mesa/src/intel/isl/isl_surface_state.c
Calder Young aee9602fea isl: Add usage flag to force SurfaceArray to false
When sampling BUFFER, 1D, or 2D surfaces, with no MSAA, no mipmap levels,
linear tiling, and SurfaceArray set to false, the surface padding
requirements are relaxed and its much easier to use the sampler to do
buffer-to-image copies in BLORP. We can't have it like this by default
though because we need SurfaceArray true for robustness.

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/40149>
2026-05-01 19:51:41 +00:00

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/*
* Copyright 2016 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
#include <stdint.h>
#include <inttypes.h>
#define __gen_address_type uint64_t
#define __gen_user_data void
static uint64_t
__gen_combine_address(__attribute__((unused)) void *data,
__attribute__((unused)) void *loc, uint64_t addr,
uint32_t delta)
{
return addr + delta;
}
#include "genxml/gen_macros.h"
#include "genxml/genX_pack.h"
#include "util/log.h"
#include "isl_priv.h"
#include "isl_genX_helpers.h"
#if GFX_VER >= 8
static const uint8_t isl_encode_tiling[] = {
[ISL_TILING_LINEAR] = LINEAR,
[ISL_TILING_X] = XMAJOR,
#if GFX_VERx10 >= 125
[ISL_TILING_4] = TILE4,
[ISL_TILING_64] = TILE64,
[ISL_TILING_64_XE2] = TILE64,
#else
[ISL_TILING_Y0] = YMAJOR,
[ISL_TILING_ICL_Yf] = YMAJOR,
[ISL_TILING_ICL_Ys] = YMAJOR,
[ISL_TILING_SKL_Yf] = YMAJOR,
[ISL_TILING_SKL_Ys] = YMAJOR,
#endif /* GFX_VERx10 < 125 */
#if GFX_VER <= 11
[ISL_TILING_W] = WMAJOR,
#endif
};
#endif
#if GFX_VER >= 9 && GFX_VERx10 <= 120
static const uint8_t isl_tiling_encode_trmode[] = {
[ISL_TILING_Y0] = NONE,
[ISL_TILING_SKL_Yf] = TILEYF,
[ISL_TILING_SKL_Ys] = TILEYS,
[ISL_TILING_ICL_Yf] = TILEYF,
[ISL_TILING_ICL_Ys] = TILEYS,
};
#endif
#if GFX_VER >= 7
static const uint32_t isl_encode_multisample_layout[] = {
[ISL_MSAA_LAYOUT_NONE] = MSFMT_MSS,
[ISL_MSAA_LAYOUT_INTERLEAVED] = MSFMT_DEPTH_STENCIL,
[ISL_MSAA_LAYOUT_ARRAY] = MSFMT_MSS,
};
#endif
#if GFX_VER >= 20
static const uint32_t isl_encode_aux_mode[] = {
[ISL_AUX_USAGE_NONE] = AUX_NONE,
[ISL_AUX_USAGE_MC] = AUX_NONE,
[ISL_AUX_USAGE_MCS] = AUX_MCS,
[ISL_AUX_USAGE_MCS_CCS] = AUX_MCS,
[ISL_AUX_USAGE_STC_CCS] = AUX_NONE,
[ISL_AUX_USAGE_HIZ_CCS_WT] = AUX_NONE,
};
#elif GFX_VER >= 12
static const uint32_t isl_encode_aux_mode[] = {
[ISL_AUX_USAGE_NONE] = AUX_NONE,
[ISL_AUX_USAGE_MC] = AUX_NONE,
[ISL_AUX_USAGE_MCS] = AUX_CCS_E,
[ISL_AUX_USAGE_FCV_CCS_E] = AUX_CCS_E,
[ISL_AUX_USAGE_CCS_E] = AUX_CCS_E,
[ISL_AUX_USAGE_HIZ_CCS_WT] = AUX_CCS_E,
[ISL_AUX_USAGE_MCS_CCS] = AUX_MCS_LCE,
[ISL_AUX_USAGE_STC_CCS] = AUX_CCS_E,
};
#elif GFX_VER >= 9
static const uint32_t isl_encode_aux_mode[] = {
[ISL_AUX_USAGE_NONE] = AUX_NONE,
[ISL_AUX_USAGE_HIZ] = AUX_HIZ,
[ISL_AUX_USAGE_MCS] = AUX_CCS_D,
[ISL_AUX_USAGE_CCS_D] = AUX_CCS_D,
[ISL_AUX_USAGE_CCS_E] = AUX_CCS_E,
};
#elif GFX_VER >= 8
static const uint32_t isl_encode_aux_mode[] = {
[ISL_AUX_USAGE_NONE] = AUX_NONE,
[ISL_AUX_USAGE_HIZ] = AUX_HIZ,
[ISL_AUX_USAGE_MCS] = AUX_MCS,
[ISL_AUX_USAGE_CCS_D] = AUX_MCS,
};
#endif
static uint8_t
get_surftype(enum isl_surf_dim dim, isl_surf_usage_flags_t usage)
{
switch (dim) {
default:
UNREACHABLE("bad isl_surf_dim");
case ISL_SURF_DIM_1D:
assert(!(usage & ISL_SURF_USAGE_CUBE_BIT));
return SURFTYPE_1D;
case ISL_SURF_DIM_2D:
if ((usage & ISL_SURF_USAGE_CUBE_BIT) &&
(usage & ISL_SURF_USAGE_TEXTURE_BIT)) {
/* We need SURFTYPE_CUBE to make cube sampling work */
return SURFTYPE_CUBE;
} else {
/* Everything else (render and storage) treat cubes as plain
* 2D array textures
*/
return SURFTYPE_2D;
}
case ISL_SURF_DIM_3D:
assert(!(usage & ISL_SURF_USAGE_CUBE_BIT));
return SURFTYPE_3D;
}
}
#if GFX_VERx10 >= 125
static uint8_t
get_media_compression_format(enum isl_format format,
enum isl_format lowered_format)
{
const uint32_t plane_bpb = isl_format_get_layout(lowered_format)->bpb;
/* From Bspec 43868, Enumeration_MediaCompressionFormat:
*
* Luma P010 has MSB of 0 while chroma P010 has MSB of 1.
* Luma P016 has MSB of 0 while chroma P016 has MSB of 1.
* Luma NV12 has MSB of 0 while chroma NV12 has MSB of 1.
