mesa/src/panfrost/shared/pan_tiling.c
Alyssa Rosenzweig 2091d311c9 panfrost: Rework linear<--->tiled conversions
There's a lot going on here (it's a ton of commits squashed together
since otherwise this would be impossible to review...)

1. We have a fast path for linear->tiled for whole (aligned) tiles, but we
have to use a slow path for unaligned accesses. We can get a pretty
major win for partial updates by using this slow path simply on the
borders of the update region, and then hit the fast path for the
tile-aligned interior. This does require some shuffling.

2. Mark the LUTs constant, which allows the compiler to inline them,
which pairs well with loop unrolling (eliminating the memory accesses
and just becoming some immediates.. which are not as immediate on
aarch64 as I'd like..)

3. Add fast path for bpp1/2/8/16. These use the same algorithm and we
have native types for them, so may as well get the fast path.

4. Drop generic path for bpp != 1/2/8/16, since these formats are
generally awful and there's no way to tile them efficienctly and
honestly there's not a good reason too either. Lima doesn't support any
of these formats; Panfrost can make the opinionated choice to make them
linear.

5. Specialize the unaligned routines. They don't have to be fully
generic, they just can't assume alignment. So now they should be nearly
as fast as the aligned versions (which get some extra tricks to be even
faster but the difference might be neglible on some workloads).

6. Specialize also for the size of the tile, to allow 4x4 tiling as well
as 16x16 tiling. This allows compressed textures to be efficiently tiled
with the same routines (so we add support for tiling ASTC/ETC textures
while we're at it)

Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Reviewed-by: Vasily Khoruzhick <anarsoul@gmail.com>
Tested-by: Vasily Khoruzhick <anarsoul@gmail.com> #lima on Mali400
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3414>
2020-01-21 08:35:19 -05:00

