mirror of
https://gitlab.freedesktop.org/mesa/mesa.git
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Instead of using a chain of manually maintained if/else blocks to handle "#extension" directives, we now consult a table that specifies, for each extension, the circumstances under which it is available, and what flags in _mesa_glsl_parse_state need to be set in order to activate it. This makes it easier to add new GLSL extensions in the future, and fixes the following bugs: - Previously, _mesa_glsl_process_extension would sometimes set the "_enable" and "_warn" flags for an extension before checking whether the extension was supported by the driver; as a result, specifying "enable" behavior for an unsupported extension would sometimes cause front-end support for that extension to be switched on in spite of the fact that back-end support was not available, leading to strange failures, such as those in https://bugs.freedesktop.org/show_bug.cgi?id=38015. - "#extension all: warn" and "#extension all: disable" had no effect. Notes: - All extensions are currently marked as unavailable in geometry shaders. This should not have any adverse effects since geometry shaders aren't supported yet. When we return to working on geometry shader support, we'll need to update the table for those extensions that are available in geometry shaders. - Previous to this commit, if a shader mentioned ARB_shader_texture_lod, extension ARB_texture_rectangle would be automatically turned on in order to ensure that the types sampler2DRect and sampler2DRectShadow would be defined. This was unnecessary, because (a) ARB_shader_texture_lod works perfectly well without those types provided that the builtin functions that reference them are not called, and (b) ARB_texture_rectangle is enabled by default in non-ES contexts anyway. I eliminated this unnecessary behavior in order to make the behavior of all extensions consistent. NOTE: This is a candidate for the 7.10 and 7.11 branches. Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
957 lines
25 KiB
C++
957 lines
25 KiB
C++
/*
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* Copyright © 2008, 2009 Intel Corporation
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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* DEALINGS IN THE SOFTWARE.
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*/
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#include <stdio.h>
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#include <stdarg.h>
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#include <string.h>
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#include <assert.h>
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extern "C" {
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#include "main/core.h" /* for struct gl_context */
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}
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#include "ralloc.h"
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#include "ast.h"
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#include "glsl_parser_extras.h"
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#include "glsl_parser.h"
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#include "ir_optimization.h"
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#include "loop_analysis.h"
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_mesa_glsl_parse_state::_mesa_glsl_parse_state(struct gl_context *ctx,
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GLenum target, void *mem_ctx)
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{
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switch (target) {
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case GL_VERTEX_SHADER: this->target = vertex_shader; break;
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case GL_FRAGMENT_SHADER: this->target = fragment_shader; break;
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case GL_GEOMETRY_SHADER: this->target = geometry_shader; break;
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}
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this->scanner = NULL;
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this->translation_unit.make_empty();
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this->symbols = new(mem_ctx) glsl_symbol_table;
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this->info_log = ralloc_strdup(mem_ctx, "");
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this->error = false;
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this->loop_or_switch_nesting = NULL;
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/* Set default language version and extensions */
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this->language_version = 110;
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this->es_shader = false;
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this->ARB_texture_rectangle_enable = true;
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/* OpenGL ES 2.0 has different defaults from desktop GL. */
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if (ctx->API == API_OPENGLES2) {
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this->language_version = 100;
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this->es_shader = true;
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this->ARB_texture_rectangle_enable = false;
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}
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this->extensions = &ctx->Extensions;
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this->Const.MaxLights = ctx->Const.MaxLights;
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this->Const.MaxClipPlanes = ctx->Const.MaxClipPlanes;
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this->Const.MaxTextureUnits = ctx->Const.MaxTextureUnits;
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this->Const.MaxTextureCoords = ctx->Const.MaxTextureCoordUnits;
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this->Const.MaxVertexAttribs = ctx->Const.VertexProgram.MaxAttribs;
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this->Const.MaxVertexUniformComponents = ctx->Const.VertexProgram.MaxUniformComponents;
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this->Const.MaxVaryingFloats = ctx->Const.MaxVarying * 4;
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this->Const.MaxVertexTextureImageUnits = ctx->Const.MaxVertexTextureImageUnits;
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this->Const.MaxCombinedTextureImageUnits = ctx->Const.MaxCombinedTextureImageUnits;
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this->Const.MaxTextureImageUnits = ctx->Const.MaxTextureImageUnits;
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this->Const.MaxFragmentUniformComponents = ctx->Const.FragmentProgram.MaxUniformComponents;
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this->Const.MaxDrawBuffers = ctx->Const.MaxDrawBuffers;
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/* Note: Once the OpenGL 3.0 'forward compatible' context or the OpenGL 3.2
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* Core context is supported, this logic will need change. Older versions of
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* GLSL are no longer supported outside the compatibility contexts of 3.x.
