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Trace-based testing has not worked for Panfrost. It was a neat experiment, and I'm glad we tried it, but the results have been mostly negative for the driver. Disable the trace-based tests. For testing that specific API features work correctly, we run the conformance tests (dEQP), which are thorough for OpenGL ES. For big GL features, we run Piglit, and if there are big GL features that we are not testing adequately, we should extend Piglit for these. For fine-grained driver correctness, we are already covered. Where trace-based testing can fit in is as a smoke test, ensuring that the overall rendering of complex scenes does not regress. In principle, that's a lovely idea, but the current implementation has not worked out for Panfrost thus far. The crux of the issue is that the trace based tests are based on checksums, not fuzzy-compared reference images. That requires updating checksums any time rendering changes. However, a rendering change to a trace is NOT a regression. The behaviour of OpenGL is specified very loosely. For a given trace, there are many different valid checksums. That means that correct changes to core code frequently fail CI after running through the rest of CI, only because a checksum changed in a still correct way. That's a pain to deal with, exacerbated by rebase pains, and provides negative value to the project. Some recent examples of this I've hit in the past two weeks alone: panfrost: Enable rendering to 16-bit and 32-bit |
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`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library ====================================================== Source ------ This repository lives at https://gitlab.freedesktop.org/mesa/mesa. Other repositories are likely forks, and code found there is not supported. Build & install --------------- You can find more information in our documentation (`docs/install.rst <https://mesa3d.org/install.html>`_), but the recommended way is to use Meson (`docs/meson.rst <https://mesa3d.org/meson.html>`_): .. code-block:: sh $ mkdir build $ cd build $ meson .. $ sudo ninja install Support ------- Many Mesa devs hang on IRC; if you're not sure which channel is appropriate, you should ask your question on `OFTC's #dri-devel <irc://irc.oftc.net/dri-devel>`_, someone will redirect you if necessary. Remember that not everyone is in the same timezone as you, so it might take a while before someone qualified sees your question. To figure out who you're talking to, or which nick to ping for your question, check out `Who's Who on IRC <https://dri.freedesktop.org/wiki/WhosWho/>`_. The next best option is to ask your question in an email to the mailing lists: `mesa-dev\@lists.freedesktop.org <https://lists.freedesktop.org/mailman/listinfo/mesa-dev>`_ Bug reports ----------- If you think something isn't working properly, please file a bug report (`docs/bugs.rst <https://mesa3d.org/bugs.html>`_). Contributing ------------ Contributions are welcome, and step-by-step instructions can be found in our documentation (`docs/submittingpatches.rst <https://mesa3d.org/submittingpatches.html>`_). Note that Mesa uses gitlab for patches submission, review and discussions.