mesa/src/intel/vulkan/anv_pipeline_cache.c
Lionel Landwerlin 692e1ab2c1 anv: get rid of the second dynamic state heap
Pretty big change... Sorry for that.

I can't exactly remember why I created 2 heaps. I think it's because I
mistakenly thought the samplers in the binding sampler pointers needed
to be indexed from the binding table. But that's not the case, they
just need to be in the dynamic state heap.

In the future, this change will allow to also allocate buffers for
push constant data in the newly created dynamic_visible_pool which
will be useful on < Gfx12.0 where this is the only place push constant
data can live for compute shaders.

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Ivan Briano <ivan.briano@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/30047>
2024-07-19 12:21:46 +00:00

777 lines
29 KiB
C

/*
* Copyright © 2015 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
#include "util/blob.h"
#include "util/hash_table.h"
#include "util/u_debug.h"
#include "util/disk_cache.h"
#include "util/mesa-sha1.h"
#include "nir/nir_serialize.h"
#include "anv_private.h"
#include "nir/nir_xfb_info.h"
#include "vk_util.h"
#include "compiler/spirv/nir_spirv.h"
#include "shaders/float64_spv.h"
/**
* Embedded sampler management.
*/
static unsigned
embedded_sampler_key_hash(const void *key)
{
return _mesa_hash_data(key, sizeof(struct anv_embedded_sampler_key));
}
static bool
embedded_sampler_key_equal(const void *a, const void *b)
{
return memcmp(a, b, sizeof(struct anv_embedded_sampler_key)) == 0;
}
static void
anv_embedded_sampler_free(struct anv_device *device,
struct anv_embedded_sampler *sampler)
{
anv_state_pool_free(&device->dynamic_state_pool, sampler->sampler_state);
anv_state_pool_free(&device->dynamic_state_pool, sampler->border_color_state);
vk_free(&device->vk.alloc, sampler);
}
static struct anv_embedded_sampler *
anv_embedded_sampler_ref(struct anv_embedded_sampler *sampler)
{
sampler->ref_cnt++;
return sampler;
}
static void
anv_embedded_sampler_unref(struct anv_device *device,
struct anv_embedded_sampler *sampler)
{
simple_mtx_lock(&device->embedded_samplers.mutex);
if (--sampler->ref_cnt == 0) {
_mesa_hash_table_remove_key(device->embedded_samplers.map,
&sampler->key);
anv_embedded_sampler_free(device, sampler);
}
simple_mtx_unlock(&device->embedded_samplers.mutex);
}
void
anv_device_init_embedded_samplers(struct anv_device *device)
{
simple_mtx_init(&device->embedded_samplers.mutex, mtx_plain);
device->embedded_samplers.map =
_mesa_hash_table_create(NULL,
embedded_sampler_key_hash,
embedded_sampler_key_equal);
}
void
anv_device_finish_embedded_samplers(struct anv_device *device)
{
hash_table_foreach(device->embedded_samplers.map, entry) {
anv_embedded_sampler_free(device, entry->data);
}
ralloc_free(device->embedded_samplers.map);
simple_mtx_destroy(&device->embedded_samplers.mutex);
}
static VkResult
anv_shader_bin_get_embedded_samplers(struct anv_device *device,
struct anv_shader_bin *shader,
const struct anv_pipeline_bind_map *bind_map)
{
VkResult result = VK_SUCCESS;
simple_mtx_lock(&device->embedded_samplers.mutex);
for (uint32_t i = 0; i < bind_map->embedded_sampler_count; i++) {
struct hash_entry *entry =
_mesa_hash_table_search(device->embedded_samplers.map,
&bind_map->embedded_sampler_to_binding[i].key);
if (entry == NULL) {
shader->embedded_samplers[i] =
vk_zalloc(&device->vk.alloc,
sizeof(struct anv_embedded_sampler), 8,
VK_SYSTEM_ALLOCATION_SCOPE_DEVICE);
