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This should be able to handle partial copies of multisampled images. This change extends our blit shader interface to also handle multisampled destinations so that if the blit destination is a multisampled image, the blit will rely on sample rate shading to copy all samples from the source image (which must have a matching number of samples). I have not found any tests in CTS that do partial copies of multisampled images, so I tested this with a full multisampled image copy, using this test: dEQP-VK.api.copy_and_blit.core.resolve_image.whole_copy_before_resolving.4_bit Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6766> |
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| .. | ||
| .dir-locals.el | ||
| .editorconfig | ||
| meson.build | ||
| v3d_tiling.c | ||
| v3dv_bo.c | ||
| v3dv_bo.h | ||
| v3dv_cl.c | ||
| v3dv_cl.h | ||
| v3dv_cmd_buffer.c | ||
| v3dv_debug.c | ||
| v3dv_debug.h | ||
| v3dv_descriptor_set.c | ||
| v3dv_device.c | ||
| v3dv_entrypoints_gen.py | ||
| v3dv_extensions.py | ||
| v3dv_extensions_gen.py | ||
| v3dv_formats.c | ||
| v3dv_icd.py | ||
| v3dv_image.c | ||
| v3dv_meta_clear.c | ||
| v3dv_meta_copy.c | ||
| v3dv_pass.c | ||
| v3dv_pipeline.c | ||
| v3dv_pipeline_cache.c | ||
| v3dv_private.h | ||
| v3dv_query.c | ||
| v3dv_queue.c | ||
| v3dv_uniforms.c | ||
| v3dv_util.c | ||
| v3dv_wsi.c | ||
| v3dv_wsi_x11.c | ||
| vk_format_info.h | ||