372 lines
14 KiB
C

/*
* Copyright (c) 2011-2013 Luc Verhaegen <libv@skynet.be>
* Copyright (c) 2018 Alyssa Rosenzweig <alyssa@rosenzweig.io>
* Copyright (c) 2018 Vasily Khoruzhick <anarsoul@gmail.com>
* Copyright (c) 2019 Collabora, Ltd.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sub license,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*
*/
#include "pan_tiling.h"
#include <stdbool.h>
#include "util/macros.h"
/* This file implements software encode/decode of the tiling format used for
* textures and framebuffers primarily on Utgard GPUs. Names for this format
* include "Utgard-style tiling", "(Mali) swizzled textures", and
* "U-interleaved" (the former two names being used in the community
* Lima/Panfrost drivers; the latter name used internally at Arm).
* Conceptually, like any tiling scheme, the pixel reordering attempts to 2D
* spatial locality, to improve cache locality in both horizontal and vertical
* directions.
*
* This format is tiled: first, the image dimensions must be aligned to 16
* pixels in each axis. Once aligned, the image is divided into 16x16 tiles.
* This size harmonizes with other properties of the GPU; on Midgard,
* framebuffer tiles are logically 16x16 (this is the tile size used in
* Transaction Elimination and the minimum tile size used in Hierarchical
* Tiling). Conversely, for a standard 4 bytes-per-pixel format (like
* RGBA8888), 16 pixels * 4 bytes/pixel = 64 bytes, equal to the cache line
* size.
*
* Within each 16x16 block, the bits are reordered according to this pattern:
*
* | y3 | (x3 ^ y3) | y2 | (y2 ^ x2) | y1 | (y1 ^ x1) | y0 | (y0 ^ x0) |
*
* Basically, interleaving the X and Y bits, with XORs thrown in for every
* adjacent bit pair.
*
* This is cheap to implement both encode/decode in both hardware and software.
* In hardware, lines are simply rerouted to reorder and some XOR gates are
* thrown in. Software has to be a bit more clever.
*
* In software, the trick is to divide the pattern into two lines:
*
* | y3 | y3 | y2 | y2 | y1 | y1 | y0 | y0 |
* ^ | 0 | x3 | 0 | x2 | 0 | x1 | 0 | x0 |
*
* That is, duplicate the bits of the Y and space out the bits of the X. The
* top line is a function only of Y, so it can be calculated once per row and
* stored in a register. The bottom line is simply X with the bits spaced out.
* Spacing out the X is easy enough with a LUT, or by subtracting+ANDing the
* mask pattern (abusing carry bits).
*
* This format is also supported on Midgard GPUs, where it *can* be used for
* textures and framebuffers. That said, in practice it is usually as a
* fallback layout; Midgard introduces Arm FrameBuffer Compression, which is
* significantly more efficient than Utgard-style tiling and preferred for both
* textures and framebuffers, where possible. For unsupported texture types,
* for instance sRGB textures and framebuffers, this tiling scheme is used at a
* performance penalty, as AFBC is not compatible.
*/
/* Given the lower 4-bits of the Y coordinate, we would like to
* duplicate every bit over. So instead of 0b1010, we would like
* 0b11001100. The idea is that for the bits in the solely Y place, we
* get a Y place, and the bits in the XOR place *also* get a Y. */
const uint32_t bit_duplication[16] = {
0b00000000,
0b00000011,
0b00001100,
0b00001111,
0b00110000,
0b00110011,
0b00111100,
0b00111111,
0b11000000,
0b11000011,
0b11001100,
0b11001111,
0b11110000,
0b11110011,
0b11111100,
0b11111111,
};
/* Space the bits out of a 4-bit nibble */
const unsigned space_4[16] = {
0b0000000,
0b0000001,
0b0000100,
0b0000101,
0b0010000,
0b0010001,
0b0010100,
0b0010101,
0b1000000,
0b1000001,
0b1000100,
0b1000101,
0b1010000,
0b1010001,
0b1010100,
0b1010101
};
/* The scheme uses 16x16 tiles */
#define TILE_WIDTH 16
#define TILE_HEIGHT 16
#define PIXELS_PER_TILE (TILE_WIDTH * TILE_HEIGHT)