*/
switch (format) {
case ISL_FORMAT_PLANAR_420_8: /* NV12 */
assert(plane_bpb == 8 || plane_bpb == 16);
assert((isl_format_get_aux_map_encoding(format) & 0xf0) == 0);
/* drm_fourcc.h defines the chroma plane of NV12 as 16-bpb */
return (plane_bpb == 16) << 4 | isl_format_get_aux_map_encoding(format);
case ISL_FORMAT_PLANAR_420_10:
case ISL_FORMAT_PLANAR_420_12:
case ISL_FORMAT_PLANAR_420_16:
assert(plane_bpb == 16 || plane_bpb == 32);
assert((isl_format_get_aux_map_encoding(format) & 0xf0) == 0);
/* drm_fourcc.h defines the chroma plane of P01X as 32-bpb */
return (plane_bpb == 32) << 4 | isl_format_get_aux_map_encoding(format);
default:
return isl_format_get_aux_map_encoding(format);
}
}
#endif
static struct isl_swizzle
format_swizzle(enum isl_format format)
{
struct isl_swizzle fmt_swz = {};
fmt_swz.r = isl_format_has_color_component(format, 0) ?
ISL_CHANNEL_SELECT_RED :
ISL_CHANNEL_SELECT_ZERO;
fmt_swz.g = isl_format_has_color_component(format, 1) ?
ISL_CHANNEL_SELECT_GREEN :
ISL_CHANNEL_SELECT_ZERO;
fmt_swz.b = isl_format_has_color_component(format, 2) ?
ISL_CHANNEL_SELECT_BLUE :
ISL_CHANNEL_SELECT_ZERO;
fmt_swz.a = isl_format_has_color_component(format, 3) ?
ISL_CHANNEL_SELECT_ALPHA :
ISL_CHANNEL_SELECT_ONE;
return fmt_swz;
}
static struct isl_swizzle
isl_get_shader_channel_select(enum isl_format format,
struct isl_swizzle view_swizzle)
{
/* Currently we map both FXT1_RGB/FXT1_RGBA to single FXT1 format
* (supporting both 3/4 component) as a result we can use RGBA swizzle as it
* is.
*/
if (format == ISL_FORMAT_FXT1)
return view_swizzle;
/* Bspec 12486: RENDER_SURFACE_STATE::Shader Channel Select Red
*
* "The output channel is undefined if the source is to a channel is not
* present for the current surface format. For example, If the surface
* format is R16_float and the shader channel select green specifies
* green as the source the output is undefined. It should instead select
* 0 which is the default for a missing color channel."
*
* Bspec 57023: RENDER_SURFACE_STATE::Shader Channel Select Red
*
* "For channels not present in the surface format, the corresponding
* Surface Channel Select is either SCS_ZERO or SCS_ONE."
*
* This restriction applies to alpha channel as well if associated resource
* is not used as render target.
*/
return isl_swizzle_compose(view_swizzle, format_swizzle(format));
}
void
isl_genX(surf_fill_state_s)(const struct isl_device *dev, void *state,
const struct isl_surf_fill_state_info *restrict info)
{
#ifndef NDEBUG
isl_surf_usage_flags_t _base_usage =
info->view->usage & (ISL_SURF_USAGE_RENDER_TARGET_BIT |
ISL_SURF_USAGE_TEXTURE_BIT |
ISL_SURF_USAGE_STORAGE_BIT);
/* They may only specify one of the above bits at a time */
assert(__builtin_popcount(_base_usage) == 1);
/* Check that only the other allowed bits are set */
assert((info->view->usage & ~(ISL_SURF_USAGE_CUBE_BIT |
ISL_SURF_USAGE_PROTECTED_BIT |
ISL_SURF_USAGE_NO_ARRAY_OVERFETCH_BIT)) ==
_base_usage);
#endif
if (info->surf->dim == ISL_SURF_DIM_3D) {
assert(info->view->base_array_layer + info->view->array_len <=
info->surf->logical_level0_px.depth);
} else {
assert(info->view->base_array_layer + info->view->array_len <=
info->surf->logical_level0_px.array_len);
}
struct GENX(RENDER_SURFACE_STATE) s = { 0 };
s.SurfaceType = get_surftype(info->surf->dim, info->view->usage);
if (info->view->usage & ISL_SURF_USAGE_RENDER_TARGET_BIT)
assert(isl_format_supports_rendering(dev->info, info->view->format));
else if (info->view->usage & ISL_SURF_USAGE_TEXTURE_BIT)
assert(isl_format_supports_sampling(dev->info, info->view->format));
/* From the Sky Lake PRM Vol. 2d, RENDER_SURFACE_STATE::SurfaceFormat
*
* This field cannot be a compressed (BC*, DXT*, FXT*, ETC*, EAC*)
* format if the Surface Type is SURFTYPE_1D
*/
if (info->surf->dim == ISL_SURF_DIM_1D)
assert(!isl_format_is_compressed(info->view->format));
if (isl_format_is_compressed(info->surf->format)) {
/* You're not allowed to make a view of a compressed format with any
* format other than the surface format. None of the userspace APIs
* allow for this directly and doing so would mess up a number of
* surface parameters such as Width, Height, and alignments. Ideally,
* we'd like to assert that the two formats match. However, we have an
* S3TC workaround that requires us to do reinterpretation. So assert
* that they're at least the same bpb and block size.
*/
ASSERTED const struct isl_format_layout *surf_fmtl =
isl_format_get_layout(info->surf->format);
ASSERTED const struct isl_format_layout *view_fmtl =
isl_format_get_layout(info->view->format);
assert(surf_fmtl->bpb == view_fmtl->bpb);
/* We could be attempting to upload blocks of compressed data via an
* uncompressed view, blocksize will not match there.
*/
if (isl_format_is_compressed(info->view->format)) {
assert(surf_fmtl->bw == view_fmtl->bw);
assert(surf_fmtl->bh == view_fmtl->bh);
}
}
s.SurfaceFormat = info->view->format;
#if GFX_VER >= 12
/* The BSpec description of this field says:
*
* "This bit field, when set, indicates if the resource is created as
* Depth/Stencil resource."
*
* "SW must set this bit for any resource that was created with
* Depth/Stencil resource flag. Setting this bit allows HW to properly
* interpret the data-layout for various cases. For any resource that's
* created without Depth/Stencil resource flag, it must be reset."
