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We may be using a texture with actual RGBA storage for these formats, so force
the alpha value read to 1.0.
This commit fixes the following piglit (sub) tests:
ARB_texture_float/fb-blending-formats
GL_RGB16F_ARB
EXT_framebuffer_object/fbo-blending-formats
GL_RGB10
GL_RGB12
GL_RGB16
EXT_texture_snorm/fbo-blending-formats
GL_RGB16_SNORM
GL_RGB8_SNORM
GL_RGB_SNORM
These test improvements depend on the previous commit as well. That commit
smashes alpha to 1.0 for the case of ReadPixels (so fixes "FBO testing" as
reported by this test), while this commit smashes alpha to 1.0 for the case of
texturing (fixed the "window testing" as reported by this test).
Note: Haswell bypasses this swizzle code, so may require an independent fix
for this bug.
Reviewed-by: Eric Anholt <eric@anholt.net>
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| Android.common.mk | ||
| Android.mk | ||
| autogen.sh | ||
| common.py | ||
| configure.ac | ||
| Makefile.am | ||
| SConstruct | ||
File: docs/README.WIN32 Last updated: 23 April 2011 Quick Start ----- ----- Windows drivers are build with SCons. Makefiles or Visual Studio projects are no longer shipped or supported. Run scons osmesa mesagdi to build classic mesa Windows GDI drivers; or scons libgl-gdi to build gallium based GDI driver. This will work both with MSVS or Mingw. Windows Drivers ------- ------- At this time, only the gallium GDI driver is known to work. Source code also exists in the tree for other drivers in src/mesa/drivers/windows, but the status of this code is unknown. General ------- After building, you can copy the above DLL files to a place in your PATH such as $SystemRoot/SYSTEM32. If you don't like putting things in a system directory, place them in the same directory as the executable(s). Be careful about accidentially overwriting files of the same name in the SYSTEM32 directory. The DLL files are built so that the external entry points use the stdcall calling convention. Static LIB files are not built. The LIB files that are built with are the linker import files associated with the DLL files. The si-glu sources are used to build the GLU libs. This was done mainly to get the better tessellator code. If you have a Windows-related build problem or question, please post to the mesa-dev or mesa-users list.