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https://gitlab.freedesktop.org/mesa/mesa.git
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Cleaner this way and we avoid including gen9_pack.h when we compile with gen8_pack.h. We also avoid the if (cherryview) condition for non-gen8 gens that don't need it. Signed-off-by: Kristian H. Kristensen <hoegsberg@gmail.com> Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
649 lines
25 KiB
C
649 lines
25 KiB
C
/*
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* Copyright © 2015 Intel Corporation
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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* IN THE SOFTWARE.
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*/
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#include <assert.h>
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#include <stdbool.h>
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#include <string.h>
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#include <unistd.h>
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#include <fcntl.h>
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#include "anv_private.h"
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#include "genxml/gen_macros.h"
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#include "genxml/genX_pack.h"
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#if GEN_GEN == 8
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void
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gen8_cmd_buffer_emit_viewport(struct anv_cmd_buffer *cmd_buffer)
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{
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uint32_t count = cmd_buffer->state.dynamic.viewport.count;
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const VkViewport *viewports = cmd_buffer->state.dynamic.viewport.viewports;
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struct anv_state sf_clip_state =
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anv_cmd_buffer_alloc_dynamic_state(cmd_buffer, count * 64, 64);
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for (uint32_t i = 0; i < count; i++) {
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const VkViewport *vp = &viewports[i];
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/* The gen7 state struct has just the matrix and guardband fields, the
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* gen8 struct adds the min/max viewport fields. */
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struct GENX(SF_CLIP_VIEWPORT) sf_clip_viewport = {
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.ViewportMatrixElementm00 = vp->width / 2,
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.ViewportMatrixElementm11 = vp->height / 2,
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.ViewportMatrixElementm22 = 1.0,
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.ViewportMatrixElementm30 = vp->x + vp->width / 2,
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.ViewportMatrixElementm31 = vp->y + vp->height / 2,
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.ViewportMatrixElementm32 = 0.0,
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.XMinClipGuardband = -1.0f,
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.XMaxClipGuardband = 1.0f,
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.YMinClipGuardband = -1.0f,
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.YMaxClipGuardband = 1.0f,
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.XMinViewPort = vp->x,
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.XMaxViewPort = vp->x + vp->width - 1,
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.YMinViewPort = vp->y,
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.YMaxViewPort = vp->y + vp->height - 1,
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};
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GENX(SF_CLIP_VIEWPORT_pack)(NULL, sf_clip_state.map + i * 64,
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&sf_clip_viewport);
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}
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if (!cmd_buffer->device->info.has_llc)
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anv_state_clflush(sf_clip_state);
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anv_batch_emit(&cmd_buffer->batch,
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GENX(3DSTATE_VIEWPORT_STATE_POINTERS_SF_CLIP), clip) {
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clip.SFClipViewportPointer = sf_clip_state.offset;
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}
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}
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void
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gen8_cmd_buffer_emit_depth_viewport(struct anv_cmd_buffer *cmd_buffer,
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bool depth_clamp_enable)
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{
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uint32_t count = cmd_buffer->state.dynamic.viewport.count;
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const VkViewport *viewports = cmd_buffer->state.dynamic.viewport.viewports;
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struct anv_state cc_state =
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anv_cmd_buffer_alloc_dynamic_state(cmd_buffer, count * 8, 32);
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for (uint32_t i = 0; i < count; i++) {
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const VkViewport *vp = &viewports[i];
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struct GENX(CC_VIEWPORT) cc_viewport = {
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.MinimumDepth = depth_clamp_enable ? vp->minDepth : 0.0f,
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.MaximumDepth = depth_clamp_enable ? vp->maxDepth : 1.0f,
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};
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GENX(CC_VIEWPORT_pack)(NULL, cc_state.map + i * 8, &cc_viewport);
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}
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if (!cmd_buffer->device->info.has_llc)
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anv_state_clflush(cc_state);
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anv_batch_emit(&cmd_buffer->batch,
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GENX(3DSTATE_VIEWPORT_STATE_POINTERS_CC), cc) {
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cc.CCViewportPointer = cc_state.offset;
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}
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}
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#endif
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static void
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__emit_genx_sf_state(struct anv_cmd_buffer *cmd_buffer)
