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The total number of units used by a shader is limited to MAX_TEXTURE_UNITS,
but the actual indices are only limited by MAX_COMBINED_TEXTURE_IMAGE_UNITS,
since they're shared between vertex and fragment shaders.
NOTE: This is a candidate for the 7.11 branch.
Signed-off-by: Henri Verbeet <hverbeet@gmail.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
(cherry picked from commit
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| egl | ||
| gallium | ||
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| getopt | ||
| glsl | ||
| glu | ||
| glut | ||
| glw | ||
| glx | ||
| mapi | ||
| mesa | ||
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| SConscript | ||