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Marcin Ślusarz 3131c2fc7a intel/compiler/mesh: optimize indirect writes
Our hardware requires that we write to URB using full vec4s at aligned
addresses. It gives us an ability to mask-off dwords within vec4 we don't
want to write, but we have to know their positions at compile time.

Let's assume that:
- V represents one dword we want to write
- ? is an unitinitialized value
- "|" is a vec4 boundary.

When we want to write 2-dword value at offset 0 we generate 1 write message:
| V1 V2 ? ? |
with mask:
| 1  1  0 0 |

When we want to write 4-dword value at offset 2 we generate 2 write messages:
| ? ? V1 V2 | V3 V4 ? ? |
with mask:
| 0 0 1  1  | 1  1  0 0 |

However if we don't know the offset within vec4 at *compile time* we
currently generate 4 write messages:
| V1 V1 V1 V1 |
| 0  0  1  0  |

| V2 V2 V2 V2 |
| 0  0  0  1  |

| V3 V3 V3 V3 |
| 1  0  0  0  |

| V4 V4 V4 V4 |
| 0  1  0  0  |

where masks are determined at *run time*.

This is quite wasteful and slow.

However, if we could determine the offset modulo 4 statically at compile time,
we could generate only 1 or 2 write messages (1 if modulo is 0) instead of 4.

This is what this patch does: it analyzes the addressing expression for
modulo 4 value and if it can determine it at compile time, we generate
1 or 2 writes, and if it can't we fallback to the old 4 writes method.

In mesh shader, the value of offset modulo 4 should be known for all outputs,
with an exception of primitive indices.

The modulo value should be known because of MUE layout restrictions, which
require that user per-primitive and per-vertex data start at address aligned
to 8 dwords and we should statically always know the offset from this base.

There can be some cases where the offset from the base is more dynamic
(e.g. indirect array access inside a per-vertex value), so we always do
the analysis.

Primitive indices are an exception, because they form vec3s (for triangles),
which means that the offset will not be easy to analyse.

When U888X index format lands, primitive indices will use only one dword
per triangle, which means that we'll always write them using one message.

Task shaders don't have any predetermined structure of output memory, so
always do the analysis.

Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/20050>
2023-01-31 13:50:08 +00:00
.github/workflows add zink to macos ci 2022-11-22 19:04:13 +00:00
.gitlab/issue_templates gitlab: ask that reporters don't include long logs in descriptions 2022-06-08 15:06:51 +00:00
.gitlab-ci ci: Run our manual jobs during the nightly scheduled run. 2023-01-31 01:55:22 +00:00
android AOSP: Add intel_hasvk vulkan library suffix 2022-11-29 09:05:17 +01:00
bin android: Make libbacktrace optional again 2023-01-25 08:58:25 -03:00
build-support configure: commit test files 2017-10-16 16:32:43 -07:00
docs docs: Add GL 4.3 support info in mesa docs 2023-01-30 18:57:17 +00:00
include drm-uapi/dma-buf.h: use __u32/__u64 types 2023-01-25 08:09:13 +00:00
src intel/compiler/mesh: optimize indirect writes 2023-01-31 13:50:08 +00:00
subprojects meson: upgrade zlib wrap 2022-10-20 22:52:06 +00:00
.dir-locals.el dir-locals.el: Adds White Space support 2016-11-14 19:17:49 +02:00
.editorconfig glsl: Fixes ident issue in glsl_parser.yy and update editorconfig for it 2022-12-16 19:02:17 +00:00
.gitattributes Add new rules to .gitattributes 2022-01-19 15:17:17 +00:00
.gitignore .gitignore: add VSCode and VSCodium 2022-11-21 23:09:30 +00:00
.gitlab-ci.yml ci: Run our manual jobs during the nightly scheduled run. 2023-01-31 01:55:22 +00:00
.graphqlrc.yml ci/bin: Add utility to find jobs dependencies 2022-08-03 23:10:37 +00:00
.mailmap mailmap: Remap e-mail addresses for Faith Ekstrand 2023-01-31 01:17:07 +00:00
CODEOWNERS CODEOWNERS: add MTCoster as an Imagination maintainer 2022-11-22 09:24:43 +00:00
meson.build rusticl: fix build error with valgrind being enabled 2023-01-30 03:41:39 +01:00
meson_options.txt meson: remove deprecated dri-drivers option 2023-01-27 10:29:26 +00:00
README.rst docs: promote #dri-devel on oftc over freenode 2021-05-24 09:21:48 +00:00
VERSION VERSION: bump to 23.1.0-devel for further development 2023-01-12 22:45:38 +00:00

`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library
======================================================


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------

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---------------

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