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These can appear after loop unrolling. v2: stylistic changes v2: replace state->mem_ctx with state->shader v2: add bounds checking v3: use nir_intrinsic_range() for bounds checking v3: fix issue where partially out-of-bounds reads are replaced with undefs v4: fix merge conflicts during rebase v5: split into two commits v6: set constant_data to NULL after freeing (fixes nir_sweep()/Iris) v7: don't remove the constant data if there are no constant loads Signed-off-by: Rhys Perry <pendingchaos02@gmail.com> Reviewed-by: Connor Abbott <cwabbott0@gmail.com> (v6) Acked-by: Ian Romanick <ian.d.romanick@intel.com> |
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| .. | ||
| glsl | ||
| nir | ||
| spirv | ||
| Android.glsl.gen.mk | ||
| Android.glsl.mk | ||
| Android.mk | ||
| Android.nir.gen.mk | ||
| Android.nir.mk | ||
| builtin_type_macros.h | ||
| glsl_types.cpp | ||
| glsl_types.h | ||
| Makefile.sources | ||
| meson.build | ||
| nir_types.cpp | ||
| nir_types.h | ||
| SConscript | ||
| SConscript.glsl | ||
| SConscript.nir | ||
| SConscript.spirv | ||
| shader_enums.c | ||
| shader_enums.h | ||
| shader_info.h | ||