/* We need a 128-bit type for idiomatically tiling bpp128 formats. The type must
* only support copies and sizeof, so emulating with a packed structure works
* well enough, but if there's a native 128-bit type we may we well prefer
* that. */
#ifdef __SIZEOF_INT128__
typedef __uint128_t pan_uint128_t;
#else
typedef struct {
uint64_t lo;
uint64_t hi;
} __attribute__((packed)) pan_uint128_t;
#endif
/* Optimized routine to tile an aligned (w & 0xF == 0) texture. Explanation:
*
* dest_start precomputes the offset to the beginning of the first horizontal
* tile we're writing to, knowing that x is 16-aligned. Tiles themselves are
* stored linearly, so we get the X tile number by shifting and then multiply
* by the bytes per tile .
*
* We iterate across the pixels we're trying to store in source-order. For each
* row in the destination image, we figure out which row of 16x16 block we're
* in, by slicing off the lower 4-bits (block_y).
*
* dest then precomputes the location of the top-left corner of the block the
* row starts in. In pixel coordinates (where the origin is the top-left),
* (block_y, 0) is the top-left corner of the leftmost tile in this row. While
* pixels are reordered within a block, the blocks themselves are stored
* linearly, so multiplying block_y by the pixel stride of the destination
* image equals the byte offset of that top-left corner of the block this row
* is in.
*
* On the other hand, the source is linear so we compute the locations of the
* start and end of the row in the source by a simple linear addressing.
*
* For indexing within the tile, we need to XOR with the [y3 y3 y2 y2 y1 y1 y0
* y0] value. Since this is constant across a row, we look it up per-row and
* store in expanded_y.
*
* Finally, we iterate each row in source order. In the outer loop, we iterate
* each 16 pixel tile. Within each tile, we iterate the 16 pixels (this should
* be unrolled), calculating the index within the tile and writing.
*/
#define TILED_STORE_TYPE(pixel_t, shift) \
static void \
panfrost_store_tiled_image_##pixel_t \
(void *dst, const void *src, \
uint16_t sx, uint16_t sy, \
uint16_t w, uint16_t h, \
uint32_t dst_stride, \
uint32_t src_stride) \
{ \
uint8_t *dest_start = dst + ((sx >> 4) * PIXELS_PER_TILE * sizeof(pixel_t)); \
for (int y = sy, src_y = 0; src_y < h; ++y, ++src_y) { \
uint16_t block_y = y & ~0x0f; \
uint8_t *dest = (uint8_t *) (dest_start + (block_y * dst_stride)); \
const pixel_t *source = src + (src_y * src_stride); \
const pixel_t *source_end = source + w; \
unsigned expanded_y = bit_duplication[y & 0xF] << shift; \
for (; source < source_end; dest += (PIXELS_PER_TILE << shift)) { \
for (uint8_t i = 0; i < 16; ++i) { \
unsigned index = expanded_y ^ (space_4[i] << shift); \
*((pixel_t *) (dest + index)) = *(source++); \
} \
} \
} \
} \
TILED_STORE_TYPE(uint8_t, 0);
TILED_STORE_TYPE(uint16_t, 1);
TILED_STORE_TYPE(uint32_t, 2);
TILED_STORE_TYPE(uint64_t, 3);
TILED_STORE_TYPE(pan_uint128_t, 4);
#define TILED_UNALIGNED_TYPE(pixel_t, is_store, tile_shift) { \
const unsigned mask = (1 << tile_shift) - 1; \
for (int y = sy, src_y = 0; src_y < h; ++y, ++src_y) { \
unsigned block_y = y & ~mask; \
unsigned block_start_s = block_y * dst_stride; \
unsigned source_start = src_y * src_stride; \
unsigned expanded_y = bit_duplication[y & mask]; \
\
for (int x = sx, src_x = 0; src_x < w; ++x, ++src_x) { \
unsigned block_x_s = (x >> tile_shift) * (1 << (tile_shift * 2)); \
unsigned index = expanded_y ^ space_4[x & mask]; \
uint8_t *source = src + source_start + sizeof(pixel_t) * src_x; \
uint8_t *dest = dst + block_start_s + sizeof(pixel_t) * (block_x_s + index); \
\
pixel_t *outp = (pixel_t *) (is_store ? dest : source); \
pixel_t *inp = (pixel_t *) (is_store ? source : dest); \
*outp = *inp; \
} \
} \
}
