mesa/src
Henri Verbeet 338cf7128c mesa: Allow sampling from units >= MAX_TEXTURE_UNITS in shaders.
The total number of units used by a shader is limited to MAX_TEXTURE_UNITS,
but the actual indices are only limited by MAX_COMBINED_TEXTURE_IMAGE_UNITS,
since they're shared between vertex and fragment shaders.

NOTE: This is a candidate for the 7.11 branch.

Signed-off-by: Henri Verbeet <hverbeet@gmail.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
(cherry picked from commit 86adc2b29e)
2011-10-02 16:45:54 +02:00
..
driclient
egl wayland-drm: Add copyright notice to protocol 2011-07-27 10:08:01 +02:00
gallium softpipe: add missing stencil format case in convert_quad_stencil() 2011-10-02 16:42:54 +02:00
gbm Make it possible to use gbm with c++ 2011-07-20 09:02:18 -07:00
getopt getopt: Make code more portable. 2011-01-12 16:54:21 +00:00
glsl glsl: Allow ir_assignment() constructor to not specify condition. 2011-10-02 16:31:16 +02:00
glu sgi: Fix MSVC build. 2011-04-27 19:06:07 +01:00
glut
glw glw: Mark all extern symbols GLAPI to regain default visibility (#31294) 2011-06-20 12:31:01 -07:00
glx glx/dri2: Don't call X server for SwapBuffers when there's no back buffer. 2011-10-02 03:54:02 +02:00
mapi glapi: Update specs to correctly list FramebufferTextureLayerARB as an alias of FramebufferTextureLayerEXT 2011-06-20 16:54:58 -07:00
mesa mesa: Allow sampling from units >= MAX_TEXTURE_UNITS in shaders. 2011-10-02 16:45:54 +02:00
Makefile
SConscript scons: Build glu. 2011-04-23 13:16:03 +01:00