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v2: Add support for WE_all instructions... this already just worked, so I only had to delete the check and the FINISHME comment. v3: Use logic more like def_analysis::update_for_reads to determine when to not insert LOAD_REG instructions. Based on a suggestion by Ken. v4: Eliminate "store" from all the names since STORE_REG does not exist anymore. Fold insert_load_reg into brw_insert_load_reg. Elminate extra call to s.def_analysis.require() after progress. Pull a loop-invariant check out of the inst->srouces loop. Drop call to brw_opt_split_virtual_grfs after lowering load_reg. All suggested by Caio. v5: Assert that LOAD_REG doesn't already exist in brw_insert_load_reg. Update comment before fully_defines. Both suggested by Caio. v6: Don't explicitly special-case SHADER_OPCODE_MEMORY_STORE_LOGICAL. Move the inst->dst.file != VGRF check earlier to avoid the loop over sources. Both suggested by Ken. Move the call the brw_insert_load_reg a little bit later, and explain why it's at that location. Suggested by Caio. v7: Many changes to the for-each-source loop in brw_insert_load_reg. Removes incorrect multiplication of s.alloc.sizes with reg_unit. Adds checks for matching SIMD size and NoMask in the search for pre-existing LOAD_REG of same value. v8: Add some unit tests. Suggested by Caio. shader-db: Lunar Lake total instructions in shared programs: 16923237 -> 16921895 (<.01%) instructions in affected programs: 450565 -> 449223 (-0.30%) helped: 251 / HURT: 377 total cycles in shared programs: 910428418 -> 889920590 (-2.25%) cycles in affected programs: 719248184 -> 698740356 (-2.85%) helped: 9076 / HURT: 9082 total fills in shared programs: 2242 -> 2218 (-1.07%) fills in affected programs: 116 -> 92 (-20.69%) helped: 2 / HURT: 0 total sends in shared programs: 848635 -> 848421 (-0.03%) sends in affected programs: 810 -> 596 (-26.42%) helped: 10 / HURT: 0 LOST: 82 GAINED: 78 Meteor Lake and DG2 had similar results. (Meteor Lake shown) total instructions in shared programs: 19875784 -> 19871694 (-0.02%) instructions in affected programs: 1050091 -> 1046001 (-0.39%) helped: 251 / HURT: 2403 total cycles in shared programs: 905328238 -> 882446458 (-2.53%) cycles in affected programs: 682736344 -> 659854564 (-3.35%) helped: 7869 / HURT: 7911 total spills in shared programs: 5512 -> 5032 (-8.71%) spills in affected programs: 1830 -> 1350 (-26.23%) helped: 8 / HURT: 0 total fills in shared programs: 5648 -> 4782 (-15.33%) fills in affected programs: 3312 -> 2446 (-26.15%) helped: 8 / HURT: 0 total sends in shared programs: 1032942 -> 1032722 (-0.02%) sends in affected programs: 572 -> 352 (-38.46%) helped: 10 / HURT: 0 LOST: 138 GAINED: 53 Tiger Lake total instructions in shared programs: 19711930 -> 19715591 (0.02%) instructions in affected programs: 1040623 -> 1044284 (0.35%) helped: 317 / HURT: 2474 total cycles in shared programs: 862988990 -> 860573870 (-0.28%) cycles in affected programs: 612392461 -> 609977341 (-0.39%) helped: 7447 / HURT: 7686 total sends in shared programs: 1034763 -> 1034555 (-0.02%) sends in affected programs: 784 -> 576 (-26.53%) helped: 8 / HURT: 0 LOST: 56 GAINED: 143 Ice Lake and Skylake had similar results. (Ice Lake shown) total instructions in shared programs: 20545461 -> 20545220 (<.01%) instructions in affected programs: 422405 -> 422164 (-0.06%) helped: 180 / HURT: 459 total cycles in shared programs: 872697345 -> 866874523 (-0.67%) cycles in affected programs: 573117917 -> 567295095 (-1.02%) helped: 6783 / HURT: 6980 total spills in shared programs: 4335 -> 4336 (0.02%) spills in affected programs: 90 -> 91 (1.11%) helped: 1 / HURT: 2 total fills in shared programs: 4194 -> 4196 (0.05%) fills in affected programs: 463 -> 465 (0.43%) helped: 1 / HURT: 2 total sends in shared programs: 1079446 -> 1079238 (-0.02%) sends in affected programs: 784 -> 576 (-26.53%) helped: 8 / HURT: 0 LOST: 117 GAINED: 37 fossil-db: All Intel platforms had similar results. (Lunar Lake shown) Totals: Instrs: 209708136 -> 209695617 (-0.01%); split: -0.02%, +0.01% Send messages: 10927753 -> 10927640 (-0.00%) Cycle count: 30540172048 -> 30427084732 (-0.37%); split: -0.99%, +0.62% Spill count: 511621 -> 510932 (-0.13%); split: -0.22%, +0.08% Fill count: 621166 -> 618440 (-0.44%); split: -0.56%, +0.12% Scratch Memory Size: 35574784 -> 35648512 (+0.21%); split: -0.06%, +0.26% Max live registers: 65453860 -> 65453140 (-0.00%); split: -0.00%, +0.00% Non SSA regs after NIR: 75374990 -> 35195764 (-53.31%) Totals from 503284 (71.25% of 706391) affected shaders: Instrs: 180203778 -> 180191259 (-0.01%); split: -0.02%, +0.01% Send messages: 9699732 -> 9699619 (-0.00%) Cycle count: 30080349592 -> 29967262276 (-0.38%); split: -1.01%, +0.63% Spill count: 511584 -> 510895 (-0.13%); split: -0.22%, +0.08% Fill count: 621120 -> 618394 (-0.44%); split: -0.56%, +0.12% Scratch Memory Size: 35443712 -> 35517440 (+0.21%); split: -0.06%, +0.27% Max live registers: 52566092 -> 52565372 (-0.00%); split: -0.01%, +0.00% Non SSA regs after NIR: 70110949 -> 29931723 (-57.31%) Reviewed-by: Caio Oliveira <caio.oliveira@intel.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/31497> |
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`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library ====================================================== Source ------ This repository lives at https://gitlab.freedesktop.org/mesa/mesa. Other repositories are likely forks, and code found there is not supported. Build & install --------------- You can find more information in our documentation (`docs/install.rst <https://docs.mesa3d.org/install.html>`_), but the recommended way is to use Meson (`docs/meson.rst <https://docs.mesa3d.org/meson.html>`_): .. code-block:: sh $ meson setup build $ ninja -C build/ $ sudo ninja -C build/ install Support ------- Many Mesa devs hang on IRC; if you're not sure which channel is appropriate, you should ask your question on `OFTC's #dri-devel <irc://irc.oftc.net/dri-devel>`_, someone will redirect you if necessary. Remember that not everyone is in the same timezone as you, so it might take a while before someone qualified sees your question. To figure out who you're talking to, or which nick to ping for your question, check out `Who's Who on IRC <https://dri.freedesktop.org/wiki/WhosWho/>`_. The next best option is to ask your question in an email to the mailing lists: `mesa-dev\@lists.freedesktop.org <https://lists.freedesktop.org/mailman/listinfo/mesa-dev>`_ Bug reports ----------- If you think something isn't working properly, please file a bug report (`docs/bugs.rst <https://docs.mesa3d.org/bugs.html>`_). Contributing ------------ Contributions are welcome, and step-by-step instructions can be found in our documentation (`docs/submittingpatches.rst <https://docs.mesa3d.org/submittingpatches.html>`_). Note that Mesa uses gitlab for patches submission, review and discussions.