mesa/src/intel
Ian Romanick 38a94c82e6 intel/fs: Don't optimize out 1.0*x and -1.0*x
This (sort of) matches the behavior of nir_opt_algebraic.  This ensures
that subnormal values are properly flushed to zero.

With the aid of "nir/search: Float sources of texture instructions are
float users" and "nir/search: Transitively apply is_only_used_as_float",
there would have been no shader-db regressions on Intel platforms.
However, those caused a significant increase in compile time.  Since the
instruction regressions were so small, I just dropped those commits
rather than improve them.

All Haswell and newer platforms had similar results. (Ice Lake shown)
total instructions in shared programs: 20125042 -> 20125094 (<.01%)
instructions in affected programs: 7184 -> 7236 (0.72%)
helped: 0
HURT: 32
HURT stats (abs)   min: 1 max: 4 x̄: 1.62 x̃: 2
HURT stats (rel)   min: 0.11% max: 1.49% x̄: 0.85% x̃: 0.78%
95% mean confidence interval for instructions value: 1.39 1.86
95% mean confidence interval for instructions %-change: 0.74% 0.96%
Instructions are HURT.

total cycles in shared programs: 862745586 -> 862746551 (<.01%)
cycles in affected programs: 109872 -> 110837 (0.88%)
helped: 12
HURT: 23
helped stats (abs) min: 2 max: 774 x̄: 90.83 x̃: 19
helped stats (rel) min: 0.07% max: 25.23% x̄: 3.06% x̃: 0.40%
HURT stats (abs)   min: 2 max: 1106 x̄: 89.35 x̃: 12
HURT stats (rel)   min: 0.08% max: 45.40% x̄: 3.01% x̃: 0.47%
95% mean confidence interval for cycles value: -60.09 115.23
95% mean confidence interval for cycles %-change: -2.21% 4.07%
Inconclusive result (value mean confidence interval includes 0).

All of the shaders hurt are in either UE4 shooter-game or shooter_demo.

Tiger Lake
Instructions in all programs: 159893213 -> 159893290 (+0.0%)
SENDs in all programs: 6936431 -> 6936431 (+0.0%)
Loops in all programs: 38385 -> 38385 (+0.0%)
Cycles in all programs: 7019259514 -> 7019260087 (+0.0%)
Spills in all programs: 101389 -> 101389 (+0.0%)
Fills in all programs: 131532 -> 131532 (+0.0%)

Ice Lake
Instructions in all programs: 143624164 -> 143624235 (+0.0%)
SENDs in all programs: 6980289 -> 6980289 (+0.0%)
Loops in all programs: 38383 -> 38383 (+0.0%)
Cycles in all programs: 8440082767 -> 8440083238 (+0.0%)
Spills in all programs: 102246 -> 102246 (+0.0%)
Fills in all programs: 131908 -> 131908 (+0.0%)

Skylake
Instructions in all programs: 134185424 -> 134185495 (+0.0%)
SENDs in all programs: 6938790 -> 6938790 (+0.0%)
Loops in all programs: 38356 -> 38356 (+0.0%)
Cycles in all programs: 8222366529 -> 8222366923 (+0.0%)
Spills in all programs: 98821 -> 98821 (+0.0%)
Fills in all programs: 125218 -> 125218 (+0.0%)

Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Fixes: f5dd6dfe01 ("anv: enable VK_KHR_shader_float_controls and SPV_KHR_float_controls")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13999>
2022-02-10 18:15:39 +00:00
..
blorp blorp: Assert that blorp_copy() on the blitter can handle it 2022-02-07 09:50:01 -08:00
ci ci: Bump VK-GL-CTS to 1.3.1.0. 2022-02-08 22:16:36 +00:00
common intel: Add missing dep of gen_*_header.py on utils.py. 2022-02-02 11:21:57 -08:00
compiler intel/fs: Don't optimize out 1.0*x and -1.0*x 2022-02-10 18:15:39 +00:00
dev anv: enable ray queries 2022-02-08 12:55:25 +00:00
ds intel/ds: fix compilation with perfetto 2022-02-08 12:29:21 +00:00
genxml intel/genxml: add PIPE_CONTROL field for L3 read only cache invalidation 2022-02-09 10:05:10 +00:00
isl intel/isl: Add format assertions for surfaces using CCS 2022-02-10 04:47:14 +00:00
nullhw-layer intel/nullhw: fix build 2021-03-26 20:12:40 +00:00
perf intel/perf: use a function to do common allocations 2022-01-20 06:41:17 +00:00
tools intel: remove chipset_id 2022-01-13 03:09:36 +00:00
vulkan anv: update limit for maxVertexInputBindingStride 2022-02-10 10:06:22 +00:00
Makefile.perf.am intel: Rename GEN_PERF prefix to INTEL_PERF in build files 2021-04-20 20:06:34 +00:00
meson.build anv: add perfetto source 2022-01-14 20:17:44 +00:00