*
* Even though the docs for this bit seem to imply that it's required for
* anything which might have been used for depth/stencil, empirical
* evidence suggests that it only affects CCS compression usage. There are
* a few things which back this up:
*
* 1. The docs are also pretty clear that this bit was added as part
* of enabling Gfx12 depth/stencil lossless compression.
*
* 2. The only new difference between depth/stencil and color images on
* Gfx12 (where the bit was added) is how they treat CCS compression.
* All other differences such as alignment requirements and MSAA layout
* are already covered by other bits.
*
* Under these assumptions, it makes sense for ISL to model this bit as
* being an extension of AuxiliarySurfaceMode where STC_CCS and HIZ_CCS_WT
* are indicated by AuxiliarySurfaceMode == CCS_E and DepthStencilResource
* == true.
*/
s.DepthStencilResource = info->aux_usage == ISL_AUX_USAGE_HIZ_CCS_WT ||
info->aux_usage == ISL_AUX_USAGE_STC_CCS;
#endif
#if GFX_VER <= 5
s.ColorBufferComponentWriteDisables = info->write_disables;
s.ColorBlendEnable = info->blend_enable;
#else
assert(info->write_disables == 0);
#endif
#if GFX_VERx10 == 75
s.IntegerSurfaceFormat =
isl_format_has_int_channel((enum isl_format) s.SurfaceFormat);
#endif
assert(info->surf->logical_level0_px.width > 0 &&
info->surf->logical_level0_px.height > 0);
s.Width = info->surf->logical_level0_px.width - 1;
s.Height = info->surf->logical_level0_px.height - 1;
/* In the gfx6 PRM Volume 1 Part 1: Graphics Core, Section 7.18.3.7.1
* (Surface Arrays For all surfaces other than separate stencil buffer):
*
* "[DevSNB] Errata: Sampler MSAA Qpitch will be 4 greater than the value
* calculated in the equation above , for every other odd Surface Height
* starting from 1 i.e. 1,5,9,13"
*
* Since this Qpitch errata only impacts the sampler, we have to adjust the
* input for the rendering surface to achieve the same qpitch. For the
* affected heights, we increment the height by 1 for the rendering
* surface.
*/
if (GFX_VER == 6 && (info->view->usage & ISL_SURF_USAGE_RENDER_TARGET_BIT) &&
info->surf->samples > 1 &&
(info->surf->logical_level0_px.height % 4) == 1)
s.Height++;
switch (s.SurfaceType) {
case SURFTYPE_1D:
case SURFTYPE_2D:
/* From the Ivy Bridge PRM >> RENDER_SURFACE_STATE::MinimumArrayElement:
*
* "If Number of Multisamples is not MULTISAMPLECOUNT_1, this field
* must be set to zero if this surface is used with sampling engine
* messages."
*
* This restriction appears to exist only on Ivy Bridge.
*/
if (GFX_VERx10 == 70 && !ISL_DEV_IS_BAYTRAIL(dev) &&
(info->view->usage & ISL_SURF_USAGE_TEXTURE_BIT) &&
info->surf->samples > 1)
assert(info->view->base_array_layer == 0);
s.MinimumArrayElement = info->view->base_array_layer;
/* From the Broadwell PRM >> RENDER_SURFACE_STATE::Depth:
*
* For SURFTYPE_1D, 2D, and CUBE: The range of this field is reduced
* by one for each increase from zero of Minimum Array Element. For
* example, if Minimum Array Element is set to 1024 on a 2D surface,
* the range of this field is reduced to [0,1023].
*
* In other words, 'Depth' is the number of array layers.
*/
s.Depth = info->view->array_len - 1;
/* From the Broadwell PRM >> RENDER_SURFACE_STATE::RenderTargetViewExtent:
*
* For Render Target and Typed Dataport 1D and 2D Surfaces:
* This field must be set to the same value as the Depth field.
*/
if (info->view->usage & (ISL_SURF_USAGE_RENDER_TARGET_BIT |
ISL_SURF_USAGE_STORAGE_BIT))
s.RenderTargetViewExtent = s.Depth;
break;
case SURFTYPE_CUBE:
s.MinimumArrayElement = info->view->base_array_layer;
/* Same as SURFTYPE_2D, but divided by 6 */
s.Depth = info->view->array_len / 6 - 1;
if (info->view->usage & (ISL_SURF_USAGE_RENDER_TARGET_BIT |
ISL_SURF_USAGE_STORAGE_BIT))
s.RenderTargetViewExtent = s.Depth;
break;
case SURFTYPE_3D:
/* From the Broadwell PRM >> RENDER_SURFACE_STATE::Depth:
*
* If the volume texture is MIP-mapped, this field specifies the
* depth of the base MIP level.
*/
s.Depth = info->surf->logical_level0_px.depth - 1;
/* From the Broadwell PRM >> RENDER_SURFACE_STATE::RenderTargetViewExtent:
*
* For Render Target and Typed Dataport 3D Surfaces: This field
* indicates the extent of the accessible 'R' coordinates minus 1 on
* the LOD currently being rendered to.
*
* The docs specify that this only matters for render targets and
* surfaces used with typed dataport messages. Prior to Ivy Bridge, the
* Depth field has more bits than RenderTargetViewExtent so we can have
* textures with more levels than we can render to. In order to prevent
* assert-failures in the packing function below, we only set the field
* when it's actually going to be used by the hardware.
*
* The MinimumArrayElement field is ignored by all hardware
* prior to Sky Lake when texturing, and drivers are responsible
* for validating the correctness of this parameter.
* KHR_gl_texture_3D_image requires this functionality.
*/
s.MinimumArrayElement = info->view->base_array_layer;
s.RenderTargetViewExtent = info->view->array_len - 1;
break;
default:
UNREACHABLE("bad SurfaceType");
}
#if GFX_VER >= 7
if (info->view->usage & ISL_SURF_USAGE_NO_ARRAY_OVERFETCH_BIT) {
s.SurfaceArray = false;
} else if (INTEL_NEEDS_WA_1806565034) {
/* Wa_1806565034:
*
* "Only set SurfaceArray if arrayed surface is > 1."
*
* Since this is a performance workaround, we only enable it when robust
* image access is disabled. Otherwise layered robust access is not
* specification compliant.