if (shader->embedded_samplers[i] == NULL) {
result = vk_error(device, VK_ERROR_OUT_OF_HOST_MEMORY);
goto err;
}
anv_genX(device->info, emit_embedded_sampler)(
device, shader->embedded_samplers[i],
&bind_map->embedded_sampler_to_binding[i]);
_mesa_hash_table_insert(device->embedded_samplers.map,
&shader->embedded_samplers[i]->key,
shader->embedded_samplers[i]);
} else {
shader->embedded_samplers[i] = anv_embedded_sampler_ref(entry->data);
}
}
err:
simple_mtx_unlock(&device->embedded_samplers.mutex);
return result;
}
/**
*
*/
static bool
anv_shader_bin_serialize(struct vk_pipeline_cache_object *object,
struct blob *blob);
struct vk_pipeline_cache_object *
anv_shader_bin_deserialize(struct vk_pipeline_cache *cache,
const void *key_data, size_t key_size,
struct blob_reader *blob);
static void
anv_shader_bin_destroy(struct vk_device *_device,
struct vk_pipeline_cache_object *object)
{
struct anv_device *device =
container_of(_device, struct anv_device, vk);
struct anv_shader_bin *shader =
container_of(object, struct anv_shader_bin, base);
for (uint32_t i = 0; i < shader->bind_map.embedded_sampler_count; i++)
anv_embedded_sampler_unref(device, shader->embedded_samplers[i]);
anv_state_pool_free(&device->instruction_state_pool, shader->kernel);
vk_pipeline_cache_object_finish(&shader->base);
vk_free(&device->vk.alloc, shader);
}
static const struct vk_pipeline_cache_object_ops anv_shader_bin_ops = {
.serialize = anv_shader_bin_serialize,
.deserialize = anv_shader_bin_deserialize,
.destroy = anv_shader_bin_destroy,
};
const struct vk_pipeline_cache_object_ops *const anv_cache_import_ops[2] = {
&anv_shader_bin_ops,
NULL
};
static void
anv_shader_bin_rewrite_embedded_samplers(struct anv_device *device,
struct anv_shader_bin *shader,
const struct anv_pipeline_bind_map *bind_map,
const struct brw_stage_prog_data *prog_data_in)
{
int rv_count = 0;
struct brw_shader_reloc_value reloc_values[BRW_MAX_EMBEDDED_SAMPLERS];
for (uint32_t i = 0; i < bind_map->embedded_sampler_count; i++) {
reloc_values[rv_count++] = (struct brw_shader_reloc_value) {
.id = BRW_SHADER_RELOC_EMBEDDED_SAMPLER_HANDLE + i,
.value = shader->embedded_samplers[i]->sampler_state.offset,
};
}
brw_write_shader_relocs(&device->physical->compiler->isa,
shader->kernel.map, prog_data_in,
reloc_values, rv_count);
}
static uint32_t
brw_stage_prog_data_printf_num_args(const struct brw_stage_prog_data *prog_data)
{
uint32_t count = 0;
for (unsigned i = 0; i < prog_data->printf_info_count; i++)
count += prog_data->printf_info[i].num_args;
return count;
}
static uint32_t
brw_stage_prog_data_printf_string_size(const struct brw_stage_prog_data *prog_data)
{
uint32_t size = 0;
for (unsigned i = 0; i < prog_data->printf_info_count; i++)
size += prog_data->printf_info[i].string_size;
return size;
}
static void
copy_uprintf(u_printf_info *out_infos,
unsigned *out_arg_sizes,
char *out_strings,
const struct brw_stage_prog_data *prog_data)
{
for (unsigned i = 0; i < prog_data->printf_info_count; i++) {
out_infos[i] = prog_data->printf_info[i];
out_infos[i].arg_sizes = out_arg_sizes;
memcpy(out_infos[i].arg_sizes,
prog_data->printf_info[i].arg_sizes,
sizeof(out_infos[i].arg_sizes[0]) * prog_data->printf_info[i].num_args);
out_infos[i].strings = out_strings;
memcpy(out_infos[i].strings,
prog_data->printf_info[i].strings,
prog_data->printf_info[i].string_size);
out_arg_sizes += prog_data->printf_info[i].num_args;
out_strings += prog_data->printf_info[i].string_size;
}
}
