UTIL_OBJS)
multitex.o: $(UTIL_HEADERS)
multitex: multitex.o $(UTIL_OBJS)
noise.o: $(UTIL_HEADERS)
noise: noise.o $(UTIL_OBJS)
noise2.o: $(UTIL_HEADERS)
noise2: noise2.o $(UTIL_OBJS)
points.o: $(UTIL_HEADERS)
points: points.o $(UTIL_OBJS)
pointcoord.o: $(UTIL_HEADERS)
pointcoord: pointcoord.o $(UTIL_OBJS)
samplers.o: $(UTIL_HEADERS)
samplers: samplers.o $(UTIL_OBJS)
samplers_array.o: samplers.c $(UTIL_HEADERS)
$(APP_CC) -I$(INCDIR) $(CFLAGS) -DSAMPLERS_ARRAY $< -c -o $@
samplers_array: samplers_array.o $(UTIL_OBJS)
shadow_sampler.o: $(UTIL_HEADERS)
shadow_sampler: shadow_sampler.o $(UTIL_OBJS)
skinning.o: $(UTIL_HEADERS)
skinning: skinning.o $(UTIL_OBJS)
texaaline.o: $(UTIL_HEADERS)
texaaline: texaaline.o $(UTIL_OBJS)
texdemo1.o: $(UTIL_HEADERS)
texdemo1: texdemo1.o $(UTIL_OBJS)
toyball.o: $(UTIL_HEADERS)
toyball: toyball.o $(UTIL_OBJS)
twoside.o: $(UTIL_HEADERS)
twoside: twoside.o $(UTIL_OBJS)
trirast.o: $(UTIL_HEADERS)
trirast: trirast.o $(UTIL_OBJS)
vert-or-frag-only.o: $(UTIL_HEADERS)
vert-or-frag-only: vert-or-frag-only.o $(UTIL_OBJS)
vert-tex.o: $(UTIL_HEADERS)
vert-tex: vert-tex.o $(UTIL_OBJS)