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https://gitlab.freedesktop.org/mesa/mesa.git
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The blit code is destructive on the framebuffer state, which means that it can set new render targets. If you have 2 BGRA surfaces bound for logic ops, then after setting up the surface for the first one, the blit for the second will end up destroying + re-creating the surface for the first one. Let's be robust to this by putting the blit in a first pass, and then actually initializing all of the descriptors in a second pass. This is still woefully inefficient but at least it's correct. Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/36945>
344 lines
12 KiB
C++
344 lines
12 KiB
C++
/*
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* Copyright © Microsoft Corporation
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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* IN THE SOFTWARE.
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*/
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#include "d3d12_context.h"
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#include "d3d12_format.h"
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#include "d3d12_resource.h"
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#include "d3d12_screen.h"
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#include "d3d12_surface.h"
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#include "util/format/u_format.h"
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#include "util/u_inlines.h"
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#include "util/u_memory.h"
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static D3D12_DSV_DIMENSION
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view_dsv_dimension(enum pipe_texture_target target, unsigned samples)
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{
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switch (target) {
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case PIPE_TEXTURE_1D: return D3D12_DSV_DIMENSION_TEXTURE1D;
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case PIPE_TEXTURE_1D_ARRAY: return D3D12_DSV_DIMENSION_TEXTURE1DARRAY;
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case PIPE_TEXTURE_2D:
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case PIPE_TEXTURE_RECT:
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return samples > 1 ? D3D12_DSV_DIMENSION_TEXTURE2DMS :
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D3D12_DSV_DIMENSION_TEXTURE2D;
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case PIPE_TEXTURE_2D_ARRAY:
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case PIPE_TEXTURE_CUBE:
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case PIPE_TEXTURE_CUBE_ARRAY:
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return samples > 1 ? D3D12_DSV_DIMENSION_TEXTURE2DMSARRAY :
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D3D12_DSV_DIMENSION_TEXTURE2DARRAY;
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default:
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UNREACHABLE("unexpected target");
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}
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}
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static D3D12_RTV_DIMENSION
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view_rtv_dimension(enum pipe_texture_target target, unsigned samples)
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{
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switch (target) {
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case PIPE_BUFFER: return D3D12_RTV_DIMENSION_BUFFER;
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case PIPE_TEXTURE_1D: return D3D12_RTV_DIMENSION_TEXTURE1D;
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case PIPE_TEXTURE_1D_ARRAY: return D3D12_RTV_DIMENSION_TEXTURE1DARRAY;
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case PIPE_TEXTURE_2D:
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case PIPE_TEXTURE_RECT:
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return samples > 1 ? D3D12_RTV_DIMENSION_TEXTURE2DMS :
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D3D12_RTV_DIMENSION_TEXTURE2D;
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case PIPE_TEXTURE_2D_ARRAY:
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case PIPE_TEXTURE_CUBE:
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case PIPE_TEXTURE_CUBE_ARRAY:
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return samples > 1 ? D3D12_RTV_DIMENSION_TEXTURE2DMSARRAY :
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D3D12_RTV_DIMENSION_TEXTURE2DARRAY;
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case PIPE_TEXTURE_3D: return D3D12_RTV_DIMENSION_TEXTURE3D;
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default:
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UNREACHABLE("unexpected target");
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}
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}
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static void
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initialize_dsv(struct d3d12_screen *screen,
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struct d3d12_resource *res,
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const struct pipe_surface *tpl,
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struct d3d12_descriptor_handle *handle,
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DXGI_FORMAT dxgi_format)
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{
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D3D12_DEPTH_STENCIL_VIEW_DESC desc;
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desc.Format = dxgi_format;
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desc.Flags = D3D12_DSV_FLAG_NONE;
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desc.ViewDimension = view_dsv_dimension(res->base.b.target, res->base.b.nr_samples);
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switch (desc.ViewDimension) {
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case D3D12_DSV_DIMENSION_TEXTURE1D:
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if (tpl->first_layer > 0)
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debug_printf("D3D12: can't create 1D DSV from layer %d\n",
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tpl->first_layer);
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desc.Texture1D.MipSlice = tpl->level;
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break;
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case D3D12_DSV_DIMENSION_TEXTURE1DARRAY:
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desc.Texture1DArray.MipSlice = tpl->level;
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desc.Texture1DArray.FirstArraySlice = tpl->first_layer;
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desc.Texture1DArray.ArraySize = tpl->last_layer - tpl->first_layer + 1;
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break;
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case D3D12_DSV_DIMENSION_TEXTURE2DMS:
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if (tpl->first_layer > 0)
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debug_printf("D3D12: can't create 2DMS DSV from layer %d\n",
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tpl->first_layer);
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break;
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case D3D12_DSV_DIMENSION_TEXTURE2D:
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if (tpl->first_layer > 0)
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debug_printf("D3D12: can't create 2D DSV from layer %d\n",
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tpl->first_layer);
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desc.Texture2D.MipSlice = tpl->level;
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break;
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case D3D12_DSV_DIMENSION_TEXTURE2DMSARRAY:
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desc.Texture2DMSArray.FirstArraySlice = tpl->first_layer;
