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While ~loop_state() is already freeing the loop_variable_state objects via ralloc_free(this->mem_ctx), the ~loop_variable_state() destructor was never getting called, so the hash table inside loop_variable_state was never getting destroyed. Fixes a memory leak in any shader with loops. NOTE: This is a candidate for stable release branches. Signed-off-by: Kenneth Graunke <kenneth@whitecape.org> |
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| gallium | ||
| gbm | ||
| getopt | ||
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| glu | ||
| glx | ||
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| mapi | ||
| mesa | ||
| Makefile | ||
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