mesa/src/broadcom
Juan A. Suarez Romero 0d2ebca39f
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v3dv: include depth offset on image view creation
When creating the image view in the texel buffer shader copy function,
take in account the region to copy can start in a different Z-offset
than 0.

This fixes several dEQP-VK.image.concurrent_copy.* failing tests.

Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com>
Reviewed-by: Alejandro Piñeiro <apinheiro@igalia.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/34112>
2025-04-02 10:31:15 +00:00
..
ci ci: Re-enable trace jobs with updated Piglit 2025-03-28 13:00:14 +00:00
cle build: pass licensing information in SPDX form 2024-06-29 12:42:49 -07:00
clif broadcom: only support v42 and v71 2023-11-02 11:59:08 +01:00
common v3d: Move v3d_X(..) to src/broadcom/common 2024-12-02 14:13:24 +00:00
compiler nir, compiler: Rename needs_quad_helper_invocations 2025-03-14 21:55:57 +00:00
drm-shim build: pass licensing information in SPDX form 2024-06-29 12:42:49 -07:00
ds broadcom: Add perfetto data source 2024-12-13 12:29:11 +00:00
perfcntrs broadcom: Add perfcount library 2024-12-02 14:13:24 +00:00
qpu broadcom: add missing opcodes for fmov on mul alu for V3D 7.x 2024-10-03 09:02:07 +00:00
simulator broadcom/simulator: use string copy instead of memcpy 2025-02-20 13:15:01 +00:00
vulkan v3dv: include depth offset on image view creation 2025-04-02 10:31:15 +00:00
.editorconfig
meson.build broadcom: Add perfetto data source 2024-12-13 12:29:11 +00:00