static struct anv_shader_bin *
anv_shader_bin_create(struct anv_device *device,
gl_shader_stage stage,
const void *key_data, uint32_t key_size,
const void *kernel_data, uint32_t kernel_size,
const struct brw_stage_prog_data *prog_data_in,
uint32_t prog_data_size,
const struct brw_compile_stats *stats, uint32_t num_stats,
const nir_xfb_info *xfb_info_in,
const struct anv_pipeline_bind_map *bind_map,
const struct anv_push_descriptor_info *push_desc_info,
enum anv_dynamic_push_bits dynamic_push_values)
{
VK_MULTIALLOC(ma);
VK_MULTIALLOC_DECL(&ma, struct anv_shader_bin, shader, 1);
VK_MULTIALLOC_DECL_SIZE(&ma, void, obj_key_data, key_size);
VK_MULTIALLOC_DECL_SIZE(&ma, struct brw_stage_prog_data, prog_data,
prog_data_size);
VK_MULTIALLOC_DECL(&ma, struct brw_shader_reloc, prog_data_relocs,
prog_data_in->num_relocs);
VK_MULTIALLOC_DECL(&ma, uint32_t, prog_data_param, prog_data_in->nr_params);
VK_MULTIALLOC_DECL_SIZE(&ma, nir_xfb_info, xfb_info,
xfb_info_in == NULL ? 0 :
nir_xfb_info_size(xfb_info_in->output_count));
VK_MULTIALLOC_DECL(&ma, struct anv_pipeline_binding, surface_to_descriptor,
bind_map->surface_count);
VK_MULTIALLOC_DECL(&ma, struct anv_pipeline_binding, sampler_to_descriptor,
bind_map->sampler_count);
VK_MULTIALLOC_DECL(&ma, struct anv_pipeline_embedded_sampler_binding,
embedded_sampler_to_binding,
bind_map->embedded_sampler_count);
VK_MULTIALLOC_DECL(&ma, struct brw_kernel_arg_desc, kernel_args,
bind_map->kernel_arg_count);
VK_MULTIALLOC_DECL(&ma, struct anv_embedded_sampler *, embedded_samplers,
bind_map->embedded_sampler_count);
VK_MULTIALLOC_DECL(&ma, u_printf_info, printf_infos,
INTEL_DEBUG(DEBUG_SHADER_PRINT) ?
prog_data_in->printf_info_count : 0);
VK_MULTIALLOC_DECL(&ma, unsigned, arg_sizes,
INTEL_DEBUG(DEBUG_SHADER_PRINT) ?
brw_stage_prog_data_printf_num_args(prog_data_in) : 0);
VK_MULTIALLOC_DECL(&ma, char, strings,
INTEL_DEBUG(DEBUG_SHADER_PRINT) ?
brw_stage_prog_data_printf_string_size(prog_data_in) : 0);
if (!vk_multialloc_alloc(&ma, &device->vk.alloc,
VK_SYSTEM_ALLOCATION_SCOPE_DEVICE))
return NULL;
memcpy(obj_key_data, key_data, key_size);
vk_pipeline_cache_object_init(&device->vk, &shader->base,
&anv_shader_bin_ops, obj_key_data, key_size);
shader->stage = stage;
shader->kernel =
anv_state_pool_alloc(&device->instruction_state_pool, kernel_size, 64);
memcpy(shader->kernel.map, kernel_data, kernel_size);
shader->kernel_size = kernel_size;
if (bind_map->embedded_sampler_count > 0) {
shader->embedded_samplers = embedded_samplers;
if (anv_shader_bin_get_embedded_samplers(device, shader, bind_map) != VK_SUCCESS) {
anv_state_pool_free(&device->instruction_state_pool, shader->kernel);
vk_free(&device->vk.alloc, shader);
return NULL;
}
}
uint64_t shader_data_addr =
device->physical->va.instruction_state_pool.addr +
shader->kernel.offset +
prog_data_in->const_data_offset;
int rv_count = 0;
struct brw_shader_reloc_value reloc_values[9];
assert((device->physical->va.dynamic_visible_pool.addr & 0xffffffff) == 0);
reloc_values[rv_count++] = (struct brw_shader_reloc_value) {
.id = BRW_SHADER_RELOC_DESCRIPTORS_BUFFER_ADDR_HIGH,
.value = device->physical->va.dynamic_visible_pool.addr >> 32,
};
assert((device->physical->va.indirect_descriptor_pool.addr & 0xffffffff) == 0);
assert((device->physical->va.internal_surface_state_pool.addr & 0xffffffff) == 0);
reloc_values[rv_count++] = (struct brw_shader_reloc_value) {
.id = BRW_SHADER_RELOC_DESCRIPTORS_ADDR_HIGH,
.value = device->physical->indirect_descriptors ?
