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This fixes a regression that happened after rebasing on master, where we end up not writing all components of the clip-distance array, which the DXIL validation code in the D3D12 runtime treats as an error. To ensure we don't end up overwriting a previous wrire, enable nir_shader_compiler_options::lower_all_io_to_temps as well. Reviewed-By: Mike Blumenkrantz <michael.blumenkrantz@gmail.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7477> |
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| resource_state_manager | ||
| meson.build | ||