*/
s.SurfaceArray = info->surf->dim != ISL_SURF_DIM_3D &&
(info->robust_image_access || info->view->array_len > 1);
} else {
s.SurfaceArray = info->surf->dim != ISL_SURF_DIM_3D;
}
#endif
if (info->view->usage & ISL_SURF_USAGE_RENDER_TARGET_BIT) {
/* For render target surfaces, the hardware interprets field
* MIPCount/LOD as LOD. The Broadwell PRM says:
*
* MIPCountLOD defines the LOD that will be rendered into.
* SurfaceMinLOD is ignored.
*/
s.MIPCountLOD = info->view->base_level;
} else {
/* For non render target surfaces, the hardware interprets field
* MIPCount/LOD as MIPCount. The range of levels accessible by the
* sampler engine is [SurfaceMinLOD, SurfaceMinLOD + MIPCountLOD].
*/
s.MIPCountLOD = MAX(info->view->levels, 1) - 1;
}
/* As noted above, the render target cache of the HW ignores SurfaceMinLOD.
* But the render target surface may also get sampled when
* EXT_shader_framebuffer_fetch_non_coherent is in use, so we still set
* SurfaceMinLOD to make sure sampling the render target also hits the
* correct LOD.
*/
s.SurfaceMinLOD = info->view->base_level;
#if GFX_VER >= 9
s.MipTailStartLOD = info->surf->miptail_start_level;
#endif
#if GFX_VERx10 >= 125
/* Setting L1 caching policy to Write-back or Write-through mode. */
s.L1CacheControl =
(dev->l1_storage_wt && (info->view->usage & ISL_SURF_USAGE_STORAGE_BIT)) ?
L1CC_WT : L1CC_WB;
#endif
#if GFX_VER >= 6
const struct isl_extent3d image_align =
isl_get_image_alignment(info->surf);
s.SurfaceVerticalAlignment = isl_encode_valign(image_align.height);
#if GFX_VER >= 7
s.SurfaceHorizontalAlignment = isl_encode_halign(image_align.width);
#endif
#endif
if (info->surf->dim_layout == ISL_DIM_LAYOUT_GFX9_1D) {
/* For gfx9 1-D textures, surface pitch is ignored */
s.SurfacePitch = 0;
} else {
s.SurfacePitch = info->surf->row_pitch_B - 1;
}
#if GFX_VER >= 8
s.SurfaceQPitch = isl_get_qpitch(info->surf) >> 2;
#elif GFX_VER == 7
s.SurfaceArraySpacing = info->surf->array_pitch_span ==
ISL_ARRAY_PITCH_SPAN_COMPACT;
#endif
#if GFX_VER >= 9 && GFX_VERx10 <= 120
assert(GFX_VER < 12 || info->surf->tiling != ISL_TILING_W);
/* From the SKL+ PRMs, RENDER_SURFACE_STATE:TileMode,
*
* If Surface Format is ASTC*, this field must be TILEMODE_YMAJOR.
*/
if (isl_format_get_layout(info->view->format)->txc == ISL_TXC_ASTC)
assert(isl_tiling_is_any_y(info->surf->tiling));
s.TileMode = isl_encode_tiling[info->surf->tiling];
if (isl_tiling_is_std_y(info->surf->tiling)) {
s.TiledResourceMode = isl_tiling_encode_trmode[info->surf->tiling];
#if GFX_VER >= 11
/* Use the ICL swizzles for CMS and UMS surfaces. Although the
* RENDER_SURFACE_STATE field of the ICL+ PRMs command us to leave this
* bit cleared (and thus use the SKL swizzles), the TGL and DG1 PRMs
* seem to explain that the command was based on the lack of driver
* support. ISL has support for these swizzles however. From the TGL
* PRM:
*
* This field should always be programmed to 0h. Tiling mode is the
* standard tile layout for 3D.
*
* This field should NOT be programmed to 1h as the Tiling (for
* Standard Tiling) Address Mapping mode is not supported by SW.
*
* Additionally, the multisampled SKL swizzles for Yf are not explicitly
* defined as being applicable for ICL+ in the ICL PRM, Volume 5,
* "Tiling for CMS and UMS Surfaces" section. Compare this to the SKL
* PRM which provides the same table for multisampled Yf/Ys.
*/
s.TileAddressMappingMode =
info->surf->msaa_layout == ISL_MSAA_LAYOUT_ARRAY;
#endif
}
#elif GFX_VER >= 8
assert(isl_format_get_layout(info->view->format)->txc != ISL_TXC_ASTC);
assert(!isl_tiling_is_std_y(info->surf->tiling));
s.TileMode = isl_encode_tiling[info->surf->tiling];
#else
s.TiledSurface = info->surf->tiling != ISL_TILING_LINEAR,
s.TileWalk = info->surf->tiling == ISL_TILING_Y0 ? TILEWALK_YMAJOR :
TILEWALK_XMAJOR,
#endif
#if GFX_VER >= 8
s.RenderCacheReadWriteMode = WriteOnlyCache;
#else
s.RenderCacheReadWriteMode = 0;
#endif
#if GFX_VER >= 11 && GFX_VERx10 < 125
/* From the TGL PRM,
*
* This bit should never be programmed to 0
*/
s.EnableUnormPathInColorPipe = true;
#endif
/*
* Bspec 57023, RENDER_SURFACE_STATE, bit fields CubeFaceEnable*
* states that:
*
* This field must be programmed to 1h (enabled) whenever Surface Type is
* programmed to SURFTYPE_CUBE
*
* This used to work fine for non-cube surfaces on older hardware but on
* Xe2+, looks like this restriction is pretty strict.
*/
if (info->view->usage & ISL_SURF_USAGE_CUBE_BIT) {
s.CubeFaceEnablePositiveZ = 1;
s.CubeFaceEnableNegativeZ = 1;
s.CubeFaceEnablePositiveY = 1;
s.CubeFaceEnableNegativeY = 1;
s.CubeFaceEnablePositiveX = 1;
s.CubeFaceEnableNegativeX = 1;
}
#if GFX_VER >= 6
/* From the Broadwell PRM for "Number of Multisamples":
*
* "If this field is any value other than MULTISAMPLECOUNT_1, Surface
* Min LOD, Mip Count / LOD, and Resource Min LOD must be set to zero."
*
* This is fine because no 3D API allows multisampling and mipmapping at
* the same time.