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{
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uint32_t sf_dw[GENX(3DSTATE_SF_length)];
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struct GENX(3DSTATE_SF) sf = {
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GENX(3DSTATE_SF_header),
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.LineWidth = cmd_buffer->state.dynamic.line_width,
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};
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GENX(3DSTATE_SF_pack)(NULL, sf_dw, &sf);
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/* FIXME: gen9.fs */
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anv_batch_emit_merge(&cmd_buffer->batch, sf_dw,
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cmd_buffer->state.pipeline->gen8.sf);
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}
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void
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gen9_emit_sf_state(struct anv_cmd_buffer *cmd_buffer);
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#if GEN_GEN == 9
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void
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gen9_emit_sf_state(struct anv_cmd_buffer *cmd_buffer)
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{
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__emit_genx_sf_state(cmd_buffer);
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}
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#endif
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#if GEN_GEN == 8
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static void
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__emit_sf_state(struct anv_cmd_buffer *cmd_buffer)
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{
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if (cmd_buffer->device->info.is_cherryview)
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gen9_emit_sf_state(cmd_buffer);
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else
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__emit_genx_sf_state(cmd_buffer);
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}
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#else
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static void
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__emit_sf_state(struct anv_cmd_buffer *cmd_buffer)
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{
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__emit_genx_sf_state(cmd_buffer);
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}
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#endif
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void
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genX(cmd_buffer_flush_dynamic_state)(struct anv_cmd_buffer *cmd_buffer)
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{
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struct anv_pipeline *pipeline = cmd_buffer->state.pipeline;
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if (cmd_buffer->state.dirty & (ANV_CMD_DIRTY_PIPELINE |
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ANV_CMD_DIRTY_DYNAMIC_LINE_WIDTH)) {
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__emit_sf_state(cmd_buffer);
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}
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if (cmd_buffer->state.dirty & (ANV_CMD_DIRTY_PIPELINE |
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ANV_CMD_DIRTY_DYNAMIC_DEPTH_BIAS)){
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uint32_t raster_dw[GENX(3DSTATE_RASTER_length)];
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struct GENX(3DSTATE_RASTER) raster = {
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GENX(3DSTATE_RASTER_header),
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.GlobalDepthOffsetConstant = cmd_buffer->state.dynamic.depth_bias.bias,
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.GlobalDepthOffsetScale = cmd_buffer->state.dynamic.depth_bias.slope,
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.GlobalDepthOffsetClamp = cmd_buffer->state.dynamic.depth_bias.clamp
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};
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GENX(3DSTATE_RASTER_pack)(NULL, raster_dw, &raster);
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anv_batch_emit_merge(&cmd_buffer->batch, raster_dw,
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pipeline->gen8.raster);
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}
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/* Stencil reference values moved from COLOR_CALC_STATE in gen8 to
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* 3DSTATE_WM_DEPTH_STENCIL in gen9. That means the dirty bits gets split
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* across different state packets for gen8 and gen9. We handle that by
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* using a big old #if switch here.
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*/
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#if GEN_GEN == 8
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if (cmd_buffer->state.dirty & (ANV_CMD_DIRTY_DYNAMIC_BLEND_CONSTANTS |
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ANV_CMD_DIRTY_DYNAMIC_STENCIL_REFERENCE)) {
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struct anv_dynamic_state *d = &cmd_buffer->state.dynamic;
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struct anv_state cc_state =
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anv_cmd_buffer_alloc_dynamic_state(cmd_buffer,
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GENX(COLOR_CALC_STATE_length) * 4,
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64);
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struct GENX(COLOR_CALC_STATE) cc = {
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.BlendConstantColorRed = cmd_buffer->state.dynamic.blend_constants[0],
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.BlendConstantColorGreen = cmd_buffer->state.dynamic.blend_constants[1],
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.BlendConstantColorBlue = cmd_buffer->state.dynamic.blend_constants[2],
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.BlendConstantColorAlpha = cmd_buffer->state.dynamic.blend_constants[3],
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.StencilReferenceValue = d->stencil_reference.front & 0xff,
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.BackFaceStencilReferenceValue = d->stencil_reference.back & 0xff,
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};
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GENX(COLOR_CALC_STATE_pack)(NULL, cc_state.map, &cc);
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if (!cmd_buffer->device->info.has_llc)
