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The constant-folding definition and comments say that it takes the high 16 bits of the first source and low 16 bits of the second source, but actually it's the opposite. The algebraic optimization, which actually happens and needs to be correct, was correct but the comment above it was wrong. Note that in the way we use it when lowering multiplications, the ordering doesn't matter. Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22075> |
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| clc | ||
| glsl | ||
| isaspec | ||
| nir | ||
| spirv | ||
| builtin_types.py | ||
| builtin_types_c.py | ||
| builtin_types_h.py | ||
| glsl_types.c | ||
| glsl_types.h | ||
| meson.build | ||
| shader_enums.c | ||
| shader_enums.h | ||
| shader_info.h | ||