*/
if (info->surf->samples > 1) {
assert(info->view->min_lod_clamp == 0);
assert(info->view->base_level == 0);
assert(info->view->levels == 1);
}
s.NumberofMultisamples = ffs(info->surf->samples) - 1;
#if GFX_VER >= 7
s.MultisampledSurfaceStorageFormat =
isl_encode_multisample_layout[info->surf->msaa_layout];
#endif
#endif
#if GFX_VER >= 7
s.ResourceMinLOD = info->view->min_lod_clamp;
#if GFX_VERx10 >= 200
s.EnableSamplerRoutetoLSC =
isl_format_support_sampler_route_to_lsc(info->view->format) &&
s.SurfaceType == SURFTYPE_2D && info->view->array_len == 1;
/* Wa_14018471104:
* For APIs that use ResourceMinLod, do the following: (remains same as before)
* 1. If ResourceMinLod == 0.0 then **Enable Sampler Route to LSC**
* in RENDER SURFACE STATE to 1 else to 0
*/
#if INTEL_NEEDS_WA_14018471104
s.EnableSamplerRoutetoLSC &= info->view->min_lod_clamp == 0;
#endif
/* Per application override. */
s.EnableSamplerRoutetoLSC &= dev->sampler_route_to_lsc;
#endif /* if GFX_VERx10 >= 200 */
#else
assert(info->view->min_lod_clamp == 0);
#endif
#if (GFX_VERx10 >= 75)
struct isl_swizzle swz = info->view->swizzle;
if (info->view->usage & ISL_SURF_USAGE_RENDER_TARGET_BIT) {
assert(isl_swizzle_supports_rendering(dev->info, swz));
} else {
swz = isl_get_shader_channel_select(info->view->format, swz);
}
s.ShaderChannelSelectRed = (enum GENX(ShaderChannelSelect)) swz.r;
s.ShaderChannelSelectGreen = (enum GENX(ShaderChannelSelect)) swz.g;
s.ShaderChannelSelectBlue = (enum GENX(ShaderChannelSelect)) swz.b;
s.ShaderChannelSelectAlpha = (enum GENX(ShaderChannelSelect)) swz.a;
#else
assert(isl_swizzle_is_identity(info->view->swizzle));
#endif
#if GFX_VER >= 9
assert(info->address % info->surf->alignment_B == 0);
#endif
s.SurfaceBaseAddress = info->address;
#if GFX_VER >= 6
s.MOCS = info->mocs;
#endif
#if GFX_VERx10 >= 45
if (info->x_offset_sa != 0 || info->y_offset_sa != 0) {
/* There are fairly strict rules about when the offsets can be used.
* These are mostly taken from the Sky Lake PRM documentation for
* RENDER_SURFACE_STATE.
*/
assert(info->surf->tiling != ISL_TILING_LINEAR);
assert(info->surf->dim == ISL_SURF_DIM_2D);
assert(isl_is_pow2(isl_format_get_layout(info->view->format)->bpb));
assert(info->surf->levels == 1);
assert(info->surf->logical_level0_px.array_len == 1);
#if GFX_VER >= 8
/* Broadwell added more rules. */
assert(info->surf->samples == 1);
assert(isl_encode_aux_mode[info->aux_usage] == AUX_NONE);
if (isl_format_get_layout(info->view->format)->bpb == 8)
assert(info->x_offset_sa % 16 == 0);
if (isl_format_get_layout(info->view->format)->bpb == 16)
assert(info->x_offset_sa % 8 == 0);
#endif
#if GFX_VER >= 7
s.SurfaceArray = false;
#endif
}
const unsigned x_div = 4;
const unsigned y_div = GFX_VER >= 8 ? 4 : 2;
assert(info->x_offset_sa % x_div == 0);
assert(info->y_offset_sa % y_div == 0);
s.XOffset = info->x_offset_sa / x_div;
s.YOffset = info->y_offset_sa / y_div;
#else
assert(info->x_offset_sa == 0);
assert(info->y_offset_sa == 0);
#endif
#if GFX_VER >= 7
if (info->aux_usage != ISL_AUX_USAGE_NONE) {
/* Check valid aux usages per-gen */
if (GFX_VER >= 12) {
assert(info->aux_usage == ISL_AUX_USAGE_MCS ||
info->aux_usage == ISL_AUX_USAGE_CCS_E ||
info->aux_usage == ISL_AUX_USAGE_FCV_CCS_E ||
info->aux_usage == ISL_AUX_USAGE_MC ||
info->aux_usage == ISL_AUX_USAGE_HIZ_CCS_WT ||
info->aux_usage == ISL_AUX_USAGE_MCS_CCS ||
info->aux_usage == ISL_AUX_USAGE_STC_CCS);
} else if (GFX_VER >= 9) {
assert(info->aux_usage == ISL_AUX_USAGE_HIZ ||
info->aux_usage == ISL_AUX_USAGE_MCS ||
info->aux_usage == ISL_AUX_USAGE_CCS_D ||
info->aux_usage == ISL_AUX_USAGE_CCS_E);
} else if (GFX_VER >= 8) {
assert(info->aux_usage == ISL_AUX_USAGE_HIZ ||
info->aux_usage == ISL_AUX_USAGE_MCS ||
info->aux_usage == ISL_AUX_USAGE_CCS_D);
} else if (GFX_VER >= 7) {
assert(info->aux_usage == ISL_AUX_USAGE_MCS ||
info->aux_usage == ISL_AUX_USAGE_CCS_D);
}
/* The docs don't appear to say anything whatsoever about compression
* and the data port. Testing seems to indicate that the data port
* completely ignores the AuxiliarySurfaceMode field.
*
* On gfx12 HDC supports compression.
*/
if (GFX_VER < 12)
assert(!(info->view->usage & ISL_SURF_USAGE_STORAGE_BIT));
if (isl_surf_usage_is_depth(info->surf->usage))
assert(isl_aux_usage_has_hiz(info->aux_usage));
if (isl_surf_usage_is_stencil(info->surf->usage))
assert(info->aux_usage == ISL_AUX_USAGE_STC_CCS);
if (isl_aux_usage_has_hiz(info->aux_usage)) {
/* For Gfx8-11, there are some restrictions around sampling from HiZ.
* The Skylake PRM docs for RENDER_SURFACE_STATE::AuxiliarySurfaceMode
* say:
*
* "If this field is set to AUX_HIZ, Number of Multisamples must
* be MULTISAMPLECOUNT_1, and Surface Type cannot be SURFTYPE_3D."
