mesa/src/compiler
Job Noorman ae66bd1c00 nir/opt_uniform_subgroup: use ballot_bit_count
Using bit_count on the result of ballot doesn't work for targets where
ballot's num_components > 1.

Signed-off-by: Job Noorman <jnoorman@igalia.com>
Reviewed-by: Emma Anholt <emma@anholt.net>
Fixes: d2e1e4442a ("ir3: enable nir_opt_uniform_subgroup")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/35669>
2025-08-05 17:09:27 +00:00
..
clc clc: force exact! across libclc 2025-08-01 21:00:47 +00:00
glsl glsl_to_nir,vtn: insert barriers around begin/end invocation interlock 2025-08-04 09:30:06 +00:00
isaspec meson: do not compile libisaspec unless used 2025-03-25 08:32:47 +00:00
libcl libcl: avoid calling UNREACHABLE(str) macro without arguments 2025-08-04 23:15:18 +02:00
nir nir/opt_uniform_subgroup: use ballot_bit_count 2025-08-05 17:09:27 +00:00
rust compiler/rust: Add a CFG::loop_depth() method 2025-07-31 22:39:25 +00:00
spirv vtn: remove acquire/release around make visible/available barriers 2025-08-04 15:36:51 +00:00
builtin_types.py compiler: add float8 glsl types 2025-06-23 07:59:24 +00:00
builtin_types_c.py util,vulkan,mesa,compiler: Generate source files with utf8 encoding from mako template 2023-12-07 12:41:07 +00:00
builtin_types_h.py compiler: Generate files with newline at end 2025-06-24 14:01:04 +00:00
glsl_types.c build: avoid redefining unreachable() which is standard in C23 2025-07-31 17:49:42 +00:00
glsl_types.h build: avoid redefining unreachable() which is standard in C23 2025-07-31 17:49:42 +00:00
list.h nir: remove unused stuff from list.h 2025-07-31 20:23:04 +00:00
meson.build nir: move list.h outside the glsl directory 2025-07-31 20:23:02 +00:00
shader_enums.c build: avoid redefining unreachable() which is standard in C23 2025-07-31 17:49:42 +00:00
shader_enums.h compiler: add gl_shader_stage_is_graphics 2025-08-01 11:35:00 +00:00
shader_info.h nir: gather interpolation qualifiers 2025-08-03 21:57:25 +00:00