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anv_state_clflush(cc_state);
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anv_batch_emit(&cmd_buffer->batch, GENX(3DSTATE_CC_STATE_POINTERS), ccp) {
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ccp.ColorCalcStatePointer = cc_state.offset;
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ccp.ColorCalcStatePointerValid = true;
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}
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}
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if (cmd_buffer->state.dirty & (ANV_CMD_DIRTY_PIPELINE |
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ANV_CMD_DIRTY_DYNAMIC_STENCIL_COMPARE_MASK |
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ANV_CMD_DIRTY_DYNAMIC_STENCIL_WRITE_MASK)) {
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uint32_t wm_depth_stencil_dw[GENX(3DSTATE_WM_DEPTH_STENCIL_length)];
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struct anv_dynamic_state *d = &cmd_buffer->state.dynamic;
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struct GENX(3DSTATE_WM_DEPTH_STENCIL wm_depth_stencil) = {
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GENX(3DSTATE_WM_DEPTH_STENCIL_header),
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.StencilTestMask = d->stencil_compare_mask.front & 0xff,
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.StencilWriteMask = d->stencil_write_mask.front & 0xff,
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.BackfaceStencilTestMask = d->stencil_compare_mask.back & 0xff,
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.BackfaceStencilWriteMask = d->stencil_write_mask.back & 0xff,
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};
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GENX(3DSTATE_WM_DEPTH_STENCIL_pack)(NULL, wm_depth_stencil_dw,
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&wm_depth_stencil);
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anv_batch_emit_merge(&cmd_buffer->batch, wm_depth_stencil_dw,
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pipeline->gen8.wm_depth_stencil);
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}
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#else
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if (cmd_buffer->state.dirty & ANV_CMD_DIRTY_DYNAMIC_BLEND_CONSTANTS) {
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struct anv_state cc_state =
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anv_cmd_buffer_alloc_dynamic_state(cmd_buffer,
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GEN9_COLOR_CALC_STATE_length * 4,
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64);
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struct GEN9_COLOR_CALC_STATE cc = {
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.BlendConstantColorRed = cmd_buffer->state.dynamic.blend_constants[0],
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.BlendConstantColorGreen = cmd_buffer->state.dynamic.blend_constants[1],
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.BlendConstantColorBlue = cmd_buffer->state.dynamic.blend_constants[2],
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.BlendConstantColorAlpha = cmd_buffer->state.dynamic.blend_constants[3],
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};
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GEN9_COLOR_CALC_STATE_pack(NULL, cc_state.map, &cc);
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if (!cmd_buffer->device->info.has_llc)
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anv_state_clflush(cc_state);
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anv_batch_emit(&cmd_buffer->batch, GEN9_3DSTATE_CC_STATE_POINTERS, ccp) {
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ccp.ColorCalcStatePointer = cc_state.offset;
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ccp.ColorCalcStatePointerValid = true;
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}
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}
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if (cmd_buffer->state.dirty & (ANV_CMD_DIRTY_PIPELINE |
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ANV_CMD_DIRTY_DYNAMIC_STENCIL_COMPARE_MASK |
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ANV_CMD_DIRTY_DYNAMIC_STENCIL_WRITE_MASK |
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ANV_CMD_DIRTY_DYNAMIC_STENCIL_REFERENCE)) {
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uint32_t dwords[GEN9_3DSTATE_WM_DEPTH_STENCIL_length];
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struct anv_dynamic_state *d = &cmd_buffer->state.dynamic;
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struct GEN9_3DSTATE_WM_DEPTH_STENCIL wm_depth_stencil = {
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GEN9_3DSTATE_WM_DEPTH_STENCIL_header,
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.StencilTestMask = d->stencil_compare_mask.front & 0xff,
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.StencilWriteMask = d->stencil_write_mask.front & 0xff,
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.BackfaceStencilTestMask = d->stencil_compare_mask.back & 0xff,
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.BackfaceStencilWriteMask = d->stencil_write_mask.back & 0xff,
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.StencilReferenceValue = d->stencil_reference.front & 0xff,
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.BackfaceStencilReferenceValue = d->stencil_reference.back & 0xff,
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};
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GEN9_3DSTATE_WM_DEPTH_STENCIL_pack(NULL, dwords, &wm_depth_stencil);
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anv_batch_emit_merge(&cmd_buffer->batch, dwords,
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pipeline->gen9.wm_depth_stencil);
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}
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#endif
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if (cmd_buffer->state.dirty & (ANV_CMD_DIRTY_PIPELINE |
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ANV_CMD_DIRTY_INDEX_BUFFER)) {
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anv_batch_emit(&cmd_buffer->batch, GENX(3DSTATE_VF), vf) {
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vf.IndexedDrawCutIndexEnable = pipeline->primitive_restart;
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vf.CutIndex = cmd_buffer->state.restart_index;
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}
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}
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cmd_buffer->state.dirty = 0;
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}
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void genX(CmdBindIndexBuffer)(
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VkCommandBuffer commandBuffer,
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VkBuffer _buffer,