(device->physical->va.indirect_descriptor_pool.addr >> 32) :
(device->physical->va.internal_surface_state_pool.addr >> 32),
};
assert((device->physical->va.instruction_state_pool.addr & 0xffffffff) == 0);
reloc_values[rv_count++] = (struct brw_shader_reloc_value) {
.id = BRW_SHADER_RELOC_CONST_DATA_ADDR_LOW,
.value = shader_data_addr,
};
assert((device->physical->va.instruction_state_pool.addr & 0xffffffff) == 0);
assert(shader_data_addr >> 32 == device->physical->va.instruction_state_pool.addr >> 32);
reloc_values[rv_count++] = (struct brw_shader_reloc_value) {
.id = BRW_SHADER_RELOC_CONST_DATA_ADDR_HIGH,
.value = device->physical->va.instruction_state_pool.addr >> 32,
};
reloc_values[rv_count++] = (struct brw_shader_reloc_value) {
.id = BRW_SHADER_RELOC_SHADER_START_OFFSET,
.value = shader->kernel.offset,
};
if (brw_shader_stage_is_bindless(stage)) {
const struct brw_bs_prog_data *bs_prog_data =
brw_bs_prog_data_const(prog_data_in);
uint64_t resume_sbt_addr =
device->physical->va.instruction_state_pool.addr +
shader->kernel.offset +
bs_prog_data->resume_sbt_offset;
reloc_values[rv_count++] = (struct brw_shader_reloc_value) {
.id = BRW_SHADER_RELOC_RESUME_SBT_ADDR_LOW,
.value = resume_sbt_addr,
};
reloc_values[rv_count++] = (struct brw_shader_reloc_value) {
.id = BRW_SHADER_RELOC_RESUME_SBT_ADDR_HIGH,
.value = resume_sbt_addr >> 32,
};
}
if (INTEL_DEBUG(DEBUG_SHADER_PRINT) && prog_data_in->printf_info_count > 0) {
assert(device->printf.bo != NULL);
copy_uprintf(printf_infos, arg_sizes, strings, prog_data_in);
simple_mtx_lock(&device->printf.mutex);
uint32_t base_printf_idx =
util_dynarray_num_elements(&device->printf.prints, u_printf_info*);
for (uint32_t i = 0; i < prog_data_in->printf_info_count; i++) {
util_dynarray_append(&device->printf.prints, u_printf_info *,
&printf_infos[i]);
}
simple_mtx_unlock(&device->printf.mutex);
/* u_printf expects the string IDs to start at 1. */
reloc_values[rv_count++] = (struct brw_shader_reloc_value) {
.id = BRW_SHADER_RELOC_PRINTF_BASE_IDENTIFIER,
.value = base_printf_idx,
};
reloc_values[rv_count++] = (struct brw_shader_reloc_value) {
.id = BRW_SHADER_RELOC_PRINTF_BUFFER_ADDR_LOW,
.value = device->printf.bo->offset & 0xffffffff,
};
reloc_values[rv_count++] = (struct brw_shader_reloc_value) {
.id = BRW_SHADER_RELOC_PRINTF_BUFFER_ADDR_HIGH,
.value = device->printf.bo->offset >> 32,
};
} else if (prog_data_in->printf_info_count > 0) {
unreachable("shader with printf intrinsics requires INTEL_DEBUG=shader-print");
}
brw_write_shader_relocs(&device->physical->compiler->isa,
shader->kernel.map, prog_data_in,
reloc_values, rv_count);
anv_shader_bin_rewrite_embedded_samplers(device, shader, bind_map, prog_data_in);
memcpy(prog_data, prog_data_in, prog_data_size);
typed_memcpy(prog_data_relocs, prog_data_in->relocs,
prog_data_in->num_relocs);
prog_data->relocs = prog_data_relocs;
memset(prog_data_param, 0,
prog_data->nr_params * sizeof(*prog_data_param));
prog_data->param = prog_data_param;
prog_data->printf_info = printf_infos;
shader->prog_data = prog_data;
shader->prog_data_size = prog_data_size;
assert(num_stats <= ARRAY_SIZE(shader->stats));
typed_memcpy(shader->stats, stats, num_stats);
shader->num_stats = num_stats;
if (xfb_info_in) {
*xfb_info = *xfb_info_in;
typed_memcpy(xfb_info->outputs, xfb_info_in->outputs,
xfb_info_in->output_count);
shader->xfb_info = xfb_info;
} else {
shader->xfb_info = NULL;
}
shader->dynamic_push_values = dynamic_push_values;
typed_memcpy(&shader->push_desc_info, push_desc_info, 1);
