mesa/src
Jason Ekstrand 3921b64e63 i965/fs: Make the repclear shader support either a uniform or a flat input
In the Vulkan driver we use a single flat input instead of a uniform
because setting up push constants is more disruptive to the pipeline than
setting up another vertex input.  This uses the number of uniforms as a key
to keep it working for the GL driver.

Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2016-04-06 18:08:50 -07:00
..
compiler glsl: use has_shader_storage_buffer_objects helper 2016-04-05 20:27:32 -04:00
egl egl: add EGL_KHR_reusable_sync to egl_dri 2016-04-05 15:24:57 +02:00
gallium radeonsi: set shader calling conventions 2016-04-06 21:54:35 +02:00
gbm gbm: do not wrap header inclusion in extern "C" 2016-03-09 17:16:50 +00:00
getopt
glx glx: update to updated version of EXT_create_context_es2_profile 2016-02-03 15:44:51 -05:00
gtest
hgl
loader dri: add backbuffer use flag 2016-03-09 15:02:25 +01:00
mapi mesa: expose EXT_base_instance in ES3 contexts 2016-04-03 20:40:55 -04:00
mesa i965/fs: Make the repclear shader support either a uniform or a flat input 2016-04-06 18:08:50 -07:00
util util/bitset: Allow iterating over const bitsets 2016-03-24 15:20:44 -07:00
Makefile.am glsl: move to compiler/ 2016-01-26 16:08:33 +00:00
SConscript glsl: move to compiler/ 2016-01-26 16:08:33 +00:00