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glsl
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glsl/standalone: Add the ability to generate ir_builder code
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2016-11-10 14:30:49 -08:00 |
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nir
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nir: update nir_gather_info to only mark used array/matrix elements
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2016-11-11 09:17:07 +11:00 |
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spirv
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ralloc: use rzalloc where it's necessary
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2016-10-31 11:53:38 +01:00 |
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.gitignore
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nir/spirv: Remove a duplicate spirv2nir from .gitignore
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2016-10-04 07:43:15 -07:00 |
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Android.glsl.gen.mk
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Android: glsl: add rules to generate ir_expression*.h header files
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2016-09-06 15:58:55 +01:00 |
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Android.glsl.mk
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Android: glsl: add rules to generate ir_expression*.h header files
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2016-09-06 15:58:55 +01:00 |
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Android.mk
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Android: glsl: add rules to generate ir_expression*.h header files
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2016-09-06 15:58:55 +01:00 |
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Android.nir.gen.mk
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compiler: android: flesh out nir into separate makefile
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2016-04-11 19:08:23 +01:00 |
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Android.nir.mk
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compiler: android: flesh out nir into separate makefile
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2016-04-11 19:08:23 +01:00 |
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builtin_type_macros.h
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glsl: add subpass image type (v2)
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2016-09-16 15:16:31 +10:00 |
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glsl_types.cpp
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glsl: Fix reading of uninitialized memory
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2016-10-31 11:53:38 +01:00 |
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glsl_types.h
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glsl: initialize glsl_struct_field properly
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2016-10-31 11:53:38 +01:00 |
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Makefile.am
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compiler: avoid warning about redefinition of PYTHON_GEN
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2016-10-26 14:54:26 +01:00 |
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Makefile.glsl.am
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glsl/standalone: Optimize add-of-neg to subtract
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2016-11-10 14:30:49 -08:00 |
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Makefile.nir.am
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compiler: avoid warning about redefinition of PYTHON_GEN
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2016-10-26 14:54:26 +01:00 |
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Makefile.sources
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glsl: Add a C++ code generator that uses ir_builder to rebuild a program
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2016-11-10 14:30:49 -08:00 |
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nir_types.cpp
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nir: add more helpers to nir_types.cpp
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2016-11-11 09:17:07 +11:00 |
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nir_types.h
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nir: add more helpers to nir_types.cpp
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2016-11-11 09:17:07 +11:00 |
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SConscript
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glsl: Generate ir_expression_operation.h from Python
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2016-08-30 16:28:00 -07:00 |
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SConscript.glsl
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mesa: Remove prog_hash_table.c
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2016-09-12 10:48:35 +10:00 |
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SConscript.nir
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glsl: Generate ir_expression_operation.h from Python
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2016-08-30 16:28:00 -07:00 |
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shader_enums.c
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compiler: add printable values for cull distance varyings.
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2016-10-04 10:15:23 +10:00 |
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shader_enums.h
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mesa/compiler: move MAX_VARYING to shader_enums.h
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2016-11-11 09:17:07 +11:00 |
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shader_info.h
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compiler: add additional cs metadata fields to shader info
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2016-10-26 14:29:36 +11:00 |