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Roland Scheidegger 2b291eaa90 softpipe: change TEX_TILE_SIZE and NUM_TEX_TILE_ENTRIES
Initially we had NUM_TEX_TILE_ENTRIES of 50, however this was using too much
memory (mostly because the tile cache is operating on fixed max current
sampler views which could be fixed but that's another topic). So it was
decreased to 4. However this is a ridiculously low number which can't
actually really work (the number of tiles needed for as little as
a single quad with linear_mipmap_linear is 2 to 8 for a 2d texture, and
4 to 16 for a 3d texture), as it just about guarantees there will be
cache thrashing sometimes (just about always for 3d textures in fact, since
while there are 4 entries the cache is direct mapped).
So increase that number to 16 (which is still on the low side for direct
mapped cache though I guess using something like 4-way associativity would
be more effective than increasing this further) which has at least some good
chance to avoid thrashing. Since we don't want to increase memory requirements
however in turn decrease the tile size accordingly from 64 to 32 (as a bonus
point this also decreases the cost of texture thrashing which might still
happen sometimes).
I've seen performance improvement in the order of factor ~200 (specifically,
drawing the first frame from the replay from bug 41787 needs "only" ~10s
instead of ~30min, meaning I can actually compare the output with other
drivers...) with this.

Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
2013-05-22 22:57:27 +02:00
bin mesa: add usage examples to get-pick-list and shortlog scripts 2013-05-01 21:42:02 +02:00
docs docs: Import 9.1.3 release notes, add news item. 2013-05-21 13:16:56 -07:00
doxygen glsl/build: Build glcpp via the glsl Makefile 2013-01-22 14:33:20 -08:00
include radeonsi: add Hainan pci ids 2013-05-14 10:51:10 -04:00
m4 build: Use AX_PROG_FLEX 2013-01-22 14:33:38 -08:00
scons scons: Don't force stabs debug format for Mingw. 2013-05-21 12:34:19 +01:00
src softpipe: change TEX_TILE_SIZE and NUM_TEX_TILE_ENTRIES 2013-05-22 22:57:27 +02:00
.dir-locals.el Add emacs setup for the docs/devinfo.html comment wrapping recommendation. 2012-07-11 09:20:21 -07:00
.gitattributes Disable autocrlf for Visual Studio project files. 2008-02-28 12:34:01 +09:00
.gitignore Clean up .gitignore files 2013-01-10 22:01:31 +01:00
Android.common.mk android: Define PACKAGE_VERSION/BUGREPORT in CFLAGS 2013-03-20 15:11:41 -07:00
Android.mk android: add ilo to the build system 2013-05-06 07:20:07 -07:00
autogen.sh build: Fix autogen.sh to allow out-of-tree builds 2012-08-14 10:54:39 -07:00
common.py scons: Allows choosing VS 10 or 11. 2013-03-12 22:04:04 +00:00
configure.ac r600g: rewrite FMASK allocation, fix FMASK texturing with 2 and 4 samples 2013-05-15 20:19:45 +02:00
Makefile.am mesa: bump version to 9.2 (devel) 2013-01-31 09:01:15 +01:00
SConstruct scons: Define PACKAGE_VERSION/BUGREPORT globally. 2013-03-13 13:13:37 +00:00

File: docs/README.WIN32

Last updated: 23 April 2011


Quick Start
----- -----

Windows drivers are build with SCons.  Makefiles or Visual Studio projects are
no longer shipped or supported.

Run

  scons osmesa mesagdi

to build classic mesa Windows GDI drivers; or

  scons libgl-gdi

to build gallium based GDI driver.

This will work both with MSVS or Mingw.


Windows Drivers
------- -------

At this time, only the gallium GDI driver is known to work.

Source code also exists in the tree for other drivers in
src/mesa/drivers/windows, but the status of this code is unknown.


General
-------

After building, you can copy the above DLL files to a place in your
PATH such as $SystemRoot/SYSTEM32.  If you don't like putting things
in a system directory, place them in the same directory as the
executable(s).  Be careful about accidentially overwriting files of
the same name in the SYSTEM32 directory.

The DLL files are built so that the external entry points use the
stdcall calling convention.

Static LIB files are not built.  The LIB files that are built with are
the linker import files associated with the DLL files.

The si-glu sources are used to build the GLU libs.  This was done
mainly to get the better tessellator code.

If you have a Windows-related build problem or question, please post
to the mesa-dev or mesa-users list.