shader->bind_map = *bind_map;
typed_memcpy(surface_to_descriptor, bind_map->surface_to_descriptor,
bind_map->surface_count);
shader->bind_map.surface_to_descriptor = surface_to_descriptor;
typed_memcpy(sampler_to_descriptor, bind_map->sampler_to_descriptor,
bind_map->sampler_count);
shader->bind_map.sampler_to_descriptor = sampler_to_descriptor;
typed_memcpy(embedded_sampler_to_binding, bind_map->embedded_sampler_to_binding,
bind_map->embedded_sampler_count);
shader->bind_map.embedded_sampler_to_binding = embedded_sampler_to_binding;
typed_memcpy(kernel_args, bind_map->kernel_args,
bind_map->kernel_arg_count);
shader->bind_map.kernel_args = kernel_args;
return shader;
}
static bool
anv_shader_bin_serialize(struct vk_pipeline_cache_object *object,
struct blob *blob)
{
struct anv_shader_bin *shader =
container_of(object, struct anv_shader_bin, base);
blob_write_uint32(blob, shader->stage);
blob_write_uint32(blob, shader->kernel_size);
blob_write_bytes(blob, shader->kernel.map, shader->kernel_size);
blob_write_uint32(blob, shader->prog_data_size);
union brw_any_prog_data prog_data;
assert(shader->prog_data_size <= sizeof(prog_data));
memcpy(&prog_data, shader->prog_data, shader->prog_data_size);
prog_data.base.relocs = NULL;
prog_data.base.param = NULL;
blob_write_bytes(blob, &prog_data, shader->prog_data_size);
blob_write_bytes(blob, shader->prog_data->relocs,
shader->prog_data->num_relocs *
sizeof(shader->prog_data->relocs[0]));
nir_serialize_printf_info(blob, shader->prog_data->printf_info,
shader->prog_data->printf_info_count);
blob_write_uint32(blob, shader->num_stats);
blob_write_bytes(blob, shader->stats,
shader->num_stats * sizeof(shader->stats[0]));
if (shader->xfb_info) {
uint32_t xfb_info_size =
nir_xfb_info_size(shader->xfb_info->output_count);
blob_write_uint32(blob, xfb_info_size);
blob_write_bytes(blob, shader->xfb_info, xfb_info_size);
} else {
blob_write_uint32(blob, 0);
}
blob_write_uint32(blob, shader->dynamic_push_values);
blob_write_uint32(blob, shader->push_desc_info.used_descriptors);
blob_write_uint32(blob, shader->push_desc_info.fully_promoted_ubo_descriptors);
blob_write_uint8(blob, shader->push_desc_info.used_set_buffer);
blob_write_bytes(blob, shader->bind_map.surface_sha1,
sizeof(shader->bind_map.surface_sha1));
blob_write_bytes(blob, shader->bind_map.sampler_sha1,
sizeof(shader->bind_map.sampler_sha1));
blob_write_bytes(blob, shader->bind_map.push_sha1,
sizeof(shader->bind_map.push_sha1));
blob_write_uint32(blob, shader->bind_map.surface_count);
blob_write_uint32(blob, shader->bind_map.sampler_count);
blob_write_uint32(blob, shader->bind_map.embedded_sampler_count);
if (shader->stage == MESA_SHADER_KERNEL) {
uint32_t packed = (uint32_t)shader->bind_map.kernel_args_size << 16 |
(uint32_t)shader->bind_map.kernel_arg_count;
blob_write_uint32(blob, packed);
}
blob_write_bytes(blob, shader->bind_map.surface_to_descriptor,
shader->bind_map.surface_count *
sizeof(*shader->bind_map.surface_to_descriptor));
blob_write_bytes(blob, shader->bind_map.sampler_to_descriptor,
shader->bind_map.sampler_count *
sizeof(*shader->bind_map.sampler_to_descriptor));
blob_write_bytes(blob, shader->bind_map.embedded_sampler_to_binding,
shader->bind_map.embedded_sampler_count *
sizeof(*shader->bind_map.embedded_sampler_to_binding));
blob_write_bytes(blob, shader->bind_map.kernel_args,
shader->bind_map.kernel_arg_count *
sizeof(*shader->bind_map.kernel_args));
blob_write_bytes(blob, shader->bind_map.push_ranges,
