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if a sampler is never used (no derefs) then its binding will never be applied here, leaving it with binding=0. this will clobber the real binding=0 sampler in driver backends, leading to errors, so try to iterate using the same criteria as above and apply bindings in the same way fixes #8974 cc: mesa-stable Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22902> |
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| clc | ||
| glsl | ||
| isaspec | ||
| nir | ||
| spirv | ||
| builtin_type_macros.h | ||
| glsl_types.cpp | ||
| glsl_types.h | ||
| meson.build | ||
| nir_gl_types.h | ||
| nir_types.cpp | ||
| nir_types.h | ||
| shader_enums.c | ||
| shader_enums.h | ||
| shader_info.h | ||