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*/
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this->Const.GLSL_100ES = (ctx->API == API_OPENGLES2)
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|| ctx->Extensions.ARB_ES2_compatibility;
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this->Const.GLSL_110 = (ctx->API == API_OPENGL);
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this->Const.GLSL_120 = (ctx->API == API_OPENGL)
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&& (ctx->Const.GLSLVersion >= 120);
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this->Const.GLSL_130 = (ctx->API == API_OPENGL)
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&& (ctx->Const.GLSLVersion >= 130);
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const unsigned lowest_version =
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(ctx->API == API_OPENGLES2) || ctx->Extensions.ARB_ES2_compatibility
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? 100 : 110;
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const unsigned highest_version =
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(ctx->API == API_OPENGL) ? ctx->Const.GLSLVersion : 100;
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char *supported = ralloc_strdup(this, "");
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for (unsigned ver = lowest_version; ver <= highest_version; ver += 10) {
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const char *const prefix = (ver == lowest_version)
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? ""
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: ((ver == highest_version) ? ", and " : ", ");
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ralloc_asprintf_append(& supported, "%s%d.%02d%s",
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prefix,
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ver / 100, ver % 100,
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(ver == 100) ? " ES" : "");
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}
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this->supported_version_string = supported;
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}
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const char *
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_mesa_glsl_shader_target_name(enum _mesa_glsl_parser_targets target)
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{
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switch (target) {
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case vertex_shader: return "vertex";
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case fragment_shader: return "fragment";
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case geometry_shader: return "geometry";
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}
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assert(!"Should not get here.");
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return "unknown";
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}
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void
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_mesa_glsl_error(YYLTYPE *locp, _mesa_glsl_parse_state *state,
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const char *fmt, ...)
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{
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va_list ap;
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state->error = true;
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assert(state->info_log != NULL);
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ralloc_asprintf_append(&state->info_log, "%u:%u(%u): error: ",
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locp->source,
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locp->first_line,
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locp->first_column);
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va_start(ap, fmt);
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ralloc_vasprintf_append(&state->info_log, fmt, ap);
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va_end(ap);
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ralloc_strcat(&state->info_log, "\n");
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}
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void
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_mesa_glsl_warning(const YYLTYPE *locp, _mesa_glsl_parse_state *state,
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const char *fmt, ...)
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{
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va_list ap;
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assert(state->info_log != NULL);
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ralloc_asprintf_append(&state->info_log, "%u:%u(%u): warning: ",
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locp->source,
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locp->first_line,
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locp->first_column);
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va_start(ap, fmt);
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ralloc_vasprintf_append(&state->info_log, fmt, ap);
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va_end(ap);
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ralloc_strcat(&state->info_log, "\n");
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}
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/**
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* Enum representing the possible behaviors that can be specified in
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* an #extension directive.
