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When CCS compression first came out on Skylake, we referred to it as "renderbuffer compression", or RBC for short. However, that name has long since fallen out of favor, and we refer to it as CCS nearly everywhere. This patch renames DEBUG_NO_RBC to DEBUG_NO_CCS inside the codebase for clarity, and adds INTEL_DEBUG=noccs. The legacy INTEL_DEBUG=norbc name continues to work, because it's one line of code and having both names makes our lives easier in the interim. Reviewed-by: Jason Ekstrand <jason.ekstrand@collabora.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15447>
242 lines
7.3 KiB
C
242 lines
7.3 KiB
C
/*
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* Copyright 2003 VMware, Inc.
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* Copyright © 2006 Intel Corporation
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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* IN THE SOFTWARE.
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*/
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/**
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* \file intel_debug.c
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*
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* Support for the INTEL_DEBUG environment variable, along with other
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* miscellaneous debugging code.
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*/
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include "dev/intel_debug.h"
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#include "git_sha1.h"
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#include "util/macros.h"
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#include "util/debug.h"
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#include "c11/threads.h"
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uint64_t intel_debug = 0;
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static const struct debug_control debug_control[] = {
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{ "tex", DEBUG_TEXTURE},
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{ "blit", DEBUG_BLIT},
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{ "fall", DEBUG_PERF},
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{ "perf", DEBUG_PERF},
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{ "perfmon", DEBUG_PERFMON},
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{ "bat", DEBUG_BATCH},
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{ "buf", DEBUG_BUFMGR},
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{ "fs", DEBUG_WM },
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{ "gs", DEBUG_GS},
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{ "sync", DEBUG_SYNC},
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{ "sf", DEBUG_SF },
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{ "submit", DEBUG_SUBMIT },
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{ "wm", DEBUG_WM },
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{ "urb", DEBUG_URB },
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{ "vs", DEBUG_VS },
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{ "clip", DEBUG_CLIP },
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{ "no16", DEBUG_NO16 },
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{ "blorp", DEBUG_BLORP },
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{ "nodualobj", DEBUG_NO_DUAL_OBJECT_GS },
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{ "optimizer", DEBUG_OPTIMIZER },
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{ "ann", DEBUG_ANNOTATION },
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{ "no8", DEBUG_NO8 },
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{ "no-oaconfig", DEBUG_NO_OACONFIG },
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{ "spill_fs", DEBUG_SPILL_FS },
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{ "spill_vec4", DEBUG_SPILL_VEC4 },
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{ "cs", DEBUG_CS },
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{ "hex", DEBUG_HEX },
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{ "nocompact", DEBUG_NO_COMPACTION },
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{ "hs", DEBUG_TCS },
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{ "tcs", DEBUG_TCS },
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{ "ds", DEBUG_TES },
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{ "tes", DEBUG_TES },
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{ "l3", DEBUG_L3 },
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{ "do32", DEBUG_DO32 },
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{ "norbc", DEBUG_NO_CCS },
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{ "noccs", DEBUG_NO_CCS },
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{ "nohiz", DEBUG_NO_HIZ },
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{ "color", DEBUG_COLOR },
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{ "reemit", DEBUG_REEMIT },
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{ "soft64", DEBUG_SOFT64 },
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{ "tcs8", DEBUG_TCS_EIGHT_PATCH },
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{ "bt", DEBUG_BT },
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{ "pc", DEBUG_PIPE_CONTROL },
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{ "nofc", DEBUG_NO_FAST_CLEAR },
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{ "no32", DEBUG_NO32 },
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{ "shaders", DEBUG_WM | DEBUG_VS | DEBUG_TCS |
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DEBUG_TES | DEBUG_GS | DEBUG_CS |
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DEBUG_RT | DEBUG_TASK | DEBUG_MESH },
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{ "rt", DEBUG_RT },
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{ "task", DEBUG_TASK },
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{ "mesh", DEBUG_MESH },
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{ NULL, 0 }
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};
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uint64_t
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intel_debug_flag_for_shader_stage(gl_shader_stage stage)
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{
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uint64_t flags[] = {
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[MESA_SHADER_VERTEX] = DEBUG_VS,
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[MESA_SHADER_TESS_CTRL] = DEBUG_TCS,
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[MESA_SHADER_TESS_EVAL] = DEBUG_TES,
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[MESA_SHADER_GEOMETRY] = DEBUG_GS,
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[MESA_SHADER_FRAGMENT] = DEBUG_WM,
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[MESA_SHADER_COMPUTE] = DEBUG_CS,
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[MESA_SHADER_KERNEL] = DEBUG_CS,
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[MESA_SHADER_TASK] = DEBUG_TASK,
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[MESA_SHADER_MESH] = DEBUG_MESH,
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[MESA_SHADER_RAYGEN] = DEBUG_RT,
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[MESA_SHADER_ANY_HIT] = DEBUG_RT,
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[MESA_SHADER_CLOSEST_HIT] = DEBUG_RT,
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[MESA_SHADER_MISS] = DEBUG_RT,
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[MESA_SHADER_INTERSECTION] = DEBUG_RT,
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[MESA_SHADER_CALLABLE] = DEBUG_RT,
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};
