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We are passing number of layers as inline parameter register, so figure out z_pos and write to 2D MSAA array images in compute shader. We already get component X, Y and sample index, all we needed was the number of layers. Ken: - Use load/store var instead of derefs Signed-off-by: Sagar Ghuge <sagar.ghuge@intel.com> Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/33905> |
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| .. | ||
| blorp.c | ||
| blorp.h | ||
| blorp_blit.c | ||
| blorp_brw.c | ||
| blorp_clear.c | ||
| blorp_elk.c | ||
| blorp_genX_exec_brw.h | ||
| blorp_genX_exec_elk.h | ||
| blorp_nir_builder.h | ||
| blorp_priv.h | ||
| meson.build | ||