#define TILED_UNALIGNED_TYPES(store, shift) { \
if (bpp == 8) \
TILED_UNALIGNED_TYPE(uint8_t, store, shift) \
else if (bpp == 16) \
TILED_UNALIGNED_TYPE(uint16_t, store, shift) \
else if (bpp == 32) \
TILED_UNALIGNED_TYPE(uint32_t, store, shift) \
else if (bpp == 64) \
TILED_UNALIGNED_TYPE(uint64_t, store, shift) \
else if (bpp == 128) \
TILED_UNALIGNED_TYPE(pan_uint128_t, store, shift) \
}
static void
panfrost_access_tiled_image_generic(void *dst, void *src,
unsigned sx, unsigned sy,
unsigned w, unsigned h,
uint32_t dst_stride,
uint32_t src_stride,
const struct util_format_description *desc,
bool _is_store)
{
unsigned bpp = desc->block.bits;
if (desc->block.width > 1) {
w = DIV_ROUND_UP(w, desc->block.width);
h = DIV_ROUND_UP(h, desc->block.height);
if (_is_store)
TILED_UNALIGNED_TYPES(true, 2)
else
TILED_UNALIGNED_TYPES(false, 2)
} else {
if (_is_store)
TILED_UNALIGNED_TYPES(true, 4)
else
TILED_UNALIGNED_TYPES(false, 4)
}
}
#define OFFSET(src, _x, _y) (void *) ((uint8_t *) src + ((_y) - orig_y) * src_stride + (((_x) - orig_x) * (bpp / 8)))
void
panfrost_store_tiled_image(void *dst, const void *src,
unsigned x, unsigned y,
unsigned w, unsigned h,
uint32_t dst_stride,
uint32_t src_stride,
enum pipe_format format)
{
const struct util_format_description *desc = util_format_description(format);
if (desc->block.width > 1) {
panfrost_access_tiled_image_generic(dst, (void *) src,
x, y, w, h,
dst_stride, src_stride, desc, true);
return;
}
unsigned bpp = desc->block.bits;
unsigned first_full_tile_x = DIV_ROUND_UP(x, TILE_WIDTH) * TILE_WIDTH;
unsigned first_full_tile_y = DIV_ROUND_UP(y, TILE_HEIGHT) * TILE_HEIGHT;
unsigned last_full_tile_x = ((x + w) / TILE_WIDTH) * TILE_WIDTH;
unsigned last_full_tile_y = ((y + h) / TILE_HEIGHT) * TILE_HEIGHT;
/* First, tile the top portion */
unsigned orig_x = x, orig_y = y;
if (first_full_tile_y != y) {
unsigned dist = MIN2(first_full_tile_y - y, h);
panfrost_access_tiled_image_generic(dst, OFFSET(src, x, y),
x, y, w, dist,
dst_stride, src_stride, desc, true);
if (dist == h)
return;
y += dist;
h -= dist;
}
/* Next, the bottom portion */
if (last_full_tile_y != (y + h)) {
unsigned dist = (y + h) - last_full_tile_y;
panfrost_access_tiled_image_generic(dst, OFFSET(src, x, last_full_tile_y),
x, last_full_tile_y, w, dist,
dst_stride, src_stride, desc, true);
h -= dist;
}
/* The left portion */
if (first_full_tile_x != x) {
unsigned dist = MIN2(first_full_tile_x - x, w);
panfrost_access_tiled_image_generic(dst, OFFSET(src, x, y),
x, y, dist, h,
dst_stride, src_stride, desc, true);
if (dist == w)
return;
x += dist;
w -= dist;
}
/* Finally, the right portion */
if (last_full_tile_x != (x + w)) {
unsigned dist = (x + w) - last_full_tile_x;
panfrost_access_tiled_image_generic(dst, OFFSET(src, last_full_tile_x, y),
last_full_tile_x, y, dist, h,
dst_stride, src_stride, desc, true);
w -= dist;
}
if (bpp == 8)
panfrost_store_tiled_image_uint8_t(dst, OFFSET(src, x, y), x, y, w, h, dst_stride, src_stride);
else if (bpp == 16)
panfrost_store_tiled_image_uint16_t(dst, OFFSET(src, x, y), x, y, w, h, dst_stride, src_stride);
else if (bpp == 32)
panfrost_store_tiled_image_uint32_t(dst, OFFSET(src, x, y), x, y, w, h, dst_stride, src_stride);
else if (bpp == 64)
panfrost_store_tiled_image_uint64_t(dst, OFFSET(src, x, y), x, y, w, h, dst_stride, src_stride);
else if (bpp == 128)
panfrost_store_tiled_image_pan_uint128_t(dst, OFFSET(src, x, y), x, y, w, h, dst_stride, src_stride);
}
void
panfrost_load_tiled_image(void *dst, const void *src,
unsigned x, unsigned y,
unsigned w, unsigned h,
uint32_t dst_stride,
uint32_t src_stride,
enum pipe_format format)
{
const struct util_format_description *desc = util_format_description(format);
panfrost_access_tiled_image_generic((void *) src, dst, x, y, w, h, src_stride, dst_stride, desc, false);
}