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This is sort of a spiky way to do it, but the effect is to send the appropriate SetClientInfo twice for indirect screens, where the second one fills in the GL extensions. We can get away with this because the only place the string is used is when the server computes the reply for glGetString(GL_EXTENSIONS), which never matters for direct contexts. Acked-by: David Heidelberg <david.heidelberg@collabora.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20300> |
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| .. | ||
| clientinfo_unittest.cpp | ||
| create_context_unittest.cpp | ||
| dispatch-index-check | ||
| enum_sizes.cpp | ||
| fake_glx_screen.cpp | ||
| fake_glx_screen.h | ||
| indirect_api.cpp | ||
| meson.build | ||
| mock_xdisplay.h | ||
| query_renderer_implementation_unittest.cpp | ||
| query_renderer_unittest.cpp | ||