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*/
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enum ext_behavior {
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extension_disable,
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extension_enable,
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extension_require,
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extension_warn
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};
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/**
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* Element type for _mesa_glsl_supported_extensions
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*/
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struct _mesa_glsl_extension {
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/**
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* Name of the extension when referred to in a GLSL extension
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* statement
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*/
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const char *name;
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/** True if this extension is available to vertex shaders */
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bool avail_in_VS;
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/** True if this extension is available to geometry shaders */
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bool avail_in_GS;
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/** True if this extension is available to fragment shaders */
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bool avail_in_FS;
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/** True if this extension is available to desktop GL shaders */
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bool avail_in_GL;
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/** True if this extension is available to GLES shaders */
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bool avail_in_ES;
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/**
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* Flag in the gl_extensions struct indicating whether this
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* extension is supported by the driver, or
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* &gl_extensions::dummy_true if supported by all drivers.
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*
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* Note: the type (GLboolean gl_extensions::*) is a "pointer to
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* member" type, the type-safe alternative to the "offsetof" macro.
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* In a nutshell:
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*
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* - foo bar::* p declares p to be an "offset" to a field of type
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* foo that exists within struct bar
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* - &bar::baz computes the "offset" of field baz within struct bar
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* - x.*p accesses the field of x that exists at "offset" p
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* - x->*p is equivalent to (*x).*p
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*/
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const GLboolean gl_extensions::* supported_flag;
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/**
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* Flag in the _mesa_glsl_parse_state struct that should be set
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* when this extension is enabled.
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*
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* See note in _mesa_glsl_extension::supported_flag about "pointer
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* to member" types.
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*/
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bool _mesa_glsl_parse_state::* enable_flag;
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/**
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* Flag in the _mesa_glsl_parse_state struct that should be set
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* when the shader requests "warn" behavior for this extension.
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*
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* See note in _mesa_glsl_extension::supported_flag about "pointer
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* to member" types.
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*/
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bool _mesa_glsl_parse_state::* warn_flag;
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bool compatible_with_state(const _mesa_glsl_parse_state *state) const;
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void set_flags(_mesa_glsl_parse_state *state, ext_behavior behavior) const;
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};
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#define EXT(NAME, VS, GS, FS, GL, ES, SUPPORTED_FLAG) \
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{ "GL_" #NAME, VS, GS, FS, GL, ES, &gl_extensions::SUPPORTED_FLAG, \
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&_mesa_glsl_parse_state::NAME##_enable, \
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&_mesa_glsl_parse_state::NAME##_warn }
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/**
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* Table of extensions that can be enabled/disabled within a shader,
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* and the conditions under which they are supported.
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*/
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static const _mesa_glsl_extension _mesa_glsl_supported_extensions[] = {
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/* target availability API availability */
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/* name VS GS FS GL ES supported flag */
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EXT(ARB_draw_buffers, false, false, true, true, false, dummy_true),
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EXT(ARB_draw_instanced, true, false, false, true, false, ARB_draw_instanced),
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EXT(ARB_explicit_attrib_location, true, false, true, true, false, ARB_explicit_attrib_location),
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EXT(ARB_fragment_coord_conventions, true, false, true, true, false, ARB_fragment_coord_conventions),
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EXT(ARB_texture_rectangle, true, false, true, true, false, dummy_true),
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EXT(EXT_texture_array, true, false, true, true, false, EXT_texture_array),
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EXT(ARB_shader_texture_lod, true, false, true, true, false, ARB_shader_texture_lod),
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EXT(ARB_shader_stencil_export, false, false, true, true, false, ARB_shader_stencil_export),
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EXT(AMD_conservative_depth, true, false, true, true, false, AMD_conservative_depth),
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EXT(AMD_shader_stencil_export, false, false, true, true, false, ARB_shader_stencil_export),
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EXT(OES_texture_3D, true, false, true, false, true, EXT_texture3D),
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};
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#undef EXT
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/**
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* Determine whether a given extension is compatible with the target,
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* API, and extension information in the current parser state.
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*/
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bool _mesa_glsl_extension::compatible_with_state(const _mesa_glsl_parse_state *
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state) const
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{
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/* Check that this extension matches the type of shader we are
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* compiling to.