*
* On Gfx12, the docs are a bit less obvious but the restriction is
* the same. The limitation isn't called out explicitly but the docs
* for the CCS_E value of RENDER_SURFACE_STATE::AuxiliarySurfaceMode
* say:
*
* "If Number of multisamples > 1, programming this value means
* MSAA compression is enabled for that surface. Auxiliary surface
* is MSC with tile y."
*
* Since this interpretation ignores whether the surface is
* depth/stencil or not and since multisampled depth buffers use
* ISL_MSAA_LAYOUT_INTERLEAVED which is incompatible with MCS
* compression, this means that we can't even specify MSAA depth CCS
* in RENDER_SURFACE_STATE::AuxiliarySurfaceMode.
*
* On GFX12.5+, the above restriction is not mentioned in the
* RENDER_SURFACE_STATE::AuxiliarySurfaceMode.
*
* Bspec 57023 (r58975)
*/
assert(GFX_VERx10 >= 125 || info->surf->samples == 1);
/* Prior to Gfx12, the dimension must not be 3D */
if (info->aux_usage == ISL_AUX_USAGE_HIZ)
assert(info->surf->dim != ISL_SURF_DIM_3D);
/* The format must be one of the following: */
switch (info->view->format) {
case ISL_FORMAT_R32_FLOAT:
case ISL_FORMAT_R24_UNORM_X8_TYPELESS:
case ISL_FORMAT_R16_UNORM:
break;
default:
UNREACHABLE("Incompatible HiZ Sampling format");
}
}
#if GFX_VERx10 >= 200
/* According to Bspec 58797 (r58646), the compression format is only
* used to improve compression. It is not used for decompression.
*/
if (info->view->usage & (ISL_SURF_USAGE_RENDER_TARGET_BIT |
ISL_SURF_USAGE_STORAGE_BIT)) {
s.CompressionFormat =
isl_get_render_compression_format(info->aux_format);
}
#elif GFX_VERx10 == 125
if (info->aux_usage == ISL_AUX_USAGE_MC) {
s.CompressionFormat =
get_media_compression_format(info->aux_format,
info->surf->format);
} else {
s.CompressionFormat =
isl_get_render_compression_format(info->aux_format);
}
#endif
#if GFX_VER == 12
s.MemoryCompressionEnable = info->aux_usage == ISL_AUX_USAGE_MC;
#endif
#if GFX_VERx10 == 125
/* In the ACM PRMs, the programming notes under
* RENDER_SURFACE_STATE::MemoryCompressionEnable state that the
* following bit must be set for media compression.
*/
s.DecompressInL3 = info->aux_usage == ISL_AUX_USAGE_MC;
#elif GFX_VERx10 == 120
/* The Tiger Lake PRM for RENDER_SURFACE_STATE::DecompressInL3 says:
*
* When this field is set to 1h, the associated compressible surface,
* when accessed by sampler and data-port, will be uncompressed in
* L3. If the surface is not compressible, this bit field is ignored.
*
* The sampler's decompressor seems to lack support for some types of
* format re-interpretation. Use the more capable decompressor for these
* cases.
*/
s.DecompressInL3 =
!isl_formats_have_same_bits_per_channel(info->aux_format,
info->view->format);
#endif
#if GFX_VER >= 9
/* Some CCS aux usages have format restrictions. The Skylake PRM doc for
* RENDER_SURFACE_STATE::AuxiliarySurfaceMode says:
*
* If Number of Multisamples is MULTISAMPLECOUNT_1, AUX_CCS_E setting
* is only allowed if Surface Format is supported for Render Target
* Compression. This setting enables render target compression.
*
* If CCS_E is in use, the format must support it.
*/
if (isl_aux_usage_has_ccs_e(info->aux_usage))
assert(isl_format_supports_ccs_e(dev->info, info->view->format));
/* It also says:
*
* If Number of Multisamples is MULTISAMPLECOUNT_1, AUX_CCS_D setting
* is only allowed if Surface Format supported for Fast Clear. In
* addition, if the surface is bound to the sampling engine, Surface
* Format must be supported for Render Target Compression for
* surfaces bound to the sampling engine. For render target surfaces,
* this setting disables render target compression. For sampling
* engine surfaces, this mode behaves the same as AUX_CCS_E.
*
* If CCS_D is in use while rendering, the format must support it. If
* it's in use while sampling, the format must support CCS_E.
*/
if (info->aux_usage == ISL_AUX_USAGE_CCS_D) {
if (info->view->usage & ISL_SURF_USAGE_RENDER_TARGET_BIT) {
assert(isl_format_supports_ccs_d(dev->info, info->view->format));
} else {
assert(info->view->usage & ISL_SURF_USAGE_TEXTURE_BIT);
assert(isl_format_supports_ccs_e(dev->info, info->view->format));
}
}
#endif
#if GFX_VER >= 8
s.AuxiliarySurfaceMode = isl_encode_aux_mode[info->aux_usage];
#else
s.MCSEnable = true;
#endif
}
/* The auxiliary buffer info is filled when it's usable by the HW.
*
* Starting with Gfx12, the only form of compression that can be used
* with RENDER_SURFACE_STATE which requires an aux surface is MCS.
* HiZ still requires a surface but the HiZ surface can only be
* accessed through 3DSTATE_HIER_DEPTH_BUFFER.
*
* On all earlier hardware, an aux surface is required for all forms
* of compression.
*/
if ((GFX_VER < 12 && info->aux_usage != ISL_AUX_USAGE_NONE) ||
(GFX_VER >= 12 && isl_aux_usage_has_mcs(info->aux_usage))) {
assert(info->aux_surf != NULL);
struct isl_tile_info tile_info;
isl_surf_get_tile_info(info->aux_surf, &tile_info);
uint32_t pitch_in_tiles =
info->aux_surf->row_pitch_B / tile_info.phys_extent_B.width;
#if GFX_VER >= 9
assert(info->aux_address % info->aux_surf->alignment_B == 0);
#endif
s.AuxiliarySurfaceBaseAddress = info->aux_address;
s.AuxiliarySurfacePitch = pitch_in_tiles - 1;
#if GFX_VER >= 8
/* Auxiliary surfaces in ISL have compressed formats but the hardware
* doesn't expect our definition of the compression, it expects qpitch
* in units of samples on the main surface.
