mesa/src
Paul Berry 37270715ff glsl: Add EXT_texture_array support for geometry shaders.
We can't just use a ".glsl" file since the Lod variants are only
available in vertex and geometry shaders, while the bias variants are
only available in the fragment shader.

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
2013-08-01 20:19:51 -07:00
..
egl egl: Restore "bogus" DRI2 invalidate event code. 2013-07-31 10:43:35 -07:00
gallium gallivm: obey clarified shift behavior 2013-08-02 03:49:57 +02:00
gbm gbm: Remember to init format on gbm_dri_bo_create. 2013-02-07 20:00:52 -05:00
getopt
glsl glsl: Add EXT_texture_array support for geometry shaders. 2013-08-01 20:19:51 -07:00
glx Apple: glFlush() is not needed with CGLFlushDrawable() 2013-07-20 10:25:28 -07:00
gtest gtest: Build it only for 'make check'. 2013-01-13 12:38:44 +01:00
mapi build: Add tests directories to SUBDIRS 2013-07-22 10:48:45 -07:00
mesa glsl: Change do_set_program_inouts' is_fragment_shader arg to shader_type. 2013-08-01 20:18:42 -07:00
Makefile.am build: Remove GALLIUM_DIRS 2013-04-15 12:04:26 -07:00
SConscript Remove libGLU 2012-08-31 10:58:15 -07:00