mesa/src/freedreno/decode/rdcompiler-utils.h
Danylo Piliaiev a7773c3c4c freedreno/rddecompiler: Add shader disasm/asm support
Now rddecompiler outputs shaders in editable assembly form.

Signed-off-by: Danylo Piliaiev <dpiliaiev@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19444>
2022-11-23 20:12:08 +00:00

300 lines
8 KiB
C

/*
* Copyright © 2022 Igalia S.L.
* SPDX-License-Identifier: MIT
*/
#include <assert.h>
#include <err.h>
#include <getopt.h>
#include <stdint.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <sys/types.h>
#include "freedreno/decode/redump.h"
#include "util/u_math.h"
#include "adreno_common.xml.h"
#include "adreno_pm4.xml.h"
#include "freedreno_pm4.h"
#include "a6xx.xml.h"
#include "ir3/ir3_assembler.h"
#include "ir3/ir3_compiler.h"
#include "ir3/ir3_shader.h"
#include "util/list.h"
#include "util/vma.h"
struct cmdstream {
struct list_head link;
uint32_t *mem;
uint32_t total_size;
uint32_t cur;
uint64_t iova;
};
static uint64_t
cs_get_cur_iova(struct cmdstream *cs)
{
return cs->iova + cs->cur * sizeof(uint32_t);
}
struct replay_context {
void *mem_ctx;
struct util_vma_heap vma;
struct cmdstream *submit_cs;
struct cmdstream *state_cs;
struct cmdstream *shader_cs;
struct list_head cs_list;
struct ir3_compiler *compiler;
struct hash_table_u64 *compiled_shaders;
const char *output_name;
};
static void
pkt(struct cmdstream *cs, uint32_t payload)
{
assert(cs->cur <= cs->total_size);
cs->mem[cs->cur++] = payload;
}
static void
pkt_qw(struct cmdstream *cs, uint64_t payload)
{
pkt(cs, payload);
pkt(cs, payload >> 32);
}
static uint64_t
pkt_blob(struct cmdstream *cs, void *payload, uint32_t size, uint32_t alignment)
{
cs->cur = align(cs->cur, alignment / sizeof(uint32_t));
uint64_t start_iova = cs_get_cur_iova(cs);
memcpy(cs->mem + cs->cur, payload, size);
cs->cur += size;
return start_iova;
}
static void
pkt4(struct cmdstream *cs, uint16_t regindx, uint16_t cnt, uint32_t payload)
{
pkt(cs, pm4_pkt4_hdr(regindx, cnt));
pkt(cs, payload);
}
static void
pkt7(struct cmdstream *cs, uint8_t opcode, uint16_t cnt)
{
pkt(cs, pm4_pkt7_hdr(opcode, cnt));
}
struct rd_section {
uint32_t type;
uint32_t size;
};
static struct cmdstream *
cs_alloc(struct replay_context *ctx, uint32_t size)
{
struct cmdstream *cs = calloc(1, sizeof(struct cmdstream));
cs->mem = (uint32_t *)calloc(1, size);
cs->total_size = size / sizeof(uint32_t);
cs->cur = 0;
cs->iova = util_vma_heap_alloc(&ctx->vma, size, 4096);
assert(cs->iova != 0);
list_addtail(&cs->link, &ctx->cs_list);
return cs;
}
static void
rd_write_cs_buffer(FILE *out, struct cmdstream *cs)
{
if (cs->cur == 0)
return;
const uint32_t packet[] = {(uint32_t)cs->iova, cs->cur * sizeof(uint32_t),
(uint32_t)(cs->iova >> 32)};
struct rd_section section_address = {.type = RD_GPUADDR,
.size = sizeof(packet)};
fwrite(&section_address, sizeof(section_address), 1, out);
fwrite(packet, sizeof(packet), 1, out);
struct rd_section section_contents = {.type = RD_BUFFER_CONTENTS,
.size = cs->cur * sizeof(uint32_t)};
fwrite(&section_contents, sizeof(section_contents), 1, out);
fwrite(cs->mem, sizeof(uint32_t), cs->cur, out);
}
static void
rd_write_cs_submit(FILE *out, struct cmdstream *cs)
{
const uint32_t packet[] = {(uint32_t)cs->iova, cs->cur,
(uint32_t)(cs->iova >> 32)};
struct rd_section section_cmdstream = {.type = RD_CMDSTREAM_ADDR,
.size = sizeof(packet)};
fwrite(&section_cmdstream, sizeof(section_cmdstream), 1, out);
fwrite(packet, sizeof(packet), 1, out);
}
static void