sizeof(shader->bind_map.push_ranges));
return !blob->out_of_memory;
}
struct vk_pipeline_cache_object *
anv_shader_bin_deserialize(struct vk_pipeline_cache *cache,
const void *key_data, size_t key_size,
struct blob_reader *blob)
{
struct anv_device *device =
container_of(cache->base.device, struct anv_device, vk);
gl_shader_stage stage = blob_read_uint32(blob);
uint32_t kernel_size = blob_read_uint32(blob);
const void *kernel_data = blob_read_bytes(blob, kernel_size);
uint32_t prog_data_size = blob_read_uint32(blob);
const void *prog_data_bytes = blob_read_bytes(blob, prog_data_size);
if (blob->overrun)
return NULL;
union brw_any_prog_data prog_data;
memcpy(&prog_data, prog_data_bytes,
MIN2(sizeof(prog_data), prog_data_size));
prog_data.base.relocs =
blob_read_bytes(blob, prog_data.base.num_relocs *
sizeof(prog_data.base.relocs[0]));
void *mem_ctx = ralloc_context(NULL);
prog_data.base.printf_info =
nir_deserialize_printf_info(mem_ctx, blob,
&prog_data.base.printf_info_count);
uint32_t num_stats = blob_read_uint32(blob);
const struct brw_compile_stats *stats =
blob_read_bytes(blob, num_stats * sizeof(stats[0]));
const nir_xfb_info *xfb_info = NULL;
uint32_t xfb_size = blob_read_uint32(blob);
if (xfb_size)
xfb_info = blob_read_bytes(blob, xfb_size);
enum anv_dynamic_push_bits dynamic_push_values = blob_read_uint32(blob);
struct anv_push_descriptor_info push_desc_info = {};
push_desc_info.used_descriptors = blob_read_uint32(blob);
push_desc_info.fully_promoted_ubo_descriptors = blob_read_uint32(blob);
push_desc_info.used_set_buffer = blob_read_uint8(blob);
struct anv_pipeline_bind_map bind_map = {};
blob_copy_bytes(blob, bind_map.surface_sha1, sizeof(bind_map.surface_sha1));
blob_copy_bytes(blob, bind_map.sampler_sha1, sizeof(bind_map.sampler_sha1));
blob_copy_bytes(blob, bind_map.push_sha1, sizeof(bind_map.push_sha1));
bind_map.surface_count = blob_read_uint32(blob);
bind_map.sampler_count = blob_read_uint32(blob);
bind_map.embedded_sampler_count = blob_read_uint32(blob);
if (stage == MESA_SHADER_KERNEL) {
uint32_t packed = blob_read_uint32(blob);
bind_map.kernel_args_size = (uint16_t)(packed >> 16);
bind_map.kernel_arg_count = (uint16_t)packed;
}
bind_map.surface_to_descriptor = (void *)
blob_read_bytes(blob, bind_map.surface_count *
sizeof(*bind_map.surface_to_descriptor));
bind_map.sampler_to_descriptor = (void *)
blob_read_bytes(blob, bind_map.sampler_count *
sizeof(*bind_map.sampler_to_descriptor));
bind_map.embedded_sampler_to_binding = (void *)
blob_read_bytes(blob, bind_map.embedded_sampler_count *
sizeof(*bind_map.embedded_sampler_to_binding));
bind_map.kernel_args = (void *)
blob_read_bytes(blob, bind_map.kernel_arg_count *
sizeof(*bind_map.kernel_args));
blob_copy_bytes(blob, bind_map.push_ranges, sizeof(bind_map.push_ranges));
if (blob->overrun) {
ralloc_free(mem_ctx);
return NULL;
}
struct anv_shader_bin *shader =
anv_shader_bin_create(device, stage,
key_data, key_size,
kernel_data, kernel_size,
&prog_data.base, prog_data_size,
stats, num_stats, xfb_info, &bind_map,
&push_desc_info,
dynamic_push_values);
ralloc_free(mem_ctx);
if (shader == NULL)
return NULL;
return &shader->base;
}
struct anv_shader_bin *
anv_device_search_for_kernel(struct anv_device *device,
struct vk_pipeline_cache *cache,
const void *key_data, uint32_t key_size,
bool *user_cache_hit)
{
/* Use the default pipeline cache if none is specified */
if (cache == NULL)
cache = device->vk.mem_cache;
bool cache_hit = false;
