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Lionel Landwerlin 2acc2f18ea intel/compiler: report max dispatch width statistic
Most tools looking at shader stats assume that there is only a single
resulting binary shader out of a single input. On Intel HW this is not
always the case. So having a statistic on each variant that reports
the maximum dispatch width helps showing improvement on a single
shader in terms of how large we manage to compile it.

For shaders that can be compiled in multiple SIMD width (like fragment
shaders), this will report the maximum dispatch width in the
statistics of each variants.

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Sagar Ghuge <sagar.ghuge@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22014>
2023-03-21 11:53:04 +00:00
.github/workflows add zink to macos ci 2022-11-22 19:04:13 +00:00
.gitlab/issue_templates gitlab: ask that reporters don't include long logs in descriptions 2022-06-08 15:06:51 +00:00
.gitlab-ci Uprev Piglit to 60e7f0586bac0cfcfcb5871046e31ca2057a5117 2023-03-20 12:17:20 +00:00
android AOSP: Add intel_hasvk vulkan library suffix 2022-11-29 09:05:17 +01:00
bin symbols-check: support OSes based on GNU toolchain 2023-03-10 13:25:48 +00:00
build-support
docs docs: fixup broken indentation 2023-03-21 11:24:13 +00:00
include vulkan: Update XML and headers to 1.3.244 2023-03-20 23:11:09 +00:00
src intel/compiler: report max dispatch width statistic 2023-03-21 11:53:04 +00:00
subprojects meson: upgrade zlib wrap 2022-10-20 22:52:06 +00:00
.dir-locals.el
.editorconfig glsl: Fixes ident issue in glsl_parser.yy and update editorconfig for it 2022-12-16 19:02:17 +00:00
.gitattributes Add new rules to .gitattributes 2022-01-19 15:17:17 +00:00
.gitignore .gitignore: add VSCode and VSCodium 2022-11-21 23:09:30 +00:00
.gitlab-ci.yml ci: move docs-stuff out of root .gitlab-ci.yml 2023-03-20 15:27:37 +00:00
.graphqlrc.yml ci/bin: Add utility to find jobs dependencies 2022-08-03 23:10:37 +00:00
.mailmap Update my mailmap aliases 2023-03-18 17:19:00 +00:00
CODEOWNERS hgl: remove 2023-02-18 00:44:43 +00:00
meson.build meson: correct typo in comment 2023-03-16 10:31:04 +00:00
meson_options.txt meson: allow feature options to take true/false to mean enabled/disabled 2023-03-10 07:20:29 +00:00
README.rst
VERSION VERSION: bump to 23.1.0-devel for further development 2023-01-12 22:45:38 +00:00

`Mesa <https://mesa3d.org>`_ - The 3D Graphics Library
======================================================


Source
------

This repository lives at https://gitlab.freedesktop.org/mesa/mesa.
Other repositories are likely forks, and code found there is not supported.


Build & install
---------------

You can find more information in our documentation (`docs/install.rst
<https://mesa3d.org/install.html>`_), but the recommended way is to use
Meson (`docs/meson.rst <https://mesa3d.org/meson.html>`_):

.. code-block:: sh

  $ mkdir build
  $ cd build
  $ meson ..
  $ sudo ninja install


Support
-------

Many Mesa devs hang on IRC; if you're not sure which channel is
appropriate, you should ask your question on `OFTC's #dri-devel
<irc://irc.oftc.net/dri-devel>`_, someone will redirect you if
necessary.
Remember that not everyone is in the same timezone as you, so it might
take a while before someone qualified sees your question.
To figure out who you're talking to, or which nick to ping for your
question, check out `Who's Who on IRC
<https://dri.freedesktop.org/wiki/WhosWho/>`_.

The next best option is to ask your question in an email to the
mailing lists: `mesa-dev\@lists.freedesktop.org
<https://lists.freedesktop.org/mailman/listinfo/mesa-dev>`_


Bug reports
-----------

If you think something isn't working properly, please file a bug report
(`docs/bugs.rst <https://mesa3d.org/bugs.html>`_).


Contributing
------------

Contributions are welcome, and step-by-step instructions can be found in our
documentation (`docs/submittingpatches.rst
<https://mesa3d.org/submittingpatches.html>`_).

Note that Mesa uses gitlab for patches submission, review and discussions.