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*/
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switch (state->target) {
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case vertex_shader:
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if (!this->avail_in_VS) {
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return false;
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}
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break;
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case geometry_shader:
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if (!this->avail_in_GS) {
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return false;
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}
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break;
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case fragment_shader:
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if (!this->avail_in_FS) {
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return false;
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}
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break;
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default:
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assert (!"Unrecognized shader target");
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return false;
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}
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/* Check that this extension matches whether we are compiling
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* for desktop GL or GLES.
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*/
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if (state->es_shader) {
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if (!this->avail_in_ES) return false;
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} else {
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if (!this->avail_in_GL) return false;
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}
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/* Check that this extension is supported by the OpenGL
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* implementation.
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*
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* Note: the ->* operator indexes into state->extensions by the
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* offset this->supported_flag. See
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* _mesa_glsl_extension::supported_flag for more info.
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*/
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return state->extensions->*(this->supported_flag);
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}
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/**
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* Set the appropriate flags in the parser state to establish the
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* given behavior for this extension.
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*/
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void _mesa_glsl_extension::set_flags(_mesa_glsl_parse_state *state,
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ext_behavior behavior) const
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{
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/* Note: the ->* operator indexes into state by the
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* offsets this->enable_flag and this->warn_flag. See
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* _mesa_glsl_extension::supported_flag for more info.
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*/
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state->*(this->enable_flag) = (behavior != extension_disable);
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state->*(this->warn_flag) = (behavior == extension_warn);
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}
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/**
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* Find an extension by name in _mesa_glsl_supported_extensions. If
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* the name is not found, return NULL.
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*/
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static const _mesa_glsl_extension *find_extension(const char *name)
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{
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for (unsigned i = 0; i < Elements(_mesa_glsl_supported_extensions); ++i) {
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if (strcmp(name, _mesa_glsl_supported_extensions[i].name) == 0) {
