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Initially we had NUM_TEX_TILE_ENTRIES of 50, however this was using too much memory (mostly because the tile cache is operating on fixed max current sampler views which could be fixed but that's another topic). So it was decreased to 4. However this is a ridiculously low number which can't actually really work (the number of tiles needed for as little as a single quad with linear_mipmap_linear is 2 to 8 for a 2d texture, and 4 to 16 for a 3d texture), as it just about guarantees there will be cache thrashing sometimes (just about always for 3d textures in fact, since while there are 4 entries the cache is direct mapped). So increase that number to 16 (which is still on the low side for direct mapped cache though I guess using something like 4-way associativity would be more effective than increasing this further) which has at least some good chance to avoid thrashing. Since we don't want to increase memory requirements however in turn decrease the tile size accordingly from 64 to 32 (as a bonus point this also decreases the cost of texture thrashing which might still happen sometimes). I've seen performance improvement in the order of factor ~200 (specifically, drawing the first frame from the replay from bug 41787 needs "only" ~10s instead of ~30min, meaning I can actually compare the output with other drivers...) with this. Reviewed-by: Jose Fonseca <jfonseca@vmware.com> |
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File: docs/README.WIN32 Last updated: 23 April 2011 Quick Start ----- ----- Windows drivers are build with SCons. Makefiles or Visual Studio projects are no longer shipped or supported. Run scons osmesa mesagdi to build classic mesa Windows GDI drivers; or scons libgl-gdi to build gallium based GDI driver. This will work both with MSVS or Mingw. Windows Drivers ------- ------- At this time, only the gallium GDI driver is known to work. Source code also exists in the tree for other drivers in src/mesa/drivers/windows, but the status of this code is unknown. General ------- After building, you can copy the above DLL files to a place in your PATH such as $SystemRoot/SYSTEM32. If you don't like putting things in a system directory, place them in the same directory as the executable(s). Be careful about accidentially overwriting files of the same name in the SYSTEM32 directory. The DLL files are built so that the external entry points use the stdcall calling convention. Static LIB files are not built. The LIB files that are built with are the linker import files associated with the DLL files. The si-glu sources are used to build the GLU libs. This was done mainly to get the better tessellator code. If you have a Windows-related build problem or question, please post to the mesa-dev or mesa-users list.