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return flags[stage];
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}
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static void
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brw_process_intel_debug_variable_once(void)
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{
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intel_debug = parse_debug_string(getenv("INTEL_DEBUG"), debug_control);
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}
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void
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brw_process_intel_debug_variable(void)
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{
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static once_flag process_intel_debug_variable_flag = ONCE_FLAG_INIT;
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call_once(&process_intel_debug_variable_flag,
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brw_process_intel_debug_variable_once);
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}
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static uint64_t debug_identifier[4] = {
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0xffeeddccbbaa9988,
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0x7766554433221100,
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0xffeeddccbbaa9988,
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0x7766554433221100,
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};
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void *
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intel_debug_identifier(void)
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{
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return debug_identifier;
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}
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uint32_t
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intel_debug_identifier_size(void)
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{
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return sizeof(debug_identifier);
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}
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uint32_t
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intel_debug_write_identifiers(void *_output,
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uint32_t output_size,
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const char *driver_name)
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{
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void *output = _output, *output_end = _output + output_size;
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assert(output_size > intel_debug_identifier_size());
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memcpy(output, intel_debug_identifier(), intel_debug_identifier_size());
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output += intel_debug_identifier_size();
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for (uint32_t id = INTEL_DEBUG_BLOCK_TYPE_DRIVER; id < INTEL_DEBUG_BLOCK_TYPE_MAX; id++) {
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switch (id) {
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case INTEL_DEBUG_BLOCK_TYPE_DRIVER: {
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struct intel_debug_block_driver driver_desc = {
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.base = {
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.type = id,
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},
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};
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int len = snprintf(output + sizeof(driver_desc),
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output_end - (output + sizeof(driver_desc)),
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"%s " PACKAGE_VERSION " build " MESA_GIT_SHA1,
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driver_name);
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driver_desc.base.length = sizeof(driver_desc) + len + 1;
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memcpy(output, &driver_desc, sizeof(driver_desc));
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output += driver_desc.base.length;
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break;
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}
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case INTEL_DEBUG_BLOCK_TYPE_FRAME: {
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struct intel_debug_block_frame frame_desc = {
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.base = {
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.type = INTEL_DEBUG_BLOCK_TYPE_FRAME,
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.length = sizeof(frame_desc),
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},
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};
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memcpy(output, &frame_desc, sizeof(frame_desc));
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output += sizeof(frame_desc);
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break;
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}
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default:
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unreachable("Missing identifier write");
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}
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assert(output < output_end);
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}
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struct intel_debug_block_base end = {
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.type = INTEL_DEBUG_BLOCK_TYPE_END,
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.length = sizeof(end),
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};
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memcpy(output, &end, sizeof(end));
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output += sizeof(end);
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assert(output < output_end);
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/* Return the how many bytes where written, so that the rest of the buffer
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* can be used for other things.
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*/
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return output - _output;
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}
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void *
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intel_debug_get_identifier_block(void *_buffer,
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uint32_t buffer_size,
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enum intel_debug_block_type type)
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{
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void *buffer = _buffer + intel_debug_identifier_size(),
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*end_buffer = _buffer + buffer_size;
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while (buffer < end_buffer) {
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struct intel_debug_block_base *item = buffer;
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if (item->type == type)
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return item;
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if (item->type == INTEL_DEBUG_BLOCK_TYPE_END)
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return NULL;
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buffer += item->length;
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}
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return NULL;
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}
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