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return &_mesa_glsl_supported_extensions[i];
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}
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}
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return NULL;
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}
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bool
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_mesa_glsl_process_extension(const char *name, YYLTYPE *name_locp,
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const char *behavior_string, YYLTYPE *behavior_locp,
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_mesa_glsl_parse_state *state)
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{
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ext_behavior behavior;
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if (strcmp(behavior_string, "warn") == 0) {
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behavior = extension_warn;
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} else if (strcmp(behavior_string, "require") == 0) {
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behavior = extension_require;
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} else if (strcmp(behavior_string, "enable") == 0) {
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behavior = extension_enable;
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} else if (strcmp(behavior_string, "disable") == 0) {
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behavior = extension_disable;
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} else {
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_mesa_glsl_error(behavior_locp, state,
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"Unknown extension behavior `%s'",
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behavior_string);
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return false;
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}
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if (strcmp(name, "all") == 0) {
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if ((behavior == extension_enable) || (behavior == extension_require)) {
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_mesa_glsl_error(name_locp, state, "Cannot %s all extensions",
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(behavior == extension_enable)
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? "enable" : "require");
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return false;
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} else {
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for (unsigned i = 0;
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i < Elements(_mesa_glsl_supported_extensions); ++i) {
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const _mesa_glsl_extension *extension
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= &_mesa_glsl_supported_extensions[i];
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if (extension->compatible_with_state(state)) {
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_mesa_glsl_supported_extensions[i].set_flags(state, behavior);
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}
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}
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}
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} else {
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const _mesa_glsl_extension *extension = find_extension(name);
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if (extension && extension->compatible_with_state(state)) {
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extension->set_flags(state, behavior);
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} else {
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static const char *const fmt = "extension `%s' unsupported in %s shader";
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if (behavior == extension_require) {
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_mesa_glsl_error(name_locp, state, fmt,
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name, _mesa_glsl_shader_target_name(state->target));
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return false;
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} else {
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_mesa_glsl_warning(name_locp, state, fmt,
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name, _mesa_glsl_shader_target_name(state->target));
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}
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}
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}
