mesa/src
Jason Ekstrand 2e9916ea04 i965/vec4: Use NIR to do GS input remapping
We're already doing this in the FS back-end.  This just does the same
thing in the vec4 back-end.

Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
2017-05-09 15:08:07 -07:00
..
amd nir: Embed the shader_info in the nir_shader again 2017-05-09 15:07:47 -07:00
compiler nir: Embed the shader_info in the nir_shader again 2017-05-09 15:07:47 -07:00
egl egl: Fix -Wint-to-pointer-cast 2017-05-08 13:10:16 -04:00
gallium nir: Embed the shader_info in the nir_shader again 2017-05-09 15:07:47 -07:00
gbm gbm/dri: Fix sign-extension in modifier query 2017-05-02 19:55:13 +01:00
getopt Introduce .editorconfig 2016-08-31 17:06:54 -07:00
glx glx/apple: remove empty variable SHARED_GLAPI_CFLAGS 2017-05-04 18:12:05 +01:00
gtest gtest: Update to 1.8.0. 2017-01-20 11:40:52 -08:00
hgl glapi/hgl: remove the final user of _glapi_check_table() 2016-10-06 15:03:46 +01:00
intel i965/vec4: Use NIR to do GS input remapping 2017-05-09 15:08:07 -07:00
loader loader: use drmGetDevice[s]2 API 2017-03-15 11:37:55 +00:00
mapi mesa: add KHR_no_error support to copy buffer subdata functions 2017-05-07 15:29:33 +10:00
mesa intel/compiler/vs: Move inputs_read handling to generic code 2017-05-09 15:08:03 -07:00
util util: move ALWAYS_INLINE macro to util/macro.h 2017-05-09 11:21:03 +10:00
vulkan vulkan/wsi/wayland: Pass damage through to the compositor 2017-04-03 13:51:08 -07:00
Makefile.am intel/vulkan: Get rid of recursive make 2017-03-13 11:16:35 +00:00
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