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desc.Texture2DMSArray.ArraySize = tpl->last_layer - tpl->first_layer + 1;
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break;
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case D3D12_DSV_DIMENSION_TEXTURE2DARRAY:
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desc.Texture2DArray.MipSlice = tpl->level;
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desc.Texture2DArray.FirstArraySlice = tpl->first_layer;
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desc.Texture2DArray.ArraySize = tpl->last_layer - tpl->first_layer + 1;
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break;
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default:
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UNREACHABLE("Unhandled DSV dimension");
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}
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mtx_lock(&screen->descriptor_pool_mutex);
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d3d12_descriptor_pool_alloc_handle(screen->dsv_pool, handle);
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mtx_unlock(&screen->descriptor_pool_mutex);
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screen->dev->CreateDepthStencilView(d3d12_resource_resource(res), &desc,
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handle->cpu_handle);
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}
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static void
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initialize_rtv(struct d3d12_screen *screen,
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struct d3d12_resource *res,
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const struct pipe_surface *tpl,
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struct d3d12_descriptor_handle *handle,
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DXGI_FORMAT dxgi_format)
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{
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D3D12_RENDER_TARGET_VIEW_DESC desc;
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desc.Format = dxgi_format;
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desc.ViewDimension = view_rtv_dimension(res->base.b.target, res->base.b.nr_samples);
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switch (desc.ViewDimension) {
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case D3D12_RTV_DIMENSION_BUFFER:
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desc.Buffer.FirstElement = 0;
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desc.Buffer.NumElements = res->base.b.width0 / util_format_get_blocksize(tpl->format);
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break;
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case D3D12_RTV_DIMENSION_TEXTURE1D:
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if (tpl->first_layer > 0)
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debug_printf("D3D12: can't create 1D RTV from layer %d\n",
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tpl->first_layer);
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desc.Texture1D.MipSlice = tpl->level;
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break;
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case D3D12_RTV_DIMENSION_TEXTURE1DARRAY:
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desc.Texture1DArray.MipSlice = tpl->level;
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desc.Texture1DArray.FirstArraySlice = tpl->first_layer;
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desc.Texture1DArray.ArraySize = tpl->last_layer - tpl->first_layer + 1;
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break;
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case D3D12_RTV_DIMENSION_TEXTURE2DMS:
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if (tpl->first_layer > 0)
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debug_printf("D3D12: can't create 2DMS RTV from layer %d\n",
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tpl->first_layer);
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break;
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case D3D12_RTV_DIMENSION_TEXTURE2D:
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if (tpl->first_layer > 0)
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debug_printf("D3D12: can't create 2D RTV from layer %d\n",
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tpl->first_layer);
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desc.Texture2D.MipSlice = tpl->level;
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desc.Texture2D.PlaneSlice = res->plane_slice;
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break;
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case D3D12_RTV_DIMENSION_TEXTURE2DMSARRAY:
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desc.Texture2DMSArray.FirstArraySlice = tpl->first_layer;
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desc.Texture2DMSArray.ArraySize = tpl->last_layer - tpl->first_layer + 1;
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break;
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case D3D12_RTV_DIMENSION_TEXTURE2DARRAY:
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desc.Texture2DArray.MipSlice = tpl->level;
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desc.Texture2DArray.FirstArraySlice = tpl->first_layer;
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desc.Texture2DArray.ArraySize = tpl->last_layer - tpl->first_layer + 1;
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desc.Texture2DArray.PlaneSlice = 0;
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break;
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case D3D12_RTV_DIMENSION_TEXTURE3D:
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desc.Texture3D.MipSlice = tpl->level;
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desc.Texture3D.FirstWSlice = tpl->first_layer;
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desc.Texture3D.WSize = tpl->last_layer - tpl->first_layer + 1;
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break;
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default:
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UNREACHABLE("Unhandled RTV dimension");
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}
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mtx_lock(&screen->descriptor_pool_mutex);
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d3d12_descriptor_pool_alloc_handle(screen->rtv_pool, handle);
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mtx_unlock(&screen->descriptor_pool_mutex);
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screen->dev->CreateRenderTargetView(d3d12_resource_resource(res), &desc,
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handle->cpu_handle);
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}
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struct d3d12_surface *
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d3d12_create_surface(struct d3d12_screen *screen,
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const struct pipe_surface *tpl)
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{
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struct d3d12_resource *res = d3d12_resource(tpl->texture);
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bool is_depth_or_stencil = util_format_is_depth_or_stencil(tpl->format);
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unsigned bind = is_depth_or_stencil ? PIPE_BIND_DEPTH_STENCIL : PIPE_BIND_RENDER_TARGET;
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/* Don't bother if we don't support the requested format as RT or DS */
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if (!screen->base.is_format_supported(&screen->base, tpl->format, PIPE_TEXTURE_2D,
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tpl->nr_samples, tpl->nr_samples,bind))
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return NULL;
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struct d3d12_surface *surface = CALLOC_STRUCT(d3d12_surface);
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if (!surface)
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return NULL;