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return true;
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}
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void
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_mesa_ast_type_qualifier_print(const struct ast_type_qualifier *q)
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{
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if (q->flags.q.constant)
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printf("const ");
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if (q->flags.q.invariant)
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printf("invariant ");
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if (q->flags.q.attribute)
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printf("attribute ");
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if (q->flags.q.varying)
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printf("varying ");
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if (q->flags.q.in && q->flags.q.out)
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printf("inout ");
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else {
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if (q->flags.q.in)
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printf("in ");
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if (q->flags.q.out)
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printf("out ");
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}
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if (q->flags.q.centroid)
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printf("centroid ");
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if (q->flags.q.uniform)
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printf("uniform ");
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if (q->flags.q.smooth)
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printf("smooth ");
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if (q->flags.q.flat)
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printf("flat ");
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if (q->flags.q.noperspective)
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printf("noperspective ");
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}
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void
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ast_node::print(void) const
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{
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printf("unhandled node ");
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}
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ast_node::ast_node(void)
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{
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this->location.source = 0;
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this->location.line = 0;
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this->location.column = 0;
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}
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static void
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ast_opt_array_size_print(bool is_array, const ast_expression *array_size)
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{
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if (is_array) {
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printf("[ ");
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if (array_size)
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array_size->print();
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printf("] ");
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|
}
|
|
}
|
|
|
|
|
|
void
|
|
ast_compound_statement::print(void) const
|
|
{
|
|
printf("{\n");
|
|
|
|
foreach_list_const(n, &this->statements) {
|
|
ast_node *ast = exec_node_data(ast_node, n, link);
|
|
ast->print();
|
|
}
|
|
|
|
printf("}\n");
|
|
}
|
|
|
|
|
|
ast_compound_statement::ast_compound_statement(int new_scope,
|
|
ast_node *statements)
|
|
{
|
|
this->new_scope = new_scope;
|
|
|
|
if (statements != NULL) {
|
|
this->statements.push_degenerate_list_at_head(&statements->link);
|
|
}
|
|
}
|
|
|
|
|
|
void
|
|
ast_expression::print(void) const
|
|
{
|
|
switch (oper) {
|
|
case ast_assign:
|
|
case ast_mul_assign:
|
|
case ast_div_assign:
|
|
case ast_mod_assign:
|
|
case ast_add_assign:
|
|
case ast_sub_assign:
|
|
case ast_ls_assign:
|
|
case ast_rs_assign:
|
|
case ast_and_assign:
|
|
case ast_xor_assign:
|
|
case ast_or_assign:
|
|
subexpressions[0]->print();
|
|
printf("%s ", operator_string(oper));
|
|
subexpressions[1]->print();
|
|
break;
|
|
|
|
case ast_field_selection:
|
|
subexpressions[0]->print();
|
|
