mesa/src/broadcom
Alyssa Rosenzweig ac0ca63b9d
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v3dv: use the stats framework
This doesn't "go all the way", ideally we'd plumb stats into the broadcom
compiler and then reuse the generated code for GL. See
https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33921 for an
example of that. But this is a step in the right direction by itself.

Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33922>
2025-03-12 16:49:46 +00:00
..
ci v3d/v3dv/vc4: review all expected timeouts 2025-03-07 17:37:18 +00:00
cle build: pass licensing information in SPDX form 2024-06-29 12:42:49 -07:00
clif broadcom: only support v42 and v71 2023-11-02 11:59:08 +01:00
common v3d: Move v3d_X(..) to src/broadcom/common 2024-12-02 14:13:24 +00:00
compiler v3d: enable framebuffer fetch 2025-03-12 13:28:16 +00:00
drm-shim build: pass licensing information in SPDX form 2024-06-29 12:42:49 -07:00
ds broadcom: Add perfetto data source 2024-12-13 12:29:11 +00:00
perfcntrs broadcom: Add perfcount library 2024-12-02 14:13:24 +00:00
qpu broadcom: add missing opcodes for fmov on mul alu for V3D 7.x 2024-10-03 09:02:07 +00:00
simulator broadcom/simulator: use string copy instead of memcpy 2025-02-20 13:15:01 +00:00
vulkan v3dv: use the stats framework 2025-03-12 16:49:46 +00:00
.editorconfig
meson.build broadcom: Add perfetto data source 2024-12-13 12:29:11 +00:00