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Iago Toral Quiroga 2e4994526a v3d: take TLB blit framebuffer dimensions from smallest surface dimensions
Typically, we program the framebuffer dimensions using the destination
surface, however, if we blit a rect from a surface that is smaller than
the destination, the simulator will complain that the TLB load stride
is not large enough to match the destination framebuffer. We can work
around this by programming the smallest size of both surfaces, which
should be okay because the tlb blit path requires that the blit
coordinates are the same for both src and dst.

Fixes assert crashes with the simulator for MSAA tests in:
./bin/gl-1.0-logicop

Reviewed-by: Juan A. Suarez <jasuarez@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10863>
2021-05-20 05:45:33 +00:00
.gitlab/issue_templates issue_templates/Bug Report: Rename master branch to main 2021-05-05 12:20:11 -07:00
.gitlab-ci ci/intel: Add test jobs for dEQP. 2021-05-20 03:18:27 +00:00
bin bin/pick: Rename master branch to main 2021-05-05 12:20:11 -07:00
build-support configure: commit test files 2017-10-16 16:32:43 -07:00
docs docs/release-calendar: add the schedule for the 21.1 branch 2021-05-19 23:55:19 +00:00
include dri: add createImageWithModifiers2 interface 2021-05-19 16:54:19 +00:00
src v3d: take TLB blit framebuffer dimensions from smallest surface dimensions 2021-05-20 05:45:33 +00:00
subprojects util: Perfetto SDK v15.0 2021-05-07 13:41:38 +00:00
.dir-locals.el dir-locals.el: Adds White Space support 2016-11-14 19:17:49 +02:00
.editorconfig docs: fixup indentation 2020-01-18 11:39:32 +01:00
.gitignore intel/tools: Add unit tests for assembler 2019-05-07 14:33:48 -07:00
.gitlab-ci.yml ci: Uprev piglit to 9d87cc3d79e ("framework/replay: send backend's subprocess stderr to sys.stderr") 2021-05-20 01:13:17 +00:00
.mailmap .mailmap: fix email for Daniel Schürmann 2021-03-22 18:56:22 +00:00
.travis.yml scons: Remove. 2021-03-20 10:38:55 +00:00
Android.common.mk meson, util: Make zlib optional again 2021-03-19 19:33:59 +00:00
Android.mk meson/gallium: Add an option to not use LLVM for gallium draw module 2021-02-25 17:48:16 +00:00
CleanSpec.mk CleanSpec.mk: Remove HOST_OUT_release 2018-08-02 15:42:40 -06:00
meson.build d3d10umd,d3d10sw: Initial import. 2021-05-19 13:50:07 +00:00
meson_options.txt d3d10umd,d3d10sw: Initial import. 2021-05-19 13:50:07 +00:00
README.rst README: update references to internal docs 2020-06-13 10:42:01 +00:00
REVIEWERS docs: remove doxygen support 2021-05-05 18:53:08 +00:00
VERSION VERSION: bump to 21.2.0-devel 2021-04-14 21:11:07 +00:00

`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library
======================================================


Source
------

This repository lives at https://gitlab.freedesktop.org/mesa/mesa.
Other repositories are likely forks, and code found there is not supported.


Build & install
---------------

You can find more information in our documentation (`docs/install.rst
<https://mesa3d.org/install.html>`_), but the recommended way is to use
Meson (`docs/meson.rst <https://mesa3d.org/meson.html>`_):

.. code-block:: sh

  $ mkdir build
  $ cd build
  $ meson ..
  $ sudo ninja install


Support
-------

Many Mesa devs hang on IRC; if you're not sure which channel is
appropriate, you should ask your question on `Freenode's #dri-devel
<irc://chat.freenode.net#dri-devel>`_, someone will redirect you if
necessary.
Remember that not everyone is in the same timezone as you, so it might
take a while before someone qualified sees your question.
To figure out who you're talking to, or which nick to ping for your
question, check out `Who's Who on IRC
<https://dri.freedesktop.org/wiki/WhosWho/>`_.

The next best option is to ask your question in an email to the
mailing lists: `mesa-dev\@lists.freedesktop.org
<https://lists.freedesktop.org/mailman/listinfo/mesa-dev>`_


Bug reports
-----------

If you think something isn't working properly, please file a bug report
(`docs/bugs.rst <https://mesa3d.org/bugs.html>`_).


Contributing
------------

Contributions are welcome, and step-by-step instructions can be found in our
documentation (`docs/submittingpatches.rst
<https://mesa3d.org/submittingpatches.html>`_).

Note that Mesa uses gitlab for patches submission, review and discussions.