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VkDeviceSize offset,
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VkIndexType indexType)
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{
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ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
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ANV_FROM_HANDLE(anv_buffer, buffer, _buffer);
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static const uint32_t vk_to_gen_index_type[] = {
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[VK_INDEX_TYPE_UINT16] = INDEX_WORD,
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[VK_INDEX_TYPE_UINT32] = INDEX_DWORD,
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};
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static const uint32_t restart_index_for_type[] = {
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[VK_INDEX_TYPE_UINT16] = UINT16_MAX,
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[VK_INDEX_TYPE_UINT32] = UINT32_MAX,
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};
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cmd_buffer->state.restart_index = restart_index_for_type[indexType];
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anv_batch_emit(&cmd_buffer->batch, GENX(3DSTATE_INDEX_BUFFER), ib) {
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ib.IndexFormat = vk_to_gen_index_type[indexType];
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ib.MemoryObjectControlState = GENX(MOCS);
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ib.BufferStartingAddress =
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(struct anv_address) { buffer->bo, buffer->offset + offset };
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ib.BufferSize = buffer->size - offset;
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}
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cmd_buffer->state.dirty |= ANV_CMD_DIRTY_INDEX_BUFFER;
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}
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/**
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* Emit the HZ_OP packet in the sequence specified by the BDW PRM section
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* entitled: "Optimized Depth Buffer Clear and/or Stencil Buffer Clear."
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*
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* \todo Enable Stencil Buffer-only clears
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*/
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void
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genX(cmd_buffer_emit_hz_op)(struct anv_cmd_buffer *cmd_buffer,
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enum blorp_hiz_op op)
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{
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struct anv_cmd_state *cmd_state = &cmd_buffer->state;
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const struct anv_image_view *iview =
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anv_cmd_buffer_get_depth_stencil_view(cmd_buffer);
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if (iview == NULL || !anv_image_has_hiz(iview->image))
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return;
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/* FINISHME: Implement multi-subpass HiZ */
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if (cmd_buffer->state.pass->subpass_count > 1)
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return;
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const uint32_t ds = cmd_state->subpass->depth_stencil_attachment;
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/* Section 7.4. of the Vulkan 1.0.27 spec states:
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*
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* "The render area must be contained within the framebuffer dimensions."
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*
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* Therefore, the only way the extent of the render area can match that of
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* the image view is if the render area offset equals (0, 0).
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*/
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const bool full_surface_op =
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cmd_state->render_area.extent.width == iview->extent.width &&
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cmd_state->render_area.extent.height == iview->extent.height;
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if (full_surface_op)
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assert(cmd_state->render_area.offset.x == 0 &&
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cmd_state->render_area.offset.y == 0);
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bool depth_clear;
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bool stencil_clear;
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/* This variable corresponds to the Pixel Dim column in the table below */
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struct isl_extent2d px_dim;
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/* Validate that we can perform the HZ operation and that it's necessary. */
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switch (op) {
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case BLORP_HIZ_OP_DEPTH_CLEAR:
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stencil_clear = VK_IMAGE_ASPECT_STENCIL_BIT &
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cmd_state->attachments[ds].pending_clear_aspects;
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depth_clear = VK_IMAGE_ASPECT_DEPTH_BIT &
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cmd_state->attachments[ds].pending_clear_aspects;
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/* Apply alignment restrictions. Despite the BDW PRM mentioning this is
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* only needed for a depth buffer surface type of D16_UNORM, testing
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* showed it to be necessary for other depth formats as well
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* (e.g., D32_FLOAT).
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*/
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#if GEN_GEN == 8
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/* Pre-SKL, HiZ has an 8x4 sample block. As the number of samples
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* increases, the number of pixels representable by this block
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* decreases by a factor of the sample dimensions. Sample dimensions
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* scale following the MSAA interleaved pattern.
