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If we know that a select will be eliminated once the loop is unrolled than we don't need to count the instruction towards the cost of the loop. This change helps 2 loops unroll in an xcom enemy unknown shader that is loaded full of these redundant selects. Acked-by: Marek Olšák <marek.olsak@amd.com> Reviewed-by: Ian Romanick <ian.d.romanick@intel.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/18587> |
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| clc | ||
| glsl | ||
| isaspec | ||
| nir | ||
| spirv | ||
| builtin_type_macros.h | ||
| glsl_types.cpp | ||
| glsl_types.h | ||
| meson.build | ||
| nir_gl_types.h | ||
| nir_types.cpp | ||
| nir_types.h | ||
| shader_enums.c | ||
| shader_enums.h | ||
| shader_info.h | ||