mesa/src/compiler
Qiang Yu 33b4b923ee nir: add nir_intrinsic_load_lshs_vertex_stride_amd
For loading LS-HS vertex stride by shader argument in radeonsi.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Reviewed-by: Timur Kristóf <timur.kristof@gmail.com>
Signed-off-by: Qiang Yu <yuq825@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16418>
2022-06-07 01:40:14 +00:00
..
clc clc: Fix build with llvm-15. 2022-06-04 22:27:55 -07:00
glsl glsl: tidy up link_varyings_and_uniforms() 2022-06-07 01:11:19 +00:00
isaspec util: Remove util_cpu_detect 2022-04-20 18:44:35 +00:00
nir nir: add nir_intrinsic_load_lshs_vertex_stride_amd 2022-06-07 01:40:14 +00:00
spirv spirv: Workaround for RelaxedPrecision on OpLogical* in 3DMark 2022-06-03 07:50:53 +00:00
builtin_type_macros.h glsl: add vec5 glsl types 2022-01-18 16:10:35 +08:00
glsl_types.cpp util: Remove util_cpu_detect 2022-04-20 18:44:35 +00:00
glsl_types.h compiler/types: Add a texture type 2021-10-16 05:49:34 +00:00
meson.build spirv: Use a single binary for gtests 2021-10-20 17:55:36 +00:00
nir_gl_types.h nir: remove gl.h include from nir headers. 2022-01-19 21:54:58 +00:00
nir_types.cpp nir/glsl: wrap component_slots_aligned() 2022-05-16 03:33:18 +00:00
nir_types.h nir/glsl: wrap component_slots_aligned() 2022-05-16 03:33:18 +00:00
shader_enums.c compiler: add VARYING_SLOT_CULL_PRIMITIVE 2022-05-13 09:43:02 +00:00
shader_enums.h mesa: pass select result buffer offset as attribute/varying 2022-06-06 18:23:49 +00:00
shader_info.h nir: Keep track of cross-invocation mesh shader output access. 2022-05-27 11:22:07 +00:00