..
clc
meson: Remove unnecessary inc_compiler mentions
2023-09-22 14:52:50 +00:00
glsl
glsl: remove now unused varying linker code
2023-09-28 13:55:16 +00:00
isaspec
isaspec: Add support for templates
2023-10-03 12:07:04 +00:00
nir
nir/constant_folding: remove zero texel offset
2023-10-02 10:11:37 +00:00
spirv
spirv: Track when a shader has a cooperative matrix
2023-09-28 07:35:02 +00:00
builtin_types.py
compiler/types: Use Python to generate code for builtin types
2023-09-16 15:17:01 +00:00
builtin_types_c.py
compiler/types: Use a string table for builtin type names
2023-09-16 15:17:01 +00:00
builtin_types_cpp_h.py
compiler/types: Use Python to generate code for builtin types
2023-09-16 15:17:01 +00:00
builtin_types_h.py
compiler/types: Use Python to generate code for builtin types
2023-09-16 15:17:01 +00:00
glsl_types.cpp
compiler/types: Spell struct and enum in type names
2023-09-28 22:43:45 +00:00
glsl_types.h
compiler/types: Add void parameter to ensure these are valid C prototypes
2023-09-28 22:43:45 +00:00
meson.build
compiler: Only enable mesaclc helper if we have OpenCL SPIR-V support
2023-09-22 15:29:25 +00:00
nir_gl_types.h
mesa: #include "util/glheader.h" instead GL/gl.h in shared code
2022-11-03 16:07:31 +00:00
nir_types.cpp
compiler/types: Spell struct and enum in type names
2023-09-28 22:43:45 +00:00
nir_types.h
compiler/types: Add support for Cooperative Matrix types
2023-09-28 07:35:02 +00:00
shader_enums.c
nir: Add shader enqueue data structures and handling
2023-08-18 16:57:22 +00:00
shader_enums.h
nir: Add shader enqueue data structures and handling
2023-08-18 16:57:22 +00:00
shader_info.h
spirv: Track when a shader has a cooperative matrix
2023-09-28 07:35:02 +00:00