struct vk_pipeline_cache_object *object =
vk_pipeline_cache_lookup_object(cache, key_data, key_size,
&anv_shader_bin_ops, &cache_hit);
if (user_cache_hit != NULL) {
*user_cache_hit = object != NULL && cache_hit &&
cache != device->vk.mem_cache;
}
if (object == NULL)
return NULL;
return container_of(object, struct anv_shader_bin, base);
}
struct anv_shader_bin *
anv_device_upload_kernel(struct anv_device *device,
struct vk_pipeline_cache *cache,
const struct anv_shader_upload_params *params)
{
/* Use the default pipeline cache if none is specified */
if (cache == NULL)
cache = device->vk.mem_cache;
struct anv_shader_bin *shader =
anv_shader_bin_create(device,
params->stage,
params->key_data,
params->key_size,
params->kernel_data,
params->kernel_size,
params->prog_data,
params->prog_data_size,
params->stats,
params->num_stats,
params->xfb_info,
params->bind_map,
params->push_desc_info,
params->dynamic_push_values);
if (shader == NULL)
return NULL;
struct vk_pipeline_cache_object *cached =
vk_pipeline_cache_add_object(cache, &shader->base);
return container_of(cached, struct anv_shader_bin, base);
}
#define SHA1_KEY_SIZE 20
struct nir_shader *
anv_device_search_for_nir(struct anv_device *device,
struct vk_pipeline_cache *cache,
const nir_shader_compiler_options *nir_options,
unsigned char sha1_key[SHA1_KEY_SIZE],
void *mem_ctx)
{
if (cache == NULL)
cache = device->vk.mem_cache;
return vk_pipeline_cache_lookup_nir(cache, sha1_key, SHA1_KEY_SIZE,
nir_options, NULL, mem_ctx);
}
void
anv_device_upload_nir(struct anv_device *device,
struct vk_pipeline_cache *cache,
const struct nir_shader *nir,
unsigned char sha1_key[SHA1_KEY_SIZE])
{
if (cache == NULL)
cache = device->vk.mem_cache;
vk_pipeline_cache_add_nir(cache, sha1_key, SHA1_KEY_SIZE, nir);
}
void
anv_load_fp64_shader(struct anv_device *device)
{
const nir_shader_compiler_options *nir_options =
device->physical->compiler->nir_options[MESA_SHADER_VERTEX];
const char* shader_name = "float64_spv_lib";
struct mesa_sha1 sha1_ctx;
uint8_t sha1[20];
_mesa_sha1_init(&sha1_ctx);
_mesa_sha1_update(&sha1_ctx, shader_name, strlen(shader_name));
_mesa_sha1_final(&sha1_ctx, sha1);
device->fp64_nir =
anv_device_search_for_nir(device, device->internal_cache,
nir_options, sha1, NULL);
/* The shader found, no need to call spirv_to_nir() again. */
if (device->fp64_nir)
return;
const struct spirv_capabilities spirv_caps = {
.Addresses = true,
.Float64 = true,
.Int8 = true,
.Int16 = true,
.Int64 = true,
};
struct spirv_to_nir_options spirv_options = {
.capabilities = &spirv_caps,
.environment = NIR_SPIRV_VULKAN,
.create_library = true
};
nir_shader* nir =
spirv_to_nir(float64_spv_source, sizeof(float64_spv_source) / 4,
NULL, 0, MESA_SHADER_VERTEX, "main",
&spirv_options, nir_options);
assert(nir != NULL);
nir_validate_shader(nir, "after spirv_to_nir");
nir_validate_ssa_dominance(nir, "after spirv_to_nir");
NIR_PASS_V(nir, nir_lower_variable_initializers, nir_var_function_temp);
NIR_PASS_V(nir, nir_lower_returns);
NIR_PASS_V(nir, nir_inline_functions);
NIR_PASS_V(nir, nir_opt_deref);
NIR_PASS_V(nir, nir_lower_vars_to_ssa);
NIR_PASS_V(nir, nir_copy_prop);
NIR_PASS_V(nir, nir_opt_dce);
NIR_PASS_V(nir, nir_opt_cse);
NIR_PASS_V(nir, nir_opt_gcm, true);
NIR_PASS_V(nir, nir_opt_peephole_select, 1, false, false);
NIR_PASS_V(nir, nir_opt_dce);
NIR_PASS_V(nir, nir_lower_explicit_io, nir_var_function_temp,
nir_address_format_62bit_generic);
anv_device_upload_nir(device, device->internal_cache,
nir, sha1);
device->fp64_nir = nir;
}