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*
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* Sample|Sample|Pixel
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* Count |Dim |Dim
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* ===================
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* 1 | 1x1 | 8x4
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* 2 | 2x1 | 4x4
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* 4 | 2x2 | 4x2
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* 8 | 4x2 | 2x2
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* 16 | 4x4 | 2x1
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*
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* Table: Pixel Dimensions in a HiZ Sample Block Pre-SKL
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*/
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/* This variable corresponds to the Sample Dim column in the table
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* above.
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*/
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const struct isl_extent2d sa_dim =
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isl_get_interleaved_msaa_px_size_sa(iview->image->samples);
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px_dim.w = 8 / sa_dim.w;
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px_dim.h = 4 / sa_dim.h;
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#elif GEN_GEN >= 9
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/* SKL+, the sample block becomes a "pixel block" so the expected
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* pixel dimension is a constant 8x4 px for all sample counts.
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*/
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px_dim = (struct isl_extent2d) { .w = 8, .h = 4};
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#endif
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if (depth_clear && !full_surface_op) {
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/* Fast depth clears clear an entire sample block at a time. As a
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* result, the rectangle must be aligned to the pixel dimensions of
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* a sample block for a successful operation.
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*
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* Fast clears can still work if the offset is aligned and the render
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* area offset + extent touches the edge of a depth buffer whose extent
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* is unaligned. This is because each physical HiZ miplevel is padded
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* by the px_dim. In this case, the size of the clear rectangle will be
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* padded later on in this function.
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*/
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if (cmd_state->render_area.offset.x % px_dim.w ||
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cmd_state->render_area.offset.y % px_dim.h)
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depth_clear = false;
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if (cmd_state->render_area.offset.x +
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cmd_state->render_area.extent.width != iview->extent.width &&
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cmd_state->render_area.extent.width % px_dim.w)
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depth_clear = false;
|
|
if (cmd_state->render_area.offset.y +
|
|
cmd_state->render_area.extent.height != iview->extent.height &&
|
|
cmd_state->render_area.extent.height % px_dim.h)
|
|
depth_clear = false;
|
|
}
|
|
|
|
if (!depth_clear) {
|
|
if (stencil_clear) {
|
|
/* Stencil has no alignment requirements */
|
|
px_dim = (struct isl_extent2d) { .w = 1, .h = 1};
|
|
} else {
|
|
/* Nothing to clear */
|
|
return;
|
|
}
|
|
}
|
|
break;
|
|
case BLORP_HIZ_OP_DEPTH_RESOLVE:
|
|
if (cmd_buffer->state.pass->attachments[ds].store_op !=
|
|
VK_ATTACHMENT_STORE_OP_STORE)
|
|
return;
|
|
break;
|
|
case BLORP_HIZ_OP_HIZ_RESOLVE:
|
|
/* If the render area covers the entire surface *and* load_op is either
|
|
* CLEAR or DONT_CARE then the previous contents of the depth buffer
|
|
* will be entirely discarded. In this case, we can skip the HiZ
|
|
* resolve.
|
|
*
|
|
* If the render area is not the full surface, we need to do
|
|
* the resolve because otherwise data outside the render area may get
|
|
* garbled by the resolve at the end of the render pass.
|
|
*/
|
|
if (full_surface_op &&
|
|
cmd_buffer->state.pass->attachments[ds].load_op !=
|
|
VK_ATTACHMENT_LOAD_OP_LOAD)
|
|
return;
|
|
break;
|
|
case BLORP_HIZ_OP_NONE:
|
|
unreachable("Invalid HiZ OP");
|
|
break;
|
|
}
|
|
|
|
anv_batch_emit(&cmd_buffer->batch, GENX(3DSTATE_WM_HZ_OP), hzp) {
|
|
switch (op) {
|
|
case BLORP_HIZ_OP_DEPTH_CLEAR:
|
|
hzp.StencilBufferClearEnable = stencil_clear;
|
|
hzp.DepthBufferClearEnable = depth_clear;
|
|
hzp.FullSurfaceDepthandStencilClear = full_surface_op;
|
|
hzp.StencilClearValue =
|
|
cmd_state->attachments[ds].clear_value.depthStencil.stencil & 0xff;
|
|
break;
|
|
case BLORP_HIZ_OP_DEPTH_RESOLVE:
|
|
hzp.DepthBufferResolveEnable = true;
|
|
break;
|
|
case BLORP_HIZ_OP_HIZ_RESOLVE:
|
|
hzp.HierarchicalDepthBufferResolveEnable = true;
|
|
break;
|
|
case BLORP_HIZ_OP_NONE:
|
|
unreachable("Invalid HiZ OP");
|
|
break;
|
|
}
|
|
|
|
if (op != BLORP_HIZ_OP_DEPTH_CLEAR) {
|
|
/* The Optimized HiZ resolve rectangle must be the size of the full RT
|
|
* and aligned to 8x4. The non-optimized Depth resolve rectangle must
|
|
* be the size of the full RT. The same alignment is assumed to be
|
|
* required.
