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Leandro Ribeiro 3022ad7e15 egl/wayland: replace EGL_DRI2_MAX_FORMATS by EGL_DRI2_NUM_FORMATS
Currently we have a weird design. We have a hardcoded array (named
dri2_wl_visuals) with all the formats that we support, which are 9.

And we also have EGL_DRI2_MAX_FORMATS, which is a constant set to 10. In
patches in which people added new formats to dri2_wl_visuals, this
constant had its value increased. This is confusing, as its name gives
the idea that we can't support more formats.

This constant is only used to define the bitset size of
dri2_egl_display::formats. And it should work just fine if we created
this bitset with the number of formats supported.

To make things clearer, replace EGL_DRI2_MAX_FORMATS by
EGL_DRI2_NUM_FORMATS, which must be equal to ARRAY_SIZE(dri2_wl_visuals)
(i.e. the number of supported formats).

In the next commits we get rid of this constant completely, as it is
prone to errors.

Signed-off-by: Leandro Ribeiro <leandro.ribeiro@collabora.com>
Reviewed-by: Daniel Stone <daniels@collabora.com>
Reviewed-by: Simon Ser <contact@emersion.fr>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11248>
2021-11-26 16:06:09 +00:00
.gitlab/issue_templates issue_templates/Bug Report: Rename master branch to main 2021-05-05 12:20:11 -07:00
.gitlab-ci ci: Upgrade to libdrm 2.4.109 2021-11-26 16:06:09 +00:00
android android.mk: Add missing variables to the make target 2021-11-23 21:06:09 +00:00
bin vulkan/include: import the video codec headers. 2021-11-09 04:33:06 +00:00
build-support configure: commit test files 2017-10-16 16:32:43 -07:00
docs radv: advertise VK_KHR_synchronization2 2021-11-26 13:41:23 +00:00
include vulkan: Update the XML and headers to 1.2.199 2021-11-18 01:05:06 +00:00
src egl/wayland: replace EGL_DRI2_MAX_FORMATS by EGL_DRI2_NUM_FORMATS 2021-11-26 16:06:09 +00:00
subprojects meson: Update libelf wrap for Windows 2021-11-12 09:46:10 +00:00
.dir-locals.el dir-locals.el: Adds White Space support 2016-11-14 19:17:49 +02:00
.editorconfig editorconfig: Use 3-space tabs for .rst 2021-06-22 17:37:55 +00:00
.gitignore intel/tools: Add unit tests for assembler 2019-05-07 14:33:48 -07:00
.gitlab-ci.yml ci: Upgrade to libdrm 2.4.109 2021-11-26 16:06:09 +00:00
.mailmap .mailmap: Simplify my name 2021-11-03 20:48:43 +00:00
.travis.yml travis: Download XQuartz from GitHub. 2021-05-29 10:25:16 +00:00
CODEOWNERS CODEOWNERS: add @jenatali for Microsoft & D3D12 2021-10-06 22:52:05 +00:00
meson.build meson: bump meson requirement to 0.53.0 2021-11-24 21:45:37 +00:00
meson_options.txt meson: allow building with vulkan beta extensions enabled. 2021-11-09 04:33:06 +00:00
README.rst docs: promote #dri-devel on oftc over freenode 2021-05-24 09:21:48 +00:00
VERSION VERSION: bump to 22.0 2021-10-13 20:52:19 +01:00

`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library
======================================================


Source
------

This repository lives at https://gitlab.freedesktop.org/mesa/mesa.
Other repositories are likely forks, and code found there is not supported.


Build & install
---------------

You can find more information in our documentation (`docs/install.rst
<https://mesa3d.org/install.html>`_), but the recommended way is to use
Meson (`docs/meson.rst <https://mesa3d.org/meson.html>`_):

.. code-block:: sh

  $ mkdir build
  $ cd build
  $ meson ..
  $ sudo ninja install


Support
-------

Many Mesa devs hang on IRC; if you're not sure which channel is
appropriate, you should ask your question on `OFTC's #dri-devel
<irc://irc.oftc.net/dri-devel>`_, someone will redirect you if
necessary.
Remember that not everyone is in the same timezone as you, so it might
take a while before someone qualified sees your question.
To figure out who you're talking to, or which nick to ping for your
question, check out `Who's Who on IRC
<https://dri.freedesktop.org/wiki/WhosWho/>`_.

The next best option is to ask your question in an email to the
mailing lists: `mesa-dev\@lists.freedesktop.org
<https://lists.freedesktop.org/mailman/listinfo/mesa-dev>`_


Bug reports
-----------

If you think something isn't working properly, please file a bug report
(`docs/bugs.rst <https://mesa3d.org/bugs.html>`_).


Contributing
------------

Contributions are welcome, and step-by-step instructions can be found in our
documentation (`docs/submittingpatches.rst
<https://mesa3d.org/submittingpatches.html>`_).

Note that Mesa uses gitlab for patches submission, review and discussions.