..
glsl
glsl: move fallthrough comment to where gcc can see it
2020-07-02 23:52:52 +00:00
nir
compiler: Add a system value for the line coord
2020-07-06 21:59:15 +00:00
spirv
Revert "nir: Support sysval tess levels in SPIR-V to NIR"
2020-07-06 08:48:10 -04:00
Android.glsl.gen.mk
mesa: android: Remove unnecessary dependency tracking rules
2019-05-06 11:29:25 +00:00
Android.glsl.mk
android: glsl: build shader cache sources
2017-02-20 16:30:37 +00:00
Android.mk
Android: glsl: add rules to generate ir_expression*.h header files
2016-09-06 15:58:55 +01:00
Android.nir.gen.mk
nir: Add missing dependency in Android.nir.gen.mk
2019-08-19 09:53:18 +03:00
Android.nir.mk
android: fix libmesa_nir build
2017-07-21 08:47:56 +03:00
builtin_type_macros.h
glsl_types: vec8/vec16 support
2018-03-25 10:42:54 -04:00
glsl_types.cpp
nir: add int16 and uint16 type helpers
2020-06-02 20:01:18 +00:00
glsl_types.h
glsl: handle int16 and uint16 types and add instructions for mediump
2020-06-02 20:01:18 +00:00
Makefile.sources
nir: Add nir_lower_clip_disable.c to SCons build.
2020-07-04 01:04:54 +00:00
meson.build
meson: use gnu_symbol_visibility argument
2020-06-01 18:59:18 +00:00
nir_types.cpp
nir: add glsl_get_ifc_packing() helper
2020-06-03 02:22:23 +00:00
nir_types.h
nir: add glsl_get_ifc_packing() helper
2020-06-03 02:22:23 +00:00
SConscript
spirv: Fix building with SCons
2018-03-30 14:33:03 -06:00
SConscript.glsl
Move compiler.h and imports.h/c from src/mesa/main into src/util
2020-03-27 21:00:09 +00:00
SConscript.nir
nir: mako all the intrinsics
2018-03-27 08:36:37 -04:00
SConscript.spirv
spirv: Fix building with SCons
2018-03-30 14:33:03 -06:00
shader_enums.c
compiler: Add a system value for the line coord
2020-07-06 21:59:15 +00:00
shader_enums.h
compiler: Add a system value for the line coord
2020-07-06 21:59:15 +00:00
shader_info.h
nir: gather which images are MSAA
2020-06-02 20:47:49 +00:00