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Icelake's sampler message header introduces a field in m0.3 bit 0 which controls whether the sampler state pointer should be relative to bindless sampler state base address or dynamic state base address. g0.3 bit 0 is part of the per-thread scratch space field. On older hardware, we were able to copy that along because the sampler ignored bits 4:0. Now, however, we need to mask them out. Fixes various textureGatherOffsets piglit tests when forcing the FS to run with 2048 bytes of per-thread scratch space (which is a per-thread scratch space encoding of 1, meaning bit 0 will be set). Cc: mesa-stable Reviewed-by: Jason Ekstrand <jason@jlekstrand.net> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6735> |
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