|
|
*/
|
|
hzp.ClearRectangleXMin = 0;
|
|
hzp.ClearRectangleYMin = 0;
|
|
hzp.ClearRectangleXMax = align_u32(iview->extent.width, 8);
|
|
hzp.ClearRectangleYMax = align_u32(iview->extent.height, 4);
|
|
} else {
|
|
/* Contrary to the HW docs both fields are inclusive */
|
|
hzp.ClearRectangleXMin = cmd_state->render_area.offset.x;
|
|
hzp.ClearRectangleYMin = cmd_state->render_area.offset.y;
|
|
/* Contrary to the HW docs both fields are exclusive */
|
|
hzp.ClearRectangleXMax = cmd_state->render_area.offset.x +
|
|
align_u32(cmd_state->render_area.extent.width, px_dim.width);
|
|
hzp.ClearRectangleYMax = cmd_state->render_area.offset.y +
|
|
align_u32(cmd_state->render_area.extent.height, px_dim.height);
|
|
}
|
|
|
|
|
|
/* Due to a hardware issue, this bit MBZ */
|
|
hzp.ScissorRectangleEnable = false;
|
|
hzp.NumberofMultisamples = ffs(iview->image->samples) - 1;
|
|
hzp.SampleMask = 0xFFFF;
|
|
}
|
|
|
|
anv_batch_emit(&cmd_buffer->batch, GENX(PIPE_CONTROL), pc) {
|
|
pc.PostSyncOperation = WriteImmediateData;
|
|
pc.Address =
|
|
(struct anv_address){ &cmd_buffer->device->workaround_bo, 0 };
|
|
}
|
|
|
|
anv_batch_emit(&cmd_buffer->batch, GENX(3DSTATE_WM_HZ_OP), hzp);
|
|
|
|
/* Perform clear specific flushing and state updates */
|
|
if (op == BLORP_HIZ_OP_DEPTH_CLEAR) {
|
|
if (depth_clear && !full_surface_op) {
|
|
anv_batch_emit(&cmd_buffer->batch, GENX(PIPE_CONTROL), pc) {
|
|
pc.DepthStallEnable = true;
|
|
pc.DepthCacheFlushEnable = true;
|
|
}
|
|
}
|
|
|
|
/* Remove cleared aspects from the pending mask */
|
|
if (stencil_clear) {
|
|
cmd_state->attachments[ds].pending_clear_aspects &=
|
|
~VK_IMAGE_ASPECT_STENCIL_BIT;
|
|
}
|
|
if (depth_clear) {
|
|
cmd_state->attachments[ds].pending_clear_aspects &=
|
|
~VK_IMAGE_ASPECT_DEPTH_BIT;
|
|
}
|
|
}
|
|
}
|
|
|
|
/* Set of stage bits for which are pipelined, i.e. they get queued by the
|
|
* command streamer for later execution.
