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Iván Briano 2fcda40ea4 anv: do not get rid of empty/useless fragment shaders
This was an optimization done a while ago that doesn't seem to be having
much of an impact anymore, and on the other hand, causes all sorts of
breakage with queries, as many of our HW counters don't get incremented
when rasterization is disabled.

This fixes a bunch of issues Zink has with ANV, but more importantly, it
fixes upcoming CTS tests:
dEQP-VK.transform_feedback.primitives_generated_query.*.empty_frag.*
dEQP-VK.transform_feedback.primitives_generated_query.*.no_attachment.*
dEQP-VK.transform_feedback.primitives_generated_query.*.color_write_disable_*

Cc: mesa-stable

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Jason Ekstrand <jason.ekstrand@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17038>
(cherry picked from commit 4666ef720e)

Conflicts:
	src/gallium/drivers/zink/ci/zink-anv-tgl-fails.txt

CI file was deleted as it doesn't exist on 22.1
2022-06-17 09:03:13 -07:00
.gitlab/issue_templates issue_templates/Bug Report: Rename master branch to main 2021-05-05 12:20:11 -07:00
.gitlab-ci ci/windows: add back build-error detection 2022-06-15 16:12:58 -07:00
android gallium/swr: Remove common code and build options 2021-12-06 23:37:50 +00:00
bin bin/gen_calendar_entries: fix newlines on windows 2022-01-16 08:39:44 +00:00
build-support
docs docs: add sha256sum to 22.1.2 notes 2022-06-16 09:55:22 -07:00
include svga: Add support for SVGAv3 2022-06-01 14:10:27 -07:00
src anv: do not get rid of empty/useless fragment shaders 2022-06-17 09:03:13 -07:00
subprojects meson: Update libelf wrap for Windows 2021-11-12 09:46:10 +00:00
.dir-locals.el
.editorconfig editorconfig: remove pl-rule 2022-06-01 14:10:29 -07:00
.gitattributes Add new rules to .gitattributes 2022-01-19 15:17:17 +00:00
.gitignore intel/tools: Add unit tests for assembler 2019-05-07 14:33:48 -07:00
.gitlab-ci.yml ci: Disable jobs to the Collabora lab 2022-05-18 11:05:48 -07:00
.mailmap .mailmap: Switch Jason Ekstrand to @collabora.com 2022-01-26 20:08:31 +00:00
.pick_status.json anv: do not get rid of empty/useless fragment shaders 2022-06-17 09:03:13 -07:00
.travis.yml travis: Download XQuartz from GitHub. 2021-05-29 10:25:16 +00:00
CODEOWNERS ci: add Broadcom CI maintainer 2022-04-12 10:42:31 +00:00
meson.build meson: remove unused defines 2022-05-02 10:46:37 -07:00
meson_options.txt android: Set max platform-sdk-version to 10000 2022-04-07 15:33:48 +00:00
README.rst docs: promote #dri-devel on oftc over freenode 2021-05-24 09:21:48 +00:00
VERSION Bump version to 22.1.2 2022-06-16 09:17:53 -07:00

`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library
======================================================


Source
------

This repository lives at https://gitlab.freedesktop.org/mesa/mesa.
Other repositories are likely forks, and code found there is not supported.


Build & install
---------------

You can find more information in our documentation (`docs/install.rst
<https://mesa3d.org/install.html>`_), but the recommended way is to use
Meson (`docs/meson.rst <https://mesa3d.org/meson.html>`_):

.. code-block:: sh

  $ mkdir build
  $ cd build
  $ meson ..
  $ sudo ninja install


Support
-------

Many Mesa devs hang on IRC; if you're not sure which channel is
appropriate, you should ask your question on `OFTC's #dri-devel
<irc://irc.oftc.net/dri-devel>`_, someone will redirect you if
necessary.
Remember that not everyone is in the same timezone as you, so it might
take a while before someone qualified sees your question.
To figure out who you're talking to, or which nick to ping for your
question, check out `Who's Who on IRC
<https://dri.freedesktop.org/wiki/WhosWho/>`_.

The next best option is to ask your question in an email to the
mailing lists: `mesa-dev\@lists.freedesktop.org
<https://lists.freedesktop.org/mailman/listinfo/mesa-dev>`_


Bug reports
-----------

If you think something isn't working properly, please file a bug report
(`docs/bugs.rst <https://mesa3d.org/bugs.html>`_).


Contributing
------------

Contributions are welcome, and step-by-step instructions can be found in our
documentation (`docs/submittingpatches.rst
<https://mesa3d.org/submittingpatches.html>`_).

Note that Mesa uses gitlab for patches submission, review and discussions.