*/
uint32_t aux_qpitch = isl_surf_get_array_pitch_sa_rows(info->aux_surf);
/* From RENDER_SURFACE_STATE::AuxiliarySurfaceQPitch on BDW+,
*
* This field must be set to an integer multiple of the Surface
* Vertical Alignment
*/
assert(aux_qpitch % image_align.h == 0);
s.AuxiliarySurfaceQPitch = aux_qpitch >> 2;
#endif
}
#endif
#if GFX_VER >= 8 && GFX_VER < 11
/* From the CHV PRM, Volume 2d, page 321 (RENDER_SURFACE_STATE dword 0
* bit 9 "Sampler L2 Bypass Mode Disable" Programming Notes):
*
* This bit must be set for the following surface types: BC2_UNORM
* BC3_UNORM BC5_UNORM BC5_SNORM BC7_UNORM
*/
if (GFX_VER >= 9 || dev->info->platform == INTEL_PLATFORM_CHV) {
switch (info->view->format) {
case ISL_FORMAT_BC2_UNORM:
case ISL_FORMAT_BC3_UNORM:
case ISL_FORMAT_BC5_UNORM:
case ISL_FORMAT_BC5_SNORM:
case ISL_FORMAT_BC7_UNORM:
s.SamplerL2BypassModeDisable = true;
break;
default:
/* From the SKL PRM, Programming Note under Sampler Output Channel
* Mapping:
*
* If a surface has an associated HiZ Auxiliary surface, the
* Sampler L2 Bypass Mode Disable field in the RENDER_SURFACE_STATE
* must be set.
*/
if (GFX_VER >= 9 && info->aux_usage == ISL_AUX_USAGE_HIZ)
s.SamplerL2BypassModeDisable = true;
break;
}
}
#endif
if (isl_aux_usage_has_fast_clears(info->aux_usage)) {
if (info->use_clear_address) {
#if GFX_VER > 10 && GFX_VER < 20
s.ClearValueAddressEnable = true;
s.ClearValueAddress = info->clear_address;
#else
UNREACHABLE("Only Gfx11 and Gfx12 support indirect clear colors");
#endif
}
#if GFX_VER >= 20
/* According to Bspec 57023 >> RENDER_SURFACE_STATE, the clear value
* address and explicit clear value are removed since Xe2.
*/
assert(!info->use_clear_address);
#elif GFX_VER >= 12
assert(info->use_clear_address);
#elif GFX_VER >= 9
if (!info->use_clear_address) {
s.RedClearColor = info->clear_color.u32[0];
s.GreenClearColor = info->clear_color.u32[1];
s.BlueClearColor = info->clear_color.u32[2];
s.AlphaClearColor = info->clear_color.u32[3];
}
#elif GFX_VER >= 7
/* Prior to Sky Lake, we only have one bit for the clear color which
* gives us 0 or 1 in whatever the surface's format happens to be.
*/
if (isl_format_has_int_channel(info->view->format)) {
for (unsigned i = 0; i < 4; i++) {
assert(info->clear_color.u32[i] == 0 ||
info->clear_color.u32[i] == 1);
}
s.RedClearColor = info->clear_color.u32[0] != 0;
s.GreenClearColor = info->clear_color.u32[1] != 0;
s.BlueClearColor = info->clear_color.u32[2] != 0;
s.AlphaClearColor = info->clear_color.u32[3] != 0;
} else {
for (unsigned i = 0; i < 4; i++) {
assert(info->clear_color.f32[i] == 0.0f ||
info->clear_color.f32[i] == 1.0f);
}
s.RedClearColor = info->clear_color.f32[0] != 0.0f;
s.GreenClearColor = info->clear_color.f32[1] != 0.0f;
s.BlueClearColor = info->clear_color.f32[2] != 0.0f;
s.AlphaClearColor = info->clear_color.f32[3] != 0.0f;
}
#endif
}
GENX(RENDER_SURFACE_STATE_pack)(NULL, state, &s);
}
void
isl_genX(buffer_fill_state_s)(const struct isl_device *dev, void *state,
const struct isl_buffer_fill_state_info *restrict info)
{
uint64_t buffer_size = info->size_B;
/* Uniform and Storage buffers need to have surface size not less that the
* aligned 32-bit size of the buffer. To calculate the array length on
* unsized arrays in StorageBuffer the last 2 bits store the padding size
* added to the surface, so we can calculate latter the original buffer
* size to know the number of elements.
*
* surface_size = isl_align(buffer_size, 4) +
* (isl_align(buffer_size) - buffer_size)
*
* buffer_size = (surface_size & ~3) - (surface_size & 3)
*/
if ((info->format == ISL_FORMAT_RAW ||
info->stride_B < isl_format_get_layout(info->format)->bpb / 8) &&
!info->is_scratch) {
assert(info->stride_B == 1);
uint64_t aligned_size = isl_align(buffer_size, 4);
buffer_size = MIN2(aligned_size + (aligned_size - buffer_size),
dev->max_buffer_size);
}
uint64_t num_elements = buffer_size / info->stride_B;
assert(num_elements > 0);
if (info->format == ISL_FORMAT_RAW) {
assert(num_elements <= dev->max_buffer_size);
} else {
/* From the IVB PRM, SURFACE_STATE::Height,
*
* For typed buffer and structured buffer surfaces, the number
* of entries in the buffer ranges from 1 to 2^27.
*
* We could assert(num_elements <= (1 << 27)) here, but some DX12 games
* misbehave and there's nothing either vkd3d or Anv can do about it.
* Therefore we just allow those cases to happen in order to avoid
* crashing or further breaking the applications.
*
* Applications causing this issue generally ignore
* PhysicalDevice::maxTexelBufferElements, leading them to disrespect
* restrictions such as:
* VUID-VkDescriptorGetInfoEXT-type-09427
* VUID-VkDescriptorGetInfoEXT-type-09428
* VUID-VkBufferViewCreateInfo-range-00930
* VUID-VkBufferViewCreateInfo-range-04059
*
* Regardless, the bit fields we program in our registers on SKL and
* newer are enough to fit 32bit num_elements.
*/
if (num_elements > (1 << 27)) {
mesa_logw_once("%s: num_elements is too big: %"PRIu64" (buffer size: %"PRIu64")\n",
__func__, num_elements, buffer_size);
}
}
struct GENX(RENDER_SURFACE_STATE) s = { 0, };
s.SurfaceFormat = info->format;
s.SurfaceType = SURFTYPE_BUFFER;
#if GFX_VERx10 >= 125
if (info->is_scratch) {
/* From the BSpec:
*
* "For surfaces of type SURFTYPE_SCRATCH, valid range of pitch is:
* [63,262143] -> [64B, 256KB]. Also, for SURFTYPE_SCRATCH, the
* pitch must be a multiple of 64bytes."