|
|
*/
|
|
#define ANV_PIPELINE_STAGE_PIPELINED_BITS \
|
|
(VK_PIPELINE_STAGE_VERTEX_INPUT_BIT | \
|
|
VK_PIPELINE_STAGE_VERTEX_SHADER_BIT | \
|
|
VK_PIPELINE_STAGE_TESSELLATION_CONTROL_SHADER_BIT | \
|
|
VK_PIPELINE_STAGE_TESSELLATION_EVALUATION_SHADER_BIT | \
|
|
VK_PIPELINE_STAGE_GEOMETRY_SHADER_BIT | \
|
|
VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | \
|
|
VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT | \
|
|
VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT | \
|
|
VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT | \
|
|
VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT | \
|
|
VK_PIPELINE_STAGE_TRANSFER_BIT | \
|
|
VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT | \
|
|
VK_PIPELINE_STAGE_ALL_GRAPHICS_BIT | \
|
|
VK_PIPELINE_STAGE_ALL_COMMANDS_BIT)
|
|
|
|
void genX(CmdSetEvent)(
|
|
VkCommandBuffer commandBuffer,
|
|
VkEvent _event,
|
|
VkPipelineStageFlags stageMask)
|
|
{
|
|
ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
|
|
ANV_FROM_HANDLE(anv_event, event, _event);
|
|
|
|
anv_batch_emit(&cmd_buffer->batch, GENX(PIPE_CONTROL), pc) {
|
|
if (stageMask & ANV_PIPELINE_STAGE_PIPELINED_BITS) {
|
|
pc.StallAtPixelScoreboard = true;
|
|
pc.CommandStreamerStallEnable = true;
|
|
}
|
|
|
|
pc.DestinationAddressType = DAT_PPGTT,
|
|
pc.PostSyncOperation = WriteImmediateData,
|
|
pc.Address = (struct anv_address) {
|
|
&cmd_buffer->device->dynamic_state_block_pool.bo,
|
|
event->state.offset
|
|
};
|
|
pc.ImmediateData = VK_EVENT_SET;
|
|
}
|
|
}
|
|
|
|
void genX(CmdResetEvent)(
|
|
VkCommandBuffer commandBuffer,
|
|
VkEvent _event,
|
|
VkPipelineStageFlags stageMask)
|
|
{
|
|
ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
|
|
ANV_FROM_HANDLE(anv_event, event, _event);
|
|
|
|
anv_batch_emit(&cmd_buffer->batch, GENX(PIPE_CONTROL), pc) {
|
|
if (stageMask & ANV_PIPELINE_STAGE_PIPELINED_BITS) {
|
|
pc.StallAtPixelScoreboard = true;
|
|
pc.CommandStreamerStallEnable = true;
|
|
}
|
|
|
|
pc.DestinationAddressType = DAT_PPGTT;
|
|
pc.PostSyncOperation = WriteImmediateData;
|
|
pc.Address = (struct anv_address) {
|
|
&cmd_buffer->device->dynamic_state_block_pool.bo,
|
|
event->state.offset
|
|
};
|
|
pc.ImmediateData = VK_EVENT_RESET;
|
|
}
|
|
}
|
|
|
|
void genX(CmdWaitEvents)(
|
|
VkCommandBuffer commandBuffer,
|
|
uint32_t eventCount,
|
|
const VkEvent* pEvents,
|
|
VkPipelineStageFlags srcStageMask,
|
|
VkPipelineStageFlags destStageMask,
|
|
uint32_t memoryBarrierCount,
|
|
const VkMemoryBarrier* pMemoryBarriers,
|
|
uint32_t bufferMemoryBarrierCount,
|
|
const VkBufferMemoryBarrier* pBufferMemoryBarriers,
|
|
uint32_t imageMemoryBarrierCount,
|
|
const VkImageMemoryBarrier* pImageMemoryBarriers)
|
|
{
|
|
ANV_FROM_HANDLE(anv_cmd_buffer, cmd_buffer, commandBuffer);
|
|
for (uint32_t i = 0; i < eventCount; i++) {
|
|
ANV_FROM_HANDLE(anv_event, event, pEvents[i]);
|
|
|
|
anv_batch_emit(&cmd_buffer->batch, GENX(MI_SEMAPHORE_WAIT), sem) {
|
|
sem.WaitMode = PollingMode,
|
|
sem.CompareOperation = COMPARE_SAD_EQUAL_SDD,
|
|
sem.SemaphoreDataDword = VK_EVENT_SET,
|
|
sem.SemaphoreAddress = (struct anv_address) {
|
|
&cmd_buffer->device->dynamic_state_block_pool.bo,
|
|
event->state.offset
|
|
};
|
|
}
|
|
}
|
|
|
|
genX(CmdPipelineBarrier)(commandBuffer, srcStageMask, destStageMask,
|
|
false, /* byRegion */
|
|
memoryBarrierCount, pMemoryBarriers,
|
|
bufferMemoryBarrierCount, pBufferMemoryBarriers,
|
|
imageMemoryBarrierCount, pImageMemoryBarriers);
|
|
}
|