..
glsl
nir: Make nir_deref_instr::mode a bitfield
2020-11-03 22:18:28 +00:00
nir
vtn/opencl: add ctz support
2020-11-06 17:03:05 +10:00
spirv
vtn/opencl: add ctz support
2020-11-06 17:03:05 +10:00
Android.glsl.gen.mk
android: util: Move xxd.py to util
2020-10-11 23:22:34 +02:00
Android.glsl.mk
android: glsl: build shader cache sources
2017-02-20 16:30:37 +00:00
Android.mk
Android: glsl: add rules to generate ir_expression*.h header files
2016-09-06 15:58:55 +01:00
Android.nir.gen.mk
android: fix SPIR-V -> NIR build
2020-10-12 22:26:05 +00:00
Android.nir.mk
android: fix libmesa_nir build
2017-07-21 08:47:56 +03:00
builtin_type_macros.h
nir/vtn: Add support for kernel images to SPIRV-to-NIR.
2020-08-31 21:17:39 +00:00
glsl_types.cpp
compiler/types: Allow images and samplers in get_explicit_type_for_size_align
2020-10-20 23:46:42 +02:00
glsl_types.h
nir: Add a pass to lower vec3s to vec4s
2020-10-02 07:30:49 +00:00
Makefile.sources
nir: add pass to optimize uniform atomics
2020-10-13 12:47:21 +00:00
meson.build
spirv: add some tests for volatile/available/visible
2020-09-01 17:15:22 +00:00
nir_types.cpp
nir/glsl: add a glsl_ivec4_type() helper
2020-10-13 21:21:32 +00:00
nir_types.h
nir/glsl: add a glsl_ivec4_type() helper
2020-10-13 21:21:32 +00:00
SConscript
spirv: Fix building with SCons
2018-03-30 14:33:03 -06:00
SConscript.glsl
util: Move xxd.py to util
2020-10-07 21:52:04 +00:00
SConscript.nir
nir: mako all the intrinsics
2018-03-27 08:36:37 -04:00
SConscript.spirv
scons: fix SPIR-V -> NIR build
2020-10-13 16:53:10 +01:00
shader_enums.c
spirv,nir: Add support for ray-tracing built-ins
2020-11-05 23:36:46 +00:00
shader_enums.h
nir: Add new variable modes for ray-tracing
2020-11-05 23:36:46 +00:00
shader_info.h
spirv: Add basic plumbing for ray-tracing capabilities
2020-11-05 23:36:45 +00:00