mesa/src/compiler
Ilia Mirkin 38c63abf09 glsl: add GL_OES_geometry_point_size and conditionalize gl_PointSize
For now this will be enabled in tandem with GL_OES_geometry_shader.
Should a driver come along that wants to separate them out, another
enable can be added.

Also adds the missed GL_OES_geometry_shader define in glcpp.

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Reviewed-by: Marta Lofstedt <marta.lofstedt@intel.com>
2016-01-26 12:36:15 -05:00
..
glsl glsl: add GL_OES_geometry_point_size and conditionalize gl_PointSize 2016-01-26 12:36:15 -05:00
nir glsl: move to compiler/ 2016-01-26 16:08:33 +00:00
Android.gen.mk nir: move to compiler/ 2016-01-26 16:08:30 +00:00
Android.mk nir: move to compiler/ 2016-01-26 16:08:30 +00:00
builtin_type_macros.h
glsl_types.cpp glsl: move to compiler/ 2016-01-26 16:08:33 +00:00
glsl_types.h nir: move glsl_types.{cpp,h} to compiler 2016-01-26 16:08:24 +00:00
Makefile.am glsl: move to compiler/ 2016-01-26 16:08:33 +00:00
Makefile.sources glsl: move to compiler/ 2016-01-26 16:08:33 +00:00
nir_types.cpp glsl: move to compiler/ 2016-01-26 16:08:33 +00:00
nir_types.h compiler: move the glsl_types C wrapper alongside their C++ brethren 2016-01-26 16:08:27 +00:00
SConscript glsl: move to compiler/ 2016-01-26 16:08:33 +00:00
shader_enums.c nir: move shader_enums.[ch] to compiler 2016-01-26 16:08:20 +00:00
shader_enums.h nir: move shader_enums.[ch] to compiler 2016-01-26 16:08:20 +00:00