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pipe_resource_reference(&surface->base.texture, &res->base.b);
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pipe_reference_init(&surface->base.reference, 1);
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surface->screen = screen;
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surface->base.format = tpl->format;
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surface->base.level = tpl->level;
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surface->base.first_layer = tpl->first_layer;
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surface->base.last_layer = tpl->last_layer;
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DXGI_FORMAT dxgi_format = d3d12_get_resource_rt_format(tpl->format);
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if (is_depth_or_stencil)
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initialize_dsv(screen, res, tpl, &surface->desc_handle, dxgi_format);
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else
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initialize_rtv(screen, res, tpl, &surface->desc_handle, dxgi_format);
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return surface;
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}
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void
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d3d12_surface_destroy(struct d3d12_surface *surface)
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{
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struct d3d12_screen *screen = surface->screen;
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mtx_lock(&screen->descriptor_pool_mutex);
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d3d12_descriptor_handle_free(&surface->desc_handle);
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if (d3d12_descriptor_handle_is_allocated(&surface->uint_rtv_handle))
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d3d12_descriptor_handle_free(&surface->uint_rtv_handle);
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mtx_unlock(&screen->descriptor_pool_mutex);
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pipe_resource_reference(&surface->base.texture, NULL);
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FREE(surface);
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}
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static void
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blit_logicop_surface(struct pipe_context *pctx, struct d3d12_surface *surface, bool pre)
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{
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struct pipe_blit_info info = {};
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struct pipe_resource *logicop_surface = d3d12_resource_get_logicop_texture(d3d12_resource(surface->base.texture));
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info.src.resource = pre ? surface->base.texture : logicop_surface;
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info.dst.resource = pre ? logicop_surface : surface->base.texture;
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info.src.format = pre ? surface->base.texture->format : PIPE_FORMAT_R8G8B8A8_UNORM;
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info.dst.format = pre ? PIPE_FORMAT_R8G8B8A8_UNORM : surface->base.texture->format;
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info.src.level = info.dst.level = 0;
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info.src.box.x = info.dst.box.x = 0;
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info.src.box.y = info.dst.box.y = 0;
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info.src.box.z = info.dst.box.z = 0;
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info.src.box.width = info.dst.box.width = pipe_surface_width(&surface->base);
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info.src.box.height = info.dst.box.height = pipe_surface_height(&surface->base);
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info.src.box.depth = info.dst.box.depth = 0;
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info.mask = PIPE_MASK_RGBA;
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d3d12_blit(pctx, &info);
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}
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enum d3d12_surface_conversion_mode
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d3d12_surface_update_pre_draw(struct pipe_context *pctx,
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struct d3d12_surface *surface,
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DXGI_FORMAT format)
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{
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struct d3d12_resource *res = d3d12_resource(surface->base.texture);
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DXGI_FORMAT dxgi_format = d3d12_get_resource_rt_format(surface->base.format);
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enum d3d12_surface_conversion_mode mode;
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if (dxgi_format == format)
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return D3D12_SURFACE_CONVERSION_NONE;
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struct pipe_resource *logicop_resource = d3d12_resource_get_logicop_texture(res);
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if (logicop_resource == surface->base.texture) {
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mode = D3D12_SURFACE_CONVERSION_RGBA_UINT;
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} else {
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blit_logicop_surface(pctx, surface, true);
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res = d3d12_resource(logicop_resource);
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mode = D3D12_SURFACE_CONVERSION_BGRA_UINT;
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}
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return mode;
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}
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void
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d3d12_surface_update_post_draw(struct pipe_context *pctx,
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struct d3d12_surface *surface,
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enum d3d12_surface_conversion_mode mode)
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{
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if (mode == D3D12_SURFACE_CONVERSION_BGRA_UINT)
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blit_logicop_surface(pctx, surface, false);
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}
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D3D12_CPU_DESCRIPTOR_HANDLE
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d3d12_surface_get_handle(struct d3d12_surface *surface,
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enum d3d12_surface_conversion_mode mode,
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DXGI_FORMAT format)
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{
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if (mode != D3D12_SURFACE_CONVERSION_NONE) {
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struct d3d12_resource *base_res = d3d12_resource(surface->base.texture);
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if (!d3d12_descriptor_handle_is_allocated(&surface->uint_rtv_handle)) {
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initialize_rtv(surface->screen,
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d3d12_resource(d3d12_resource_get_logicop_texture(base_res)),
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&surface->base, &surface->uint_rtv_handle, format);
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}
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return surface->uint_rtv_handle.cpu_handle;
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}
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return surface->desc_handle.cpu_handle;
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}
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