*/
assert(info->format == ISL_FORMAT_RAW);
assert(info->stride_B % 64 == 0);
assert(info->stride_B <= 256 * 1024);
s.SurfaceType = SURFTYPE_SCRATCH;
}
#else
assert(!info->is_scratch);
#endif
s.SurfacePitch = info->stride_B - 1;
#if GFX_VER >= 6
s.SurfaceVerticalAlignment = isl_encode_valign(4);
#if GFX_VERx10 >= 125
s.SurfaceHorizontalAlignment = isl_encode_halign(128);
#elif GFX_VER >= 7
s.SurfaceHorizontalAlignment = isl_encode_halign(4);
s.SurfaceArray = false;
#endif
#endif
#if GFX_VER >= 9
s.Height = ((num_elements - 1) >> 7) & 0x3fff;
s.Width = (num_elements - 1) & 0x7f;
s.Depth = ((num_elements - 1) >> 21) & 0x7ff;
#elif GFX_VER >= 7
s.Height = ((num_elements - 1) >> 7) & 0x3fff;
s.Width = (num_elements - 1) & 0x7f;
s.Depth = ((num_elements - 1) >> 21) & 0x3ff;
#else
s.Height = ((num_elements - 1) >> 7) & 0x1fff;
s.Width = (num_elements - 1) & 0x7f;
s.Depth = ((num_elements - 1) >> 20) & 0x7f;
#endif
#if GFX_VER >= 6
s.NumberofMultisamples = MULTISAMPLECOUNT_1;
#endif
#if (GFX_VER >= 8)
s.TileMode = LINEAR;
#else
s.TiledSurface = false;
#endif
#if (GFX_VER >= 8)
s.RenderCacheReadWriteMode = WriteOnlyCache;
#else
s.RenderCacheReadWriteMode = 0;
#endif
#if GFX_VERx10 >= 200
s.EnableSamplerRoutetoLSC = isl_format_support_sampler_route_to_lsc(info->format);
/* Per-application override.
*
* Bspec 57023: "Enable Sampler Route to LSC" programming note states that,
* this bit can be set for surface type SURFTYPE_2D or SURFTYPE_BUFFER.
*/
s.EnableSamplerRoutetoLSC &= dev->sampler_route_to_lsc;
#endif /* if GFX_VERx10 >= 200 */
s.SurfaceBaseAddress = info->address;
#if GFX_VER >= 6
s.MOCS = info->mocs;
#endif
#if GFX_VER >= 9
/* Store the buffer size in the upper dword of the AUX surface base
* address. Only enabled on Gfx9+ since Gfx8 has an Atom version with only
* 32bits of address space.
*/
if (dev->buffer_length_in_aux_addr) {
assert(intel_needs_workaround(dev->info, 14019708328) == false);
s.AuxiliarySurfaceBaseAddress = info->size_B << 32;
} else {
/* Wa_14019708328: all SURFTYPE_BUFFERs has
* AuxiliarySurfaceMode == AUX_NONE so no need to check for it.
* In case workaround is not needed and buffer_length_in_aux_addr is
* false, it will set AuxiliarySurfaceBaseAddress to 0.
*/
s.AuxiliarySurfaceBaseAddress = dev->dummy_aux_address;
}
#else
assert(!dev->buffer_length_in_aux_addr);
#endif
#if GFX_VERx10 >= 125
/* Setting L1 caching policy to Write-back or Write-through mode. */
s.L1CacheControl =
(dev->l1_storage_wt && (info->usage & ISL_SURF_USAGE_STORAGE_BIT)) ?
L1CC_WT : L1CC_WB;
#endif
#if (GFX_VERx10 >= 75)
if (info->format != ISL_FORMAT_RAW) {
struct isl_swizzle swz =
isl_get_shader_channel_select(info->format,
info->swizzle);
s.ShaderChannelSelectRed = (enum GENX(ShaderChannelSelect)) swz.r;
s.ShaderChannelSelectGreen = (enum GENX(ShaderChannelSelect)) swz.g;
s.ShaderChannelSelectBlue = (enum GENX(ShaderChannelSelect)) swz.b;
s.ShaderChannelSelectAlpha = (enum GENX(ShaderChannelSelect)) swz.a;
}
#endif
GENX(RENDER_SURFACE_STATE_pack)(NULL, state, &s);
}
void
isl_genX(null_fill_state_s)(const struct isl_device *dev, void *state,
const struct isl_null_fill_state_info *restrict info)
{
struct GENX(RENDER_SURFACE_STATE) s = {
.SurfaceType = SURFTYPE_NULL,
/* We previously had this format set to B8G8R8A8_UNORM but ran into
* hangs on IVB. R32_UINT seems to work for everybody.
*
* https://gitlab.freedesktop.org/mesa/mesa/-/issues/1872
*/
.SurfaceFormat = ISL_FORMAT_R32_UINT,
#if GFX_VER >= 7
.SurfaceArray = info->size.depth > 1,
#endif
#if GFX_VERx10 >= 125
.TileMode = TILE4,
#elif GFX_VER >= 8
.TileMode = YMAJOR,
#else
.TiledSurface = true,
.TileWalk = TILEWALK_YMAJOR,
#endif
#if GFX_VER >= 6
.MOCS = isl_mocs(dev, 0, false),
#endif
#if GFX_VER == 7
/* According to PRMs: "Volume 4 Part 1: Subsystem and Cores Shared
* Functions"
*
* RENDER_SURFACE_STATE::Surface Vertical Alignment
*
* "This field must be set to VALIGN_4 for all tiled Y Render Target
* surfaces."
*
* Affect IVB, HSW.
*/
.SurfaceVerticalAlignment = VALIGN_4,
#endif
.MIPCountLOD = info->levels,
.Width = info->size.width - 1,
.Height = info->size.height - 1,
.Depth = info->size.depth - 1,
.RenderTargetViewExtent = info->size.depth - 1,
#if GFX_VER <= 5
.MinimumArrayElement = info->minimum_array_element,
.ColorBufferComponentWriteDisables = 0xf,
#endif
};
GENX(RENDER_SURFACE_STATE_pack)(NULL, state, &s);
}