mesa/src/compiler
Neil Roberts 32cd3bd850 glsl/standalone: Add an option to lower the precision
Adds a --lower-precision option that just sets the LowerPrecision
compiler option. That way it can be used in unit tests to test the
precision lowering pass.

Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Reviewed-by: Kristian H. Kristensen <hoegsberg@google.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/3885>
2020-03-24 23:21:21 +00:00
..
glsl glsl/standalone: Add an option to lower the precision 2020-03-24 23:21:21 +00:00
nir nir/gather_info: fix per-vertex handling in try_mask_partial_io 2020-03-24 11:09:15 +00:00
spirv Revert "spirv: Use a simpler and more correct implementaiton of tanh()" 2020-03-05 15:23:31 +00:00
Android.glsl.gen.mk mesa: android: Remove unnecessary dependency tracking rules 2019-05-06 11:29:25 +00:00
Android.glsl.mk android: glsl: build shader cache sources 2017-02-20 16:30:37 +00:00
Android.mk Android: glsl: add rules to generate ir_expression*.h header files 2016-09-06 15:58:55 +01:00
Android.nir.gen.mk nir: Add missing dependency in Android.nir.gen.mk 2019-08-19 09:53:18 +03:00
Android.nir.mk android: fix libmesa_nir build 2017-07-21 08:47:56 +03:00
builtin_type_macros.h glsl_types: vec8/vec16 support 2018-03-25 10:42:54 -04:00
glsl_types.cpp spirv_to_nir: Reuse glsl_sampler_dim_coordinate_components(). 2020-02-24 18:25:02 +00:00
glsl_types.h glsl: Add type queries for fp16+float and fp16+float+double 2020-03-09 16:31:08 +00:00
Makefile.sources glsl: Add an IR lowering pass to convert mediump operations to 16-bit 2020-03-24 23:21:21 +00:00
meson.build meson: drop unused inc_nir 2019-10-07 21:49:40 +01:00
nir_types.cpp nir: fix compilation warning on glsl_get_internal_ifc_packing 2020-03-09 09:43:49 +00:00
nir_types.h nir: fix compilation warning on glsl_get_internal_ifc_packing 2020-03-09 09:43:49 +00:00
SConscript spirv: Fix building with SCons 2018-03-30 14:33:03 -06:00
SConscript.glsl compiler: move build definition of pp_standalone_scaffolding.c 2019-11-21 16:07:08 +11:00
SConscript.nir nir: mako all the intrinsics 2018-03-27 08:36:37 -04:00
SConscript.spirv spirv: Fix building with SCons 2018-03-30 14:33:03 -06:00
shader_enums.c compiler: add new SYSTEM_VALUE_BARYCENTRIC_* 2020-01-29 09:49:50 +00:00
shader_enums.h compiler: add new SYSTEM_VALUE_BARYCENTRIC_* 2020-01-29 09:49:50 +00:00
shader_info.h nir/glsl: gather bitmask of images used by program 2020-03-16 10:34:21 +00:00