print_usage(const char *name)
{
/* clang-format off */
fprintf(stderr, "Usage:\n\n"
"\t%s [OPTSIONS]... FILE...\n\n"
"Options:\n"
"\t --vastart=offset\n"
"\t --vasize=size\n"
"\t-h, --help - show this message\n"
, name);
/* clang-format on */
exit(2);
}
#define OPT_VA_START 1000
#define OPT_VA_SIZE 1001
/* clang-format off */
static const struct option opts[] = {
{ "vastart", required_argument, 0, OPT_VA_START },
{ "vasize", required_argument, 0, OPT_VA_SIZE },
{ "help", no_argument, 0, 'h' },
};
/* clang-format on */
static void
replay_context_init(struct replay_context *ctx, struct fd_dev_id *dev_id,
int argc, char **argv)
{
uint64_t va_start = 0;
uint64_t va_size = 0;
int c;
while ((c = getopt_long(argc, argv, "h", opts, NULL)) != -1) {
switch (c) {
case OPT_VA_START:
va_start = strtoull(optarg, NULL, 0);
break;
case OPT_VA_SIZE:
va_size = strtoull(optarg, NULL, 0);
break;
case 'h':
default:
print_usage(argv[0]);
}
}
if (optind < argc) {
ctx->output_name = argv[optind];
} else {
}
if (!va_start || !va_size || !ctx->output_name) {
print_usage(argv[0]);
exit(1);
}
ctx->mem_ctx = ralloc_context(NULL);
list_inithead(&ctx->cs_list);
util_vma_heap_init(&ctx->vma, va_start, ROUND_DOWN_TO(va_size, 4096));
ctx->submit_cs = cs_alloc(ctx, 1024 * 1024);
ctx->state_cs = cs_alloc(ctx, 2 * 1024 * 1024);
ctx->shader_cs = cs_alloc(ctx, 8 * 1024 * 1024);
ctx->compiler =
ir3_compiler_create(NULL, dev_id, &(struct ir3_compiler_options){});
ctx->compiled_shaders = _mesa_hash_table_u64_create(ctx->mem_ctx);
}
static void
replay_context_finish(struct replay_context *ctx)
{
FILE *out = fopen(ctx->output_name, "w");
if (!out) {
errx(1, "Cannot open '%s' for writing\n", ctx->output_name);
}
static const uint32_t gpu_id = 660;
struct rd_section section_gpu_id = {.type = RD_GPU_ID,
.size = 1 * sizeof(uint32_t)};
fwrite(&section_gpu_id, sizeof(section_gpu_id), 1, out);
fwrite(&gpu_id, sizeof(uint32_t), 1, out);
list_for_each_entry (struct cmdstream, cs, &ctx->cs_list, link) {
rd_write_cs_buffer(out, cs);
}
rd_write_cs_submit(out, ctx->submit_cs);
fclose(out);
}
static void
upload_shader(struct replay_context *ctx, uint64_t id, const char *source)
{
FILE *in = fmemopen((void *)source, strlen(source), "r");
struct ir3_kernel_info info = {};
struct ir3_shader *shader = ir3_parse_asm(ctx->compiler, &info, in);
assert(shader);
fclose(in);
uint64_t *shader_iova = ralloc(ctx->mem_ctx, uint64_t);
*shader_iova = pkt_blob(ctx->shader_cs, shader->variants->bin,
shader->variants->info.size, 128);
ralloc_free(shader);
_mesa_hash_table_u64_insert(ctx->compiled_shaders, id, shader_iova);
}
static void
emit_shader_iova(struct replay_context *ctx, struct cmdstream *cs, uint64_t id)
{
uint64_t *shader_iova =
_mesa_hash_table_u64_search(ctx->compiled_shaders, id);
pkt_qw(cs, *shader_iova);
}
#define begin_draw_state() \
uint64_t subcs_iova_start = cs_get_cur_iova(ctx.state_cs); \
struct cmdstream *prev_cs = cs; \
struct cmdstream *cs = ctx.state_cs;
#define end_draw_state(params) \
uint64_t subcs_iova_end = cs_get_cur_iova(ctx.state_cs); \
uint32_t subcs_size = \
(subcs_iova_end - subcs_iova_start) / sizeof(uint32_t); \
pkt7(prev_cs, CP_SET_DRAW_STATE, 3); \
pkt(prev_cs, (params) | subcs_size); \
pkt_qw(prev_cs, subcs_iova_start);
#define begin_ib() \
struct cmdstream *prev_cs = cs; \
struct cmdstream *cs = cs_alloc(&ctx, 1024 * 1024);
#define end_ib() \
uint64_t ibcs_size = cs->cur; \
pkt7(prev_cs, CP_INDIRECT_BUFFER, 3); \
pkt_qw(prev_cs, cs->iova); \
pkt(prev_cs, ibcs_size);