printf(". %s ", primary_expression.identifier);
|
|
break;
|
|
|
|
case ast_plus:
|
|
case ast_neg:
|
|
case ast_bit_not:
|
|
case ast_logic_not:
|
|
case ast_pre_inc:
|
|
case ast_pre_dec:
|
|
printf("%s ", operator_string(oper));
|
|
subexpressions[0]->print();
|
|
break;
|
|
|
|
case ast_post_inc:
|
|
case ast_post_dec:
|
|
subexpressions[0]->print();
|
|
printf("%s ", operator_string(oper));
|
|
break;
|
|
|
|
case ast_conditional:
|
|
subexpressions[0]->print();
|
|
printf("? ");
|
|
subexpressions[1]->print();
|
|
printf(": ");
|
|
subexpressions[2]->print();
|
|
break;
|
|
|
|
case ast_array_index:
|
|
subexpressions[0]->print();
|
|
printf("[ ");
|
|
subexpressions[1]->print();
|
|
printf("] ");
|
|
break;
|
|
|
|
case ast_function_call: {
|
|
subexpressions[0]->print();
|
|
printf("( ");
|
|
|
|
foreach_list_const (n, &this->expressions) {
|
|
if (n != this->expressions.get_head())
|
|
printf(", ");
|
|
|
|
ast_node *ast = exec_node_data(ast_node, n, link);
|
|
ast->print();
|
|
}
|
|
|
|
printf(") ");
|
|
break;
|
|
}
|
|
|
|
case ast_identifier:
|
|
printf("%s ", primary_expression.identifier);
|
|
break;
|
|
|
|
case ast_int_constant:
|
|
printf("%d ", primary_expression.int_constant);
|
|
break;
|
|
|
|
case ast_uint_constant:
|
|
printf("%u ", primary_expression.uint_constant);
|
|
break;
|
|
|
|
case ast_float_constant:
|
|
printf("%f ", primary_expression.float_constant);
|
|
break;
|
|
|
|
case ast_bool_constant:
|
|
printf("%s ",
|
|
primary_expression.bool_constant
|
|
? "true" : "false");
|
|
break;
|
|
|
|
case ast_sequence: {
|
|
printf("( ");
|
|
foreach_list_const(n, & this->expressions) {
|
|
if (n != this->expressions.get_head())
|
|
printf(", ");
|
|
|
|
ast_node *ast = exec_node_data(ast_node, n, link);
|
|
ast->print();
|
|
}
|
|
printf(") ");
|
|
break;
|
|
}
|
|
|
|
default:
|
|
assert(0);
|
|
break;
|
|
}
|
|
}
|
|
|
|
ast_expression::ast_expression(int oper,
|
|
ast_expression *ex0,
|
|
ast_expression *ex1,
|
|
ast_expression *ex2)
|
|
{
|
|
this->oper = ast_operators(oper);
|
|
this->subexpressions[0] = ex0;
|
|
this->subexpressions[1] = ex1;
|
|
this->subexpressions[2] = ex2;
|
|
}
|
|
|
|
|
|
void
|
|
ast_expression_statement::print(void) const
|
|
{
|
|
if (expression)
|
|
expression->print();
|
|
|
|
printf("; ");
|
|
}
|
|
|
|
|
|
ast_expression_statement::ast_expression_statement(ast_expression *ex) :
|
|
expression(ex)
|
|
{
|
|
/* empty */
|
|
}
|
|
|
|
|
|
void
|
|
ast_function::print(void) const
|
|
{
|
|
return_type->print();
|
|
printf(" %s (", identifier);
|
|
|
|
foreach_list_const(n, & this->parameters) {
|
|
ast_node *ast = exec_node_data(ast_node, n, link);
|
|
ast->print();
|
|
}
|
|
|
|
printf(")");
|
|
}
|
|
|
|
|
|
ast_function::ast_function(void)
|
|
: is_definition(false), signature(NULL)
|
|
{
|
|
/* empty */
|
|
}
|
|
|
|
|
|
void
|
|
ast_fully_specified_type::print(void) const
|
|
{
|
|
_mesa_ast_type_qualifier_print(& qualifier);
|
|
specifier->print();
|
|
}
|
|
|
|
|
|
void
|
|
ast_parameter_declarator::print(void) const
|
|
{
|
|
type->print();
|
|
if (identifier)
|
|
printf("%s ", identifier);
|
|
ast_opt_array_size_print(is_array, array_size);
|
|
}
|
|
|
|
|
|
void
|
|
ast_function_definition::print(void) const
|
|
{
|
|
prototype->print();
|
|
body->print();
|
|
}
|
|
|
|
|
|
void
|
|
ast_declaration::print(void) const
|
|
{
|
|
printf("%s ", identifier);
|
|
ast_opt_array_size_print(is_array, array_size);
|
|
|
|
if (initializer) {
|
|
printf("= ");
|
|
initializer->print();
|
|
}
|
|
}
|
|
|
|
|
|
ast_declaration::ast_declaration(char *identifier, int is_array,
|
|
ast_expression *array_size,
|
|
ast_expression *initializer)
|
|
{
|
|
this->identifier = identifier;
|
|
this->is_array = is_array;
|
|
this->array_size = array_size;
|
|
this->initializer = initializer;
|
|
}
|
|
|
|
|
|
void
|
|
ast_declarator_list::print(void) const
|
|
{
|
|
assert(type || invariant);
|
|
|
|
if (type)
|
|
type->print();
|
|
else
|
|
printf("invariant ");
|
|
|
|
foreach_list_const (ptr, & this->declarations) {
|
|
if (ptr != this->declarations.get_head())
|
|
printf(", ");
|
|
|
|
ast_node *ast = exec_node_data(ast_node, ptr, link);
|
|
ast->print();
|
|
}
|
|
|
|
printf("; ");
|
|
}
|
|
|
|
|
|
ast_declarator_list::ast_declarator_list(ast_fully_specified_type *type)
|
|
{
|
|
this->type = type;
|
|
this->invariant = false;
|
|
}
|
|
|
|
void
|
|
ast_jump_statement::print(void) const
|
|
{
|
|
switch (mode) {
|
|
case ast_continue:
|
|
printf("continue; ");
|
|
break;
|
|
case ast_break:
|
|
printf("break; ");
|
|
break;
|
|
case ast_return:
|
|
printf("return ");
|
|
if (opt_return_value)
|
|
opt_return_value->print();
|
|
|
|
printf("; ");
|
|
break;
|
|
case ast_discard:
|
|
printf("discard; ");
|
|
break;
|
|
}
|
|
}
|
|
|
|
|
|
ast_jump_statement::ast_jump_statement(int mode, ast_expression *return_value)
|
|
{
|
|
this->mode = ast_jump_modes(mode);
|
|
|
|
if (mode == ast_return)
|
|
opt_return_value = return_value;
|
|
}
|
|
|
|
|
|
void
|
|
ast_selection_statement::print(void) const
|
|
{
|
|
printf("if ( ");
|
|
condition->print();
|
|
printf(") ");
|
|
|
|
then_statement->print();
|
|
|
|
if (else_statement) {
|
|
printf("else ");
|
|
else_statement->print();
|
|
}
|
|
|
|
}
|
|
|
|
|
|
ast_selection_statement::ast_selection_statement(ast_expression *condition,
|
|
ast_node *then_statement,
|
|
ast_node *else_statement)
|
|
{
|
|
this->condition = condition;
|
|
this->then_statement = then_statement;
|
|
this->else_statement = else_statement;
|
|
}
|
|
|
|
|
|
void
|
|
ast_iteration_statement::print(void) const
|
|
{
|
|
switch (mode) {
|
|
case ast_for:
|
|
printf("for( ");
|
|
if (init_statement)
|
|
init_statement->print();
|
|
printf("; ");
|
|
|
|
if (condition)
|
|
condition->print();
|
|
printf("; ");
|
|
|
|
if (rest_expression)
|
|
rest_expression->print();
|
|
printf(") ");
|
|
|
|
body->print();
|
|
break;
|
|
|
|
case ast_while:
|
|
printf("while ( ");
|
|
if (condition)
|
|
condition->print();
|
|
printf(") ");
|
|
body->print();
|
|
break;
|
|
|
|
case ast_do_while:
|
|
printf("do ");
|
|
body->print();
|
|
printf("while ( ");
|
|
if (condition)
|
|
condition->print();
|
|
printf("); ");
|
|
break;
|
|
}
|
|
}
|
|
|
|
|
|
ast_iteration_statement::ast_iteration_statement(int mode,
|
|
ast_node *init,
|
|
ast_node *condition,
|
|
ast_expression *rest_expression,
|
|
ast_node *body)
|
|
{
|
|
this->mode = ast_iteration_modes(mode);
|
|
this->init_statement = init;
|
|
this->condition = condition;
|
|
this->rest_expression = rest_expression;
|
|
this->body = body;
|
|
}
|
|
|
|
|
|
void
|
|
ast_struct_specifier::print(void) const
|
|
{
|
|
printf("struct %s { ", name);
|
|
foreach_list_const(n, &this->declarations) {
|
|
ast_node *ast = exec_node_data(ast_node, n, link);
|
|
ast->print();
|
|
}
|
|
printf("} ");
|
|
}
|
|
|
|
|
|
ast_struct_specifier::ast_struct_specifier(char *identifier,
|
|
ast_node *declarator_list)
|
|
{
|
|
if (identifier == NULL) {
|
|
static unsigned anon_count = 1;
|
|
identifier = ralloc_asprintf(this, "#anon_struct_%04x", anon_count);
|
|
anon_count++;
|
|
}
|
|
name = identifier;
|
|
this->declarations.push_degenerate_list_at_head(&declarator_list->link);
|
|
}
|
|
|
|
bool
|
|
do_common_optimization(exec_list *ir, bool linked, unsigned max_unroll_iterations)
|
|
{
|
|
GLboolean progress = GL_FALSE;
|
|
|
|
progress = lower_instructions(ir, SUB_TO_ADD_NEG) || progress;
|
|
|
|
if (linked) {
|
|
progress = do_function_inlining(ir) || progress;
|
|
progress = do_dead_functions(ir) || progress;
|
|
}
|
|
progress = do_structure_splitting(ir) || progress;
|
|
progress = do_if_simplification(ir) || progress;
|
|
progress = do_discard_simplification(ir) || progress;
|
|
progress = do_copy_propagation(ir) || progress;
|
|
progress = do_copy_propagation_elements(ir) || progress;
|
|
if (linked)
|
|
progress = do_dead_code(ir) || progress;
|
|
else
|
|
progress = do_dead_code_unlinked(ir) || progress;
|
|
progress = do_dead_code_local(ir) || progress;
|
|
progress = do_tree_grafting(ir) || progress;
|
|
progress = do_constant_propagation(ir) || progress;
|
|
if (linked)
|
|
progress = do_constant_variable(ir) || progress;
|
|
else
|
|
progress = do_constant_variable_unlinked(ir) || progress;
|
|
progress = do_constant_folding(ir) || progress;
|
|
progress = do_algebraic(ir) || progress;
|
|
progress = do_lower_jumps(ir) || progress;
|
|
progress = do_vec_index_to_swizzle(ir) || progress;
|
|
progress = do_swizzle_swizzle(ir) || progress;
|
|
progress = do_noop_swizzle(ir) || progress;
|
|
|
|
progress = optimize_redundant_jumps(ir) || progress;
|
|
|
|
loop_state *ls = analyze_loop_variables(ir);
|
|
if (ls->loop_found) {
|
|
progress = set_loop_controls(ir, ls) || progress;
|
|
progress = unroll_loops(ir, ls, max_unroll_iterations) || progress;
|
|
}
|
|
delete ls;
|
|
|
|
return progress;
|
|
}
|
|
|
|
extern "C" {
|
|
|
|
/**
|
|
* To be called at GL teardown time, this frees compiler datastructures.
|
|
*
|
|
* After calling this, any previously compiled shaders and shader
|
|
* programs would be invalid. So this should happen at approximately
|
|
* program exit.
|
|
*/
|
|
void
|
|
_mesa_destroy_shader_compiler(void)
|
|
{
|
|
_mesa_destroy_shader_compiler_caches();
|
|
|
|
_mesa_glsl_release_types();
|
|
}
|
|
|
|
/**
|
|
* Releases compiler caches to trade off performance for memory.
|
|
*
|
|
* Intended to be used with glReleaseShaderCompiler().
|
|
*/
|
|
void
|
|
_mesa_destroy_shader_compiler_caches(void)
|
|
{
|
|
_mesa_glsl_release_functions();
|
|
}
|
|
|
|
}
|