..
glsl
glsl/standalone: Add an option to lower the precision
2020-03-24 23:21:21 +00:00
nir
nir/gather_info: fix per-vertex handling in try_mask_partial_io
2020-03-24 11:09:15 +00:00
spirv
Revert "spirv: Use a simpler and more correct implementaiton of tanh()"
2020-03-05 15:23:31 +00:00
Android.glsl.gen.mk
mesa: android: Remove unnecessary dependency tracking rules
2019-05-06 11:29:25 +00:00
Android.glsl.mk
android: glsl: build shader cache sources
2017-02-20 16:30:37 +00:00
Android.mk
Android: glsl: add rules to generate ir_expression*.h header files
2016-09-06 15:58:55 +01:00
Android.nir.gen.mk
nir: Add missing dependency in Android.nir.gen.mk
2019-08-19 09:53:18 +03:00
Android.nir.mk
android: fix libmesa_nir build
2017-07-21 08:47:56 +03:00
builtin_type_macros.h
glsl_types: vec8/vec16 support
2018-03-25 10:42:54 -04:00
glsl_types.cpp
spirv_to_nir: Reuse glsl_sampler_dim_coordinate_components().
2020-02-24 18:25:02 +00:00
glsl_types.h
glsl: Add type queries for fp16+float and fp16+float+double
2020-03-09 16:31:08 +00:00
Makefile.sources
glsl: Add an IR lowering pass to convert mediump operations to 16-bit
2020-03-24 23:21:21 +00:00
meson.build
meson: drop unused inc_nir
2019-10-07 21:49:40 +01:00
nir_types.cpp
nir: fix compilation warning on glsl_get_internal_ifc_packing
2020-03-09 09:43:49 +00:00
nir_types.h
nir: fix compilation warning on glsl_get_internal_ifc_packing
2020-03-09 09:43:49 +00:00
SConscript
spirv: Fix building with SCons
2018-03-30 14:33:03 -06:00
SConscript.glsl
compiler: move build definition of pp_standalone_scaffolding.c
2019-11-21 16:07:08 +11:00
SConscript.nir
nir: mako all the intrinsics
2018-03-27 08:36:37 -04:00
SConscript.spirv
spirv: Fix building with SCons
2018-03-30 14:33:03 -06:00
shader_enums.c
compiler: add new SYSTEM_VALUE_BARYCENTRIC_*
2020-01-29 09:49:50 +00:00
shader_enums.h
compiler: add new SYSTEM_VALUE_BARYCENTRIC_*
2020-01-29 09:49:50 +00:00
shader_info.h
nir/glsl: gather bitmask of images used by program
2020-03-16 10:34:21 +00:00