mesa/src/gallium
Dave Airlie 34379a937f gallivm/llvmpipe: add support for NIR to the linear/aos paths.
When the AOS/linear code was added it only worked with TGSI which
meant nothing in mesa upstream was really using it.

This adds support to analyse NIR shaders, and adds aos support
to the backend.

AOS support is limited to mov,vec,fmul,tex sampling in order to
accelerate mostly compositing operations. I've tested weston uses
the fast path. gnome-shell can't use it yet as we can't optimise
the depth test paths.

Acked-by: Jose Fonseca <jfonseca@vmware.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15140>
2022-03-03 01:39:39 +00:00
..
auxiliary gallivm/llvmpipe: add support for NIR to the linear/aos paths. 2022-03-03 01:39:39 +00:00
drivers gallivm/llvmpipe: add support for NIR to the linear/aos paths. 2022-03-03 01:39:39 +00:00
frontends lavapipe: always set read/write on ssbo/images. 2022-03-03 01:14:20 +00:00
include gallium: add PIPE_RESOURCE_FLAG_UNMAPPABLE for shared unmappable buffers 2022-02-21 21:42:04 +00:00
targets meson: add LIBGL_DRIVERS_PATH to the devenv 2022-02-04 09:08:52 -08:00
tests gallium: add take_ownership into set_sampler_views to skip reference counting 2021-08-20 15:04:20 +00:00
tools gallium/tools: improve handling of pointer arrays 2021-06-21 18:33:41 +00:00
winsys winsys/amdgpu: fix a warning of defining radeon_screen_create_t twice 2022-02-22 11:41:04 +00:00
meson.build gallium/swr: Remove common code and build options 2021-12-06 23:37:50 +00:00
README.portability

	      CROSS-PLATFORM PORTABILITY GUIDELINES FOR GALLIUM3D 


= General Considerations =

The frontend and winsys driver support a rather limited number of
platforms. However, the pipe drivers are meant to run in a wide number of
platforms. Hence the pipe drivers, the auxiliary modules, and all public
headers in general, should strictly follow these guidelines to ensure


= Compiler Support =

* Include the p_compiler.h.

* Cast explicitly when converting to integer types of smaller sizes.

* Cast explicitly when converting between float, double and integral types.

* Don't use named struct initializers.

* Don't use variable number of macro arguments. Use static inline functions
instead.

* Don't use C99 features.

= Standard Library =

* Avoid including standard library headers. Most standard library functions are
not available in Windows Kernel Mode. Use the appropriate p_*.h include.

== Memory Allocation ==

* Use MALLOC, CALLOC, FREE instead of the malloc, calloc, free functions.

* Use align_pointer() function defined in u_memory.h for aligning pointers
 in a portable way.

== Debugging ==

* Use the functions/macros in p_debug.h.

* Don't include assert.h, call abort, printf, etc.


= Code Style =

== Inherantice in C ==

The main thing we do is mimic inheritance by structure containment.

Here's a silly made-up example:

/* base class */
struct buffer
{
  int size;
  void (*validate)(struct buffer *buf);
};

/* sub-class of bufffer */
struct texture_buffer
{
  struct buffer base;  /* the base class, MUST COME FIRST! */
  int format;
  int width, height;
};


Then, we'll typically have cast-wrapper functions to convert base-class 
pointers to sub-class pointers where needed:

static inline struct vertex_buffer *vertex_buffer(struct buffer *buf)
{
  return (struct vertex_buffer *) buf;
}


To create/init a sub-classed object:

struct buffer *create_texture_buffer(int w, int h, int format)
{
  struct texture_buffer *t = malloc(sizeof(*t));
  t->format = format;
  t->width = w;
  t->height = h;
  t->base.size = w * h;
  t->base.validate = tex_validate;
  return &t->base;
}

Example sub-class method:

void tex_validate(struct buffer *buf)
{
  struct texture_buffer *tb = texture_buffer(buf);
  assert(tb->format);
  assert(tb->width);
  assert(tb->height);
}


Note that we typically do not use typedefs to make "class names"; we use
'struct whatever' everywhere.

Gallium's pipe_context and the subclassed psb_context, etc are prime examples 
of this.  There's also many examples in Mesa and the Mesa state tracker.