..
glsl
glsl/standalone: init shader stage in init_gl_program()
2019-08-17 11:14:40 -07:00
nir
nir/algebraic: add a few masking-before-unpack optimizations
2019-08-16 12:13:01 +01:00
spirv
spirv: Drop lower_workgroup_access_to_offsets
2019-08-10 22:15:35 -07:00
Android.glsl.gen.mk
mesa: android: Remove unnecessary dependency tracking rules
2019-05-06 11:29:25 +00:00
Android.glsl.mk
Android.mk
Android.nir.gen.mk
nir: Add missing dependency in Android.nir.gen.mk
2019-08-19 09:53:18 +03:00
Android.nir.mk
android: fix libmesa_nir build
2017-07-21 08:47:56 +03:00
blob.c
compiler/blob: Add blob_skip_bytes
2018-07-09 23:02:33 -07:00
blob.h
compiler/blob: Add blob_skip_bytes
2018-07-09 23:02:33 -07:00
builtin_type_macros.h
glsl_types: vec8/vec16 support
2018-03-25 10:42:54 -04:00
glsl_types.cpp
nir: add nir_lower_to_explicit()
2019-08-08 12:10:39 -05:00
glsl_types.h
nir: add nir_lower_to_explicit()
2019-08-08 12:10:39 -05:00
Makefile.sources
nir: merge and extend nir_opt_move_comparisons and nir_opt_move_load_ubo
2019-08-12 22:01:30 +00:00
meson.build
meson: drop unused dep_{thread,dl}
2019-08-03 00:08:37 +00:00
nir_types.cpp
nir: add nir_lower_to_explicit()
2019-08-08 12:10:39 -05:00
nir_types.h
nir: add nir_lower_to_explicit()
2019-08-08 12:10:39 -05:00
SConscript
spirv: Fix building with SCons
2018-03-30 14:33:03 -06:00
SConscript.glsl
scons: Generate float64_glsl.h for glsl_to_nir fp64 lowering
2019-03-02 14:33:44 -08:00
SConscript.nir
nir: mako all the intrinsics
2018-03-27 08:36:37 -04:00
SConscript.spirv
spirv: Fix building with SCons
2018-03-30 14:33:03 -06:00
shader_enums.c
glsl: Optionally declare gl_PointCoord as a system value
2019-07-18 13:20:39 +00:00
shader_enums.h
compiler: add SYSTEM_VALUE_TESS_LEVEL_OUTER/INNER_DEFAULT
2019-08-12 14:52:17 -04:00
shader_info.h
compiler: add shader_info.cs.user_